Stellaris
The Belt (v2.3 Wolfe)
댓글 338
Lord and savior, DaddyGaylord 2023년 3월 25일 오전 5시 05분 
Here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2948502334
Although I've taken out some features (No AP and asteroid start as of now)
Canderous 2023년 3월 25일 오전 4시 56분 
Please tell us when you are done with the update ;)
Lord and savior, DaddyGaylord 2023년 3월 15일 오후 12시 28분 
No one gonna update this? Fine, I'll do it myself.
Inny 2023년 3월 13일 오후 1시 42분 
All hope is not yet lost.
blazikem🐓 2023년 2월 12일 오후 6시 11분 
ain't no way it was last updated 2019 where has the time gone
Echo Seven 2023년 2월 12일 오후 4시 01분 
All time favourite mod. Would love to see a revival / update!
mike 2023년 2월 6일 오전 3시 31분 
update?
Lobster Inc 2022년 4월 21일 오전 11시 52분 
I played this mod back in 2.3. By far one of my all time most loved mods. I've been waiting for it to be updated to the current version. Is that going to happen of is this mod dead?
evanalee 2021년 6월 8일 오후 6시 05분 
hi is this mod dead or is it still being updated?
massimogreco1982 2021년 6월 4일 오전 10시 36분 
Hi! When you update the mod, please, can you make that void dwellers can colonize asteroids without have the negative version of the trait? Because both habitats and asteroids have low/no gravity, so... and maybe make an origin that let you start on 3 asteroids (a sort of Void dwellers, maybe named Beltarians) and have the void dwellers trait? (and, off course, void dweller positive trait should increase production even for pops on asteroids). Thanks in advance.
[IVG]Bastlwastl 2021년 3월 11일 오후 1시 39분 
Huge fan of the Expanse. The Mod sounds exactly like what i was looking for. Are you still working on the Update or is this abandoned?
punkboy_sp 2021년 1월 19일 오후 2시 15분 
this is a great mod i love playing the game with it looking forward to the update when it is done
blazikem🐓 2020년 12월 14일 오전 4시 34분 
I didn't realise District Overhaul was also a mod you made, also an amazing mod.
Take all the time you need, the changes sound really good
RevansSchatten  [작성자] 2020년 12월 13일 오후 3시 12분 
Yeah, I really love TheBelt as well, as it was my first bigger mod that I made / updated. As soon as my other mod District Overhaul has gotten it's rework, I will update this one, as I personally really want to play with it again.

Parts of the base update are already done.

But there still is a mechanic that I want to introduce into the belt, that I have been working on, designing and testing for over a year.
Kuno 2020년 12월 13일 오후 2시 05분 
Lookin forward to the 2.8 update, I've always loved this mod
CasusBelli420 2020년 12월 1일 오후 8시 21분 
Can you bring it to 2.8 please?
blazikem🐓 2020년 10월 3일 오전 10시 16분 
based
Chilly Fox 2020년 10월 3일 오전 5시 19분 
Thanks
Fatetaker 2020년 9월 26일 오전 6시 22분 
stoked for an update, one of my favorite mods
Katana Sado 2020년 9월 24일 오후 4시 34분 
Does this work with District Diversity 2?
RevansSchatten  [작성자] 2020년 9월 23일 오후 1시 04분 
yes and no, I am behind the scenes working on a complete revamp. Not sure if it still works, but I don't see any reason why it shouldn't work.
Chilly Fox 2020년 9월 23일 오전 10시 15분 
Sorry to ask but does this work with the momentary version and it looks like a great mod
Chilly Fox 2020년 9월 23일 오전 10시 07분 
so is it dead?
Neverminder 2020년 5월 20일 오후 4시 06분 
BELTALOWDAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Barry 2020년 4월 15일 오후 9시 27분 
I was big sad when the updates started falling behind, made me stop playing for a little bit. Im just now seeing it might be back, cant wait!
samsockeater 2020년 4월 12일 오후 7시 54분 
this might be coming back? awesome, i remember this from when i started playing stellaris
DA KOMMIZZAH 2020년 3월 22일 오전 6시 09분 
Really happy to hear that you've got plans to update this.
It's always been one of my favourite mods for creating "The Expanse" like empires.
ajacksonian 2020년 3월 20일 오전 9시 16분 
Watch MATN doing a one-system challenge doing a Habitat start in Federations and immediately thought of this mod. Take your time on the update because ultra-tall is more than just possible but very powerful now.
Lyze 2020년 3월 18일 오후 8시 13분 
Fantastic mod - always loved it. Very excited to see what you come out with for the new reworked version.

Happy to see you're taking performance impact into late game into consideration with how quickly pops can multiply. Another thing to consider may be whether this impacts Empire Size in any significant way as a result, to ensure there's a proper cost/benefit analysis. Some interesting work in the Carrying Capacity Mod as well you might find relevant.

In any case, thank you for putting this together and excited to see what comes next with the overhaul!
RevansSchatten  [작성자] 2020년 1월 8일 오전 9시 33분 
1. Most features of this version will return, just a bit reworked.
2. Space resources mechanics will be bound to a new system called minor colonys.
3. Introducing minor colonys. These colonys will appear on planets and asteroids that you can colonize with the belt. These minor colonies will provide resources for your empire depending on the minor colony type. (as these minor colonys will not use pops the performance in the late game will be increased)
4. There are possiblities to swap between a "belt" colony and an independent minor colony.
5. There will be events linked to the minor colonys and your treatment of them.
6. The terraforming mechanics will get overhauled as I think there is improvement in that part. (it will be a bit similar to the terraforming from Surviving Mars)
As I am still testing and working out some details this definitely isn't final. The first release will probably not have everything listed here implemented, at least not in its full extend.
RevansSchatten  [작성자] 2020년 1월 8일 오전 9시 33분 
I am not 100% sure about the extend of the updated version. The updated version will however be built mostly from scratch (except some buildings and textures).

The big overhaul itself will be built on the ideas from this mod and two other unreleased mods.

It will overhaul not only the asteroid colonisation but overhaul all of the space resource mechanics.
ajacksonian 2020년 1월 8일 오전 7시 29분 
@RevansSchatten - Thank you! Currently using PD with all its add-ons, plus Gigastructure mod, but neither give that feeling of building in like this mod does.
RevansSchatten  [작성자] 2020년 1월 8일 오전 2시 41분 
@everyone:
As some parts of the mod are a bit outdated and I learned a lot about modding, I will soon release a reworked version of the belt, which will improve long term game performance and hopefully make it way more interesting.
johnthepatriot 2019년 10월 29일 오후 8시 10분 
Confirmed still working as is in 2.5

Great mod, RevansSchatten! Really makes the Pre-FTL mods usable :)
blazikem🐓 2019년 10월 28일 오전 7시 24분 
is there any way to restrict the AI from teraforming asteroids and other planets? Just to help reduce the lag.
ajacksonian 2019년 10월 14일 오전 7시 09분 
Take your time! The Planetary Diversity sub-mods have just updated including expanded habitats. Nothing like what is done here, but they do work together well.
RevansSchatten  [작성자] 2019년 10월 13일 오전 11시 26분 
Yeah, I will update it to 2.4 but am currently rather busy and some files are currently not finished, so it will take a few days.
Valtiel_The_First 2019년 10월 13일 오전 10시 34분 
is it gonna be updated for 2.4?
ajacksonian 2019년 10월 9일 오전 4시 32분 
This allows a megacorp to be internally deep without playing wide, which is a nice alternative. Finding asteroids to terraform is a real and true pain outside of the few that get some resource tags for mining stations (and particular resources like alloys go away on transforming an asteroid). Those asteroids without the ability to have a mining station are tedious to find, like my survey ship forgot to mark them out. Also finding moons for military/commercial bases have been few and far between and haven't been able to figure out the qualifiers for them. That military base with so many soldiers adding fleet capacity...wow! The AI does go wild on things, though, and lag is bad.
princess69420 2019년 10월 4일 오후 12시 16분 
is there a way to keep the AI from terraforming every barren/molten/asteroid they have? Cuz it's making my game laggy as fuck.
Phantom Snake 2019년 10월 2일 오전 4시 35분 
If anyone is having an issue where you can't build the asteroid colony building (it appears black and white and says you need the flag "asteroid_home" to build): Open up console command and type debugtooltip. Hover it over the asteroid in question and note it's ID number. Now open up another line and type in: setflag planet asteroid_home {#}, where # is the asteroid's ID. Now it'll let you build it.
Duke Flapjack 2019년 10월 1일 오후 1시 14분 
I have an interesting issue where the asteroid starting system has had a nasty habit of starting me on barren or molten planets with 0 habitability. Now, this has been making my games a lot more interesting (as I love RPing my species being a planetless refugee) the initial hostility is making my games...more difficult as I would like. Is this working as intended?
RevansSchatten  [작성자] 2019년 9월 30일 오전 11시 28분 
It will probably be better to use the universal resource patch, that compatibility patch is updated.
Phantom Snake 2019년 9월 30일 오전 4시 19분 
Nevermind, installed compatibility for planetary diversity. hopefully it works.
Phantom Snake 2019년 9월 30일 오전 3시 37분 
Hey, I'm having an issue where the mining and leisure districts don't appear. All I have are the regular districts, and only housing works. The only way to get minerals is to have unemployed pops. And I don't have any mods that affect buildings or districts. Anyone else having this issue?
greensniperhat 2019년 9월 14일 오전 7시 35분 
I realized that some of the jobs on The Belt's buildings doesn't have a gestalt (hive mind and machine intelligence) counterparts... so they just use 'normal' jobs. Feels weird seeing my hive mind larp their drones as clerks, technicians and enforcers.
RevansSchatten  [작성자] 2019년 9월 5일 오전 10시 31분 
The planetary modifiers are part of some events from the previous versions that currently still are disabled as I have to rewrite some of them, they will be updated in the next weeks and then the planetary modifiers will have a "story" impact.
RevansSchatten  [작성자] 2019년 9월 5일 오전 10시 29분 
I was on vacation the last week so I wasn't able to do anything,
luckily I think I know what the issue is so I should be able to fix it in no time (as soon as I am home), the update (for District Overhaul) should be out at the end of the weekend. When the bug is fixed I will comment here.
Kepos 2019년 9월 5일 오전 7시 06분 
Really like your mod.
Unfortunately, I ran into an issue with District Overhaul when starting on Ceres moon. After a few days, the 3 starting districts are gone and only housing is left.
I really tested intensively and stripped nearly all other mods off, except DO and music mods plus your Belt...but the issue still exists. Any chance to have a view on this matter?
martialartist27 2019년 9월 2일 오전 8시 47분 
What is mining operations hub modifier suppose to do? Also same question for Metallic Asteroid Exploitation