Stellaris
At War: Defense Platform Longevity
121 件のコメント
Veesandra 2022年8月7日 6時10分 
I installed this, but then it destroyed all my defense stations as normal, like the mod was not even on. It was very irritating
CTH2004 2021年12月22日 12時49分 
do you think this will ever be fixed?
Deviant 2021年10月19日 15時49分 
Hello everyone! If you want the developers to introduce changes similar to this mod to vanilla, then I suggest supporting the post on the official website of paradoxes: likes, comments and UPVOTE (the main thing !!!)
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
TheMineKnight 2021年6月1日 0時41分 
Blank screens still broken. Hope this can get fixed.
Ambit 2021年5月29日 2時35分 
Dont know if im allowed to post this.. but i fixed the Blank Alert Screen.
I keep the mod until the mod Author tell me to delete it or update his mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2501114149

if you dont want this posted in the Comments pls delete this comment.
Ereck Dragonflame 2021年5月24日 17時28分 
been getting a glitch where the game constantly spams blank alert screens with only one "ok" option, any fix?
Sentry Ward 2021年5月6日 7時30分 
We need a Dick!
tango 2021年4月20日 15時16分 
update dick please
C0y0T3 2021年4月16日 15時54分 
3.0 dick update please
Calibrated 2021年4月15日 13時34分 
3.0?
Komandante 2020年10月28日 7時12分 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
NeinDao 2020年10月11日 2時49分 
nwm, found the "more up to date but not fully" version ^^
NeinDao 2020年10月11日 2時48分 
@Astacius what do you mean "correctly? no"
is the mod broken? can you explaine?
Astacius 2020年6月7日 9時13分 
@Calibrated work yes, correctly? no
Calibrated 2020年5月18日 14時32分 
Does this work with current game ver?
Obi-Wan Cannoli 2020年3月19日 12時33分 
Someone else is updating the "at war" mods for 2.6: https://sp.zhabite.com/workshop/filedetails/?id=2026864910
Stellarnuts 2020年3月19日 0時17分 
no problem with 2.6
Gryphonheart 2020年3月18日 20時07分 
@Kiithnaras Thks for updating the starbase improvements one ;) Looking foward to subbing to your version :)
Kiithnaras 2020年3月18日 16時46分 
Is it this one that is broken? This mod only preserves defense platforms like starbases. If you're talking about slots on starbases and defence platforms, that's a part of the Starbase Improvements mod, and it is a result of Paradox changing the way they do section templates. I'm working on fixes for that that I'll be posting later today or tomorrow at the latest, and can support them there.
Gerishnakov 2020年3月18日 12時15分 
I've been using this with 2.5 with no problems. I can't see why 2.6 would break this.
Fozzi 2020年3月18日 11時48分 
Bummer, thanks for maintaining it as long as you did.
The Dadinator  [作成者] 2020年3月17日 18時56分 
No more updates planned.
TheRomanRuler 2020年2月27日 4時48分 
Is this compatible with NSC2?
reanimated6 2020年2月9日 3時20分 
Description sais for v 2.2 but my game launcher is not complaining about compatibility. Is it compatible with 2.5.x?
TechSY730 2020年2月7日 11時51分 
Fallen empire support may be broken. I think you need to have
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
instead of
is_country_type = default

in events eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4, eac_aw_dpl_actions.10
Cave Lizard 2019年12月14日 19時34分 
last i played was on november 11, and its seems the last time the game was updated was november 4th. it was still working then. so it shouldn't need to be updated.
DKeith2011 2019年12月13日 22時28分 
Needs update for 2.5
packedmaniac 2019年11月4日 6時33分 
Could this be updated to 2.5.x please? :-)
Peel 2019年10月30日 13時13分 
Hello, I was unable to see the menu in game for v2.5 (just started a new one so unable to check if it's actually working). I replicated them mod in private with a new descriptor and it works fine, so I think the only change needed is in the descriptor...
Jinxawo 2019年9月10日 21時07分 
Does this mod work with 2.3.3 or nah? I'd love to at last have something that could make using defense platforms a little bit more worth it
Extinction 2019年7月9日 14時39分 
Okay does anybody know why it is not working? my stations just get destroyed like in the normal game. I dont know if it only happens with the Progenitors in the Ancient cache of technology mod or if it is happening all the time because no one managed to destroy a base other than them
flyinghamster 2019年7月8日 23時03分 
"No vanilla files were harmed in making this mod." I am totally lost lmao :steamhappy:
Blitzred 2019年7月2日 4時33分 
Does anyone know of any compatibility patches for the heavy station graphics and FE shipset start graphics?
Dragon of Desire 2019年7月1日 2時04分 
Does this work okay with 2.3, or should I remove it from my modlist for now?
Plerion 2019年6月25日 11時30分 
Hi; would you consider supporting !ModMenu to help players declutter the Edicts window? :)
TechSY730 2019年6月5日 14時37分 
@GaryxGaming I've added this to my patch for this mod that also fixes repairing for fallen empires: https://sp.zhabite.com/sharedfiles/filedetails/?id=1648225215
Thanks
Garyx Starlight 2019年5月15日 10時04分 
As DPL isn't fully compatible with Zenith of the Fallen Empires
This should be enough for compatibility when it comes to country types and shouldn't conflict with anything

owner = {
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
is_country_type = ascended_empire
is_country_type = lost_empire
}
}

Currently the mod doesn't interact with ZOFE's Ascended Empires or those who have renounced their ascendancy, resulting in some platform shenanigans during total war
TechSY730 2019年5月13日 10時20分 
I have uploaded a mod with this fix at https://sp.zhabite.com/sharedfiles/filedetails/?id=1648225215

I have also posted the edited file in your room in the Discord. Feel free to use it.

(This is the same mod ID as my original mod implementing this idea until it got incorporated upstream, no point in creating a new one)
TechSY730 2019年5月10日 11時39分 
Notice I did not include if check on the has_global_flag = eac_aw_dpl_fallen_awakened_allowed, unlike eac_aw_dpl_actions.1 and eac_aw_dpl_actions.1000. This is because these events deal with waking disabled platform back up, and already filter to only run on disabled platforms.
If a fallen empire manages to get a hold of a disabled platform with the option off, whether through conquest or the user turning the option on and back off again, then those platforms should should still fall under the wakeup logic instead of sitting there unrepaired for all eternity.
TechSY730 2019年5月10日 11時39分 
owner = { is_country_type = default }

to

owner = {
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}

(With proper indentation which Steam eats up)

For events eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4, and eac_aw_dpl_actions.10 in events/eac_aw_dpl_actions.txt
Platforms owned by FE/AEs wake up and start repairing after the configured wake up delay.
TechSY730 2019年5月10日 10時57分 
I'm not sure if the Fallen/Awakened Empire option is working correctly. The starbases get disabled, but never "wake back up".

I looked at the events and saw that
eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4, and eac_aw_dpl_actions.10 still trigger on owner = { is_country_type = default }, instead of also checking for fallen empires like the eac_aw_dpl_actions.1 does
udkudk 2019年4月30日 3時10分 
Is this working for 2.2.7?
JayBee 🔰 2019年4月6日 18時41分 
Also noticed a typo on the setting screen instead of 'percent' it says "percet".
JayBee 🔰 2019年4月2日 12時52分 
Hi thank for the mod. :)

I'm just starting a game with it and looking at the options, it shows 360 days for the timed negative modifier, however it only displays as 36 days, is that supposed to be, is it just a visual issue or technical as well?
John Shepherd N7117 2019年3月17日 20時55分 
When will all of these awesome mods be updated to 2.5?:steamhappy:
Briggs 2019年2月24日 14時18分 
Thanks
The Dadinator  [作成者] 2019年2月24日 14時16分 
Yes
Briggs 2019年2月24日 14時06分 
If captured, will the platforms fall into enemy hands?
TechSY730 2019年2月9日 17時18分 
Thank you very much. :)
The Dadinator  [作成者] 2019年2月8日 21時20分 
Added the option to turn on for Fallen and Awakened Empires. When turned on, all FE/AE platforms will switch to going disabled and any new ones created will as well. Turning off the option will stop new FE/AE defense platforms from switching to disabled but any already set to disable will still behave that way as there is no way to undo the set disabled setting.