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Although I've taken out some features (No AP and asteroid start as of now)
Take all the time you need, the changes sound really good
Parts of the base update are already done.
But there still is a mechanic that I want to introduce into the belt, that I have been working on, designing and testing for over a year.
It's always been one of my favourite mods for creating "The Expanse" like empires.
Happy to see you're taking performance impact into late game into consideration with how quickly pops can multiply. Another thing to consider may be whether this impacts Empire Size in any significant way as a result, to ensure there's a proper cost/benefit analysis. Some interesting work in the Carrying Capacity Mod as well you might find relevant.
In any case, thank you for putting this together and excited to see what comes next with the overhaul!
2. Space resources mechanics will be bound to a new system called minor colonys.
3. Introducing minor colonys. These colonys will appear on planets and asteroids that you can colonize with the belt. These minor colonies will provide resources for your empire depending on the minor colony type. (as these minor colonys will not use pops the performance in the late game will be increased)
4. There are possiblities to swap between a "belt" colony and an independent minor colony.
5. There will be events linked to the minor colonys and your treatment of them.
6. The terraforming mechanics will get overhauled as I think there is improvement in that part. (it will be a bit similar to the terraforming from Surviving Mars)
As I am still testing and working out some details this definitely isn't final. The first release will probably not have everything listed here implemented, at least not in its full extend.
The big overhaul itself will be built on the ideas from this mod and two other unreleased mods.
It will overhaul not only the asteroid colonisation but overhaul all of the space resource mechanics.
As some parts of the mod are a bit outdated and I learned a lot about modding, I will soon release a reworked version of the belt, which will improve long term game performance and hopefully make it way more interesting.
Great mod, RevansSchatten! Really makes the Pre-FTL mods usable :)
luckily I think I know what the issue is so I should be able to fix it in no time (as soon as I am home), the update (for District Overhaul) should be out at the end of the weekend. When the bug is fixed I will comment here.
Unfortunately, I ran into an issue with District Overhaul when starting on Ceres moon. After a few days, the 3 starting districts are gone and only housing is left.
I really tested intensively and stripped nearly all other mods off, except DO and music mods plus your Belt...but the issue still exists. Any chance to have a view on this matter?