Stellaris

Stellaris

Extra Buildings - All in One
187 Comments
TheAshenHat 21 May @ 2:25pm 
any word on a 4.0 update?
Thane-Stus  [author] 14 Aug, 2024 @ 6:40am 
@phillip_benoit I actually had plans to do those and a few other buildings but never got around to it since i quit modding.
phillip_benoit 14 Aug, 2024 @ 1:45am 
I'm in the middle of making a mod to add a building for alloys and consumer goods. That's the only thing I've found that this mod is missing.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3308786581
Thane-Stus  [author] 31 Dec, 2023 @ 5:43am 
@half god Like i told the last guy, I consider all my mods to be free use so do whatever you want with it.
half god 30 Dec, 2023 @ 12:09pm 
Hi. I'm writing, because I gladly would implement part of your work into my mod. If you don't mind of course. You will be in credits for sure. Thanks
Wyv3rn 26 Dec, 2023 @ 8:50am 
cool Thanks :3 i just ask , in reason the most creators doesnt update her Description and a time ago i used a "free to use" one and got the msg he forgot to change it ^^"
Thane-Stus  [author] 26 Dec, 2023 @ 8:36am 
@Wyv3rn I consider all my mods free use, so you can do whatever you want with the it.
Wyv3rn 26 Dec, 2023 @ 8:04am 
Heyho i am a Little Mod Creator and wanted to Ask: i create actually a Merged Mod what will be created with Own custom Stuff and Parts of Other mods, can i merge your Upgrade Mod into my Mod ? i will Write an Credits file with Link to the orginal mod and Put the List on the Workshop page later. if its okay pls tell me :3
Yeye 24 Dec, 2023 @ 2:14pm 
is it still safe to use in 3.10?
if not if you dont mind please try to update it
Beast-Storm 21 Oct, 2023 @ 11:52pm 
If you decide to update this mod can you leave this one as legacy version (unchanged and left as it is)???
Thane-Stus  [author] 6 Jul, 2023 @ 6:02am 
That bug is also present in all languages that use the english localisation lol
Thane-Stus  [author] 6 Jul, 2023 @ 6:01am 
@Sindusk wow i cant believe i never noticed that
If im right that bug has been there since November 2021 lol
Ill add it to the list of stuff to fix if I ever pick up my mods again.
Sindusk 6 Jul, 2023 @ 12:48am 
Minor localisation issue. The mining building is named "Mining Facilties" in English when it should be "Mining Facilities" - It's missing an "i" after the "l"
Theis 21 Jun, 2023 @ 10:22pm 
tested with 3.8, works without issue!
Thane-Stus  [author] 22 Apr, 2023 @ 8:29pm 
@Kaiser Youve probably got a mod conflict this works fine as is for me.
Post your mod list and I can tell you whats causing it.
Kaiser 22 Apr, 2023 @ 8:23pm 
I also can not build hydroponics or food processing.
Thane-Stus  [author] 9 Apr, 2023 @ 1:45am 
@Deglorath I havnt personally had any.
Deglorath 8 Apr, 2023 @ 6:52pm 
I'm surprised by the lack of comments given the new patch, but I'm going to assume that means the mod is functioning fine with 3.7? Or has anyone seen any issues there?
Thane-Stus  [author] 27 Jan, 2023 @ 12:07pm 
@Astrobiology Youve got a mod conflict then.
If you post your mod list I can tell you whats causing your issue.
Astrobiology 27 Jan, 2023 @ 9:48am 
@Thane-Stus I can't buuld the hydroponics farm in the first place is the issue. I honestly don't know what I'm doing with Irony beyond the absolute basics, so I guess I'll just go without the hydroponics farm this playthrough. Thanks for clarifying.
Thane-Stus  [author] 27 Jan, 2023 @ 6:27am 
@Astrobiology Not sure what conflict youre talking about.
This mod edits the vanilla Hydroponics Farm building in order to be able to add the upgrades to it, any other mod that touches the Hydroponics Farm building can cause those upgrades not to show.
You can patch any conflict with Irony as long as you know what youre doing.
Astrobiology 27 Jan, 2023 @ 12:37am 
Is the conflict relating to the hydroponics farm something I could fix through Irony or no?
Bluegills 11 Dec, 2022 @ 9:51pm 
Can confirm, doesn't crash with 3.6
alongside several unupdated mods, people just see "not up to date" and go "oh yeah this causes the crash :)"
HUTIN PUILO 11 Dec, 2022 @ 2:19am 
Play on 3.6, still working for me.
Ozulus 8 Dec, 2022 @ 7:17am 
All working fine for me, it's true I don't use all buildings (the housing ones), so aside from that issue that @greensniperhat said, that is a minimal thing that basically we can just ignore and not upgrade (over itself).
Quin_D 5 Dec, 2022 @ 2:51pm 
ive never gotten any crashes from this mod
Thane-Stus  [author] 5 Dec, 2022 @ 2:43pm 
@Ozulus I have no idea, the people claiming it causes crashes didnt provide any actually useful info but thats workshop comments for ya lol.
I havnt had time to test this at all on 3.6 so I dont know what does and doesnt work atm. If my week goes well ill have an update up at some point.
Ozulus 5 Dec, 2022 @ 10:25am 
I'm not getting any crashes, what part is crashing?
Exocomp 2 Dec, 2022 @ 3:53pm 
Can confirm, crash with 3.6
Asherah 2 Dec, 2022 @ 5:18am 
Currently causes ctd on 3.6
Thane-Stus  [author] 24 Nov, 2022 @ 3:03pm 
@greensniperhat Noted, ill fix it next time i get around to updating mods.
greensniperhat 24 Nov, 2022 @ 6:59am 
bug: eb_hydrofarm3 has an upgrade to itself, might want to look into that
arieviloj 24 Oct, 2022 @ 6:06am 
got it tnx!
Thane-Stus  [author] 24 Oct, 2022 @ 3:31am 
@Arievilo This mod will conflict with the changes to Hydroponics Farms from EUTAB, other than that they should work fine together.
arieviloj 23 Oct, 2022 @ 6:42pm 
Can i use this gem whit the EUTAB updated version from FirePrincee? Tnx
Thane-Stus  [author] 5 Oct, 2022 @ 3:19pm 
@Ozulus Thanks for pointing out the problem and finding the fix.
Im pushing an update that should fix all the unbuildable buildings.

I dont have time to properly test everything so if anyone else finds another issue please let me know.
Ozulus 5 Oct, 2022 @ 5:23am 
Checked the base buildings and they removed buildings_simple_allow, not sure if they did anything else, but removed it from eb_buildings.txt (on eb_mineral and eb_energy) and on ebu_buildings.txt (from building_hydroponics_farm, eb_energy2 and eb_energy3) and they started working apparently properly. Not sure if Paradox did more changes on the base ones but didn't find anything else.

Just putting it here if others want to do it themselves locally until Thane-Stus has time to take a look at it and patch it.
Ozulus 2 Oct, 2022 @ 3:12am 
seems buildings_simple_allow was removed, 00_scripted_triggers_buildings_ai.txt from base was removed (where that was)
Thane-Stus  [author] 30 Sep, 2022 @ 1:30am 
@Quin_D Known issue ill update soon
Quin_D 29 Sep, 2022 @ 5:54pm 
completely unable to build any of the basic resource buildings. hydroponics, power plants, and mines are all grayed out like my planets capital isnt upgraded enough, but not listing any missing requirements for building
Shy Guy 28 Sep, 2022 @ 5:37pm 
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The Francesco 28 Sep, 2022 @ 9:07am 
Thank you:Blessing:
Thane-Stus  [author] 26 Sep, 2022 @ 6:47pm 
@The Francesco Soon
The Francesco 26 Sep, 2022 @ 6:35pm 
update?:KOh:
Thane-Stus  [author] 20 May, 2022 @ 2:15am 
@Scream Vaffanculo I already have. it used to be nearly double what it is now.
I have no plans to decrease it further.
Scream Vaffanculo 19 May, 2022 @ 9:41pm 
did you decrease the housing on dark matter housing buildings?
Thane-Stus  [author] 14 May, 2022 @ 10:04am 
@Touch Me Might eventually, depends on if I actually play it much or not.
Touch Me 14 May, 2022 @ 9:29am 
anyone know if there will be an update for the overlord patch?
UknowitsE 1 May, 2022 @ 9:56am 
I dont think it is fully compatible with additional vanilla buildings. Either way, the main problem I am having is I cannot get gas/crystal/mote buildings on any mod to get to the higher tier with the new game update, I am going to try something else, but its weird because none of the other buildings seem to have a problem with the upgrade line, just the strategic resource ones.
words 19 Mar, 2022 @ 8:56am 
I made a Chinese version of your mod