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翻訳の問題を報告
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
I keep the mod until the mod Author tell me to delete it or update his mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2501114149
if you dont want this posted in the Comments pls delete this comment.
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
is the mod broken? can you explaine?
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
instead of
is_country_type = default
in events eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4, eac_aw_dpl_actions.10
Thanks
This should be enough for compatibility when it comes to country types and shouldn't conflict with anything
owner = {
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
is_country_type = ascended_empire
is_country_type = lost_empire
}
}
Currently the mod doesn't interact with ZOFE's Ascended Empires or those who have renounced their ascendancy, resulting in some platform shenanigans during total war
I have also posted the edited file in your room in the Discord. Feel free to use it.
(This is the same mod ID as my original mod implementing this idea until it got incorporated upstream, no point in creating a new one)
If a fallen empire manages to get a hold of a disabled platform with the option off, whether through conquest or the user turning the option on and back off again, then those platforms should should still fall under the wakeup logic instead of sitting there unrepaired for all eternity.
to
owner = {
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}
(With proper indentation which Steam eats up)
For events eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4, and eac_aw_dpl_actions.10 in events/eac_aw_dpl_actions.txt
Platforms owned by FE/AEs wake up and start repairing after the configured wake up delay.
I looked at the events and saw that
eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4, and eac_aw_dpl_actions.10 still trigger on owner = { is_country_type = default }, instead of also checking for fallen empires like the eac_aw_dpl_actions.1 does
I'm just starting a game with it and looking at the options, it shows 360 days for the timed negative modifier, however it only displays as 36 days, is that supposed to be, is it just a visual issue or technical as well?