Stellaris
TQOPM: Bigger Government Reform Window
댓글 35
я щас убью всех 2025년 3월 12일 오전 5시 51분 
goat, will you work on it again?
steampnam 2024년 9월 22일 오전 2시 37분 
0/3

In my research looking for a way to resolve the selected/available civics overlap issue, I found conflicting possibilities. I was able to find references to a mod that at least allegedly used to be on the Steam Workshop that split up the selected and the available civics into two lists side by side, each with their own slider, and which did not have the overlapping lists issue... Unfortunately, these were just passing references to said mod from years ago on the Stellaris Modding Den Discord and did not include the name of the mod or a link to its page, so all I can do is say that some people claim such a mod at least once existed. If the lists could be split into two columns like that instead of one, that might resolve the issue and finally allow selecting moar civics (without save editing).
steampnam 2024년 9월 22일 오전 2시 37분 
1/3

If I can find the name of this very old mod, and if it works as it was described then its code might be of aid to you and might elucidate us as to why this dropdown issue happens in the first place. I'll keep looking for it... However:
steampnam 2024년 9월 22일 오전 2시 33분 
2/3

Orrie, of UI Overhaul Dynamic, says that even if the two lists were split apart into two side by side columns in this way, it still wouldn't resolve the dropdown issue. It would still obscure the "available" civics more and more with the "selected" civics according to him. Yet, I have these scattered references to that past mod which apparently successfully did it as two columns making me think it might be possible. So I don't know if Orrie is mistaken and the mod I'm referring to did it differently than he imagines, or if Orrie is right and the entire quest to slay the government reform dropdown effect is a fool's errand as it cannot be done. Take this for what you will and I will continue to research and brainstorm on the off chance Orrie is wrong and I could come up with something that works.
steampnam 2024년 9월 22일 오전 2시 33분 
3/3

In any case, I understand you are busy with real life at the moment - swamped, even, in your words - so I don't expect you to rush to try to update your mod or anything. I'm just sharing what I find for you to eventually potentially incorporate or at least garner inspiration from. Take your time and don't stress if life gets in the way of your (very useful) mod for a while. Know that whenever you can get to it there will be players of the game like me who are extremely grateful for your efforts/work, but don't feel like you have to rush on our account - we understand that RL gets in the way at times.
steampnam 2024년 9월 21일 오전 2시 38분 
I may be way off base, but from what I could find so far there may be something in interface/customize_species_editors.gui that could be changed to *maybe* fix the issue. I will probably play around with the guibound and reload console commands to see if I can figure it out.
steampnam 2024년 9월 21일 오전 1시 02분 
No problem, thank you very much for your work in creating this mod to begin with! It's come in handy for many of my empires.

As for the dropdown issue, it's really strange isn't it? I can't see anything that jumps out at me in the GUI code that would cause it. Which update caused it to be fixed temporarily, if you remember?

I'll ask around a few modders I know to see if they have any ideas and report back if something seems promising.
DreadHedgehog  [작성자] 2024년 9월 17일 오전 12시 11분 
Thank you all. Sorry for not updating it, it was working fine so I didn't bother.
@steampnam thanks for noticing and reporting, I'll try to take a look when I get a bit of time. Been swamped lately honestly.
@FleetOfWarships the dropdown issue is known and I didn't find any way to remedy it, I spent at least a week trying to fix it when I originally made the mod. It got magically fixed after a Stellaris update, then it appeared again, and I was completely at a loss with it. If you find a fix, I'll be grateful if you share it :)
steampnam 2024년 9월 16일 오후 8시 16분 
If anyone stumbles on this page and knows why it might have stopped working, please post what you think. It might be possible to salvage this mod and make it work again.
steampnam 2024년 9월 13일 오후 7시 51분 
I think it just finally stopped working as of 3.13. It was working pre-update.
Deagroth 2024년 5월 30일 오후 8시 27분 
I noticed one problem comparing this to the most recent vanilla file. It has "influence_cost" and "INFLUENCE_COST" instead of "unity_cost" and "UNITY_COST" at lines 98, 106, and 111.
FleetOfWarships 2024년 5월 11일 오전 7시 58분 
No clue if you intend to update this but as of 3.12 it still seems mostly functional with only one major issue that I can find, rather than overflowing the top of the UI the unpicked civics gradually drop down with every pick until they're completely invisible, trying to work it out myself with the help of the stellaris modding discord but insight from the original author is always appreciated.
w.girl27 2023년 5월 5일 오후 1시 43분 
weirdly got unsubbed from this mod at random but it still works and is nessarcy if you have enough civ mods so thanks again,
Deagroth 2023년 3월 10일 오전 9시 54분 
Aside from the issues shown in the description, this is still working just fine in 3.6, even with UI Overhaul Dynamic (load this afterwards). I'm playing on 1920x1080 so anyone with a different resolution may have varying results.
IrishMike71 2021년 3월 3일 오전 8시 20분 
Launcher says this mod is missing a descriptor file. It will not allow it to be enabled in the playset. Can you fix this issue please?
flyons_gary 2020년 12월 9일 오후 1시 16분 
Where should I place it in the load order?
DreadHedgehog  [작성자] 2020년 6월 14일 오전 11시 33분 
@¬°StrangeFestive last I played everything worked fine
Strange Festive 2020년 6월 14일 오전 10시 18분 
@DreadHedgehog Hey, any chance this works with the newest update of Stellaris?
-=PR=- alliecat☭Ⓐ 2019년 8월 16일 오전 5시 39분 
Fair enough :( Sorry to hear that
DreadHedgehog  [작성자] 2019년 8월 13일 오전 5시 09분 
@alliecat☭Ⓐ TBH I don't know, lately my Stellaris keeps crashing randomly so I can't play or test anything :/
-=PR=- alliecat☭Ⓐ 2019년 8월 11일 오전 10시 46분 
Is it compatible with the current version, and does it have any compatibility issues with other mods?
Grove of Blackweir 2018년 12월 28일 오전 1시 30분 
@Tzeentch Oh wonderful, that's great to hear and hope you have a great time off on holidays
DreadHedgehog  [작성자] 2018년 12월 27일 오후 2시 26분 
@Belnalanorei It is, I'm working on that, although work is suspended until 3rd of January, as I'm on holiday and away from PC :) But release should be around 4th or 5th of January so stay posted ^^ Before I flew away for holidays, I started working also on redesign and resize of fleet management and ship designer windows, they should follow race editing menu in next few weeks. After I', done redesigning UI a bit, I have a little bigger mod in mind, but on that later.
Grove of Blackweir 2018년 12월 25일 오전 12시 47분 
Hey this is fab, is it possible to do the same for the gene editing menu?
Elder Atin 2018년 12월 20일 오후 7시 53분 
Our Chaos God Tzeentch has Spoken
DreadHedgehog  [작성자] 2018년 12월 20일 오전 8시 04분 
OK Then. I`ll repeat for the record, I`m working on that, although it seems to be PDXsided issue.
Kepos 2018년 12월 20일 오전 1시 59분 
Ok, here we are:

https://sp.zhabite.com/sharedfiles/filedetails/?id=1595819535

There is nothing more to see then on the 2 screens you already provided. I am using PDX upscale with 1.2 plus the mentioned UI mod.
DreadHedgehog  [작성자] 2018년 12월 19일 오후 3시 23분 
Merry christmas man, I aprreciate feedback, really :)
Kepos 2018년 12월 19일 오후 3시 21분 
I'll do it tomorrow, but if you're not in, np. Merry Xmas!
DreadHedgehog  [작성자] 2018년 12월 19일 오후 3시 13분 
@Kepos Can you make screenshot of your issue and describe it more fully? Do you mean that government window starts with title covered/too high initially? Or that available civics can go outside window? That's an issue with vanilla unmodded 2.2 too unfortunately. I'll be happy to look into any issues you may have further, but I need some information. I made mod and adjustments on 1.0x UI scale so it may not work properly on increased size, like 1.2x, as UI scaling is still experimental feature of Stellaris. Although I do what I can. I'll dig into resizable or adjustable window size later, probably around new year though as I have plane in 3 hours and I probably won't have acess to PC untill 3rd or 4rth of January.
Kepos 2018년 12월 19일 오후 3시 06분 
Well, those pictures exactly show my issue.
Then I guess your mod wasn't loaded or was overwritten by other UI mod.
Thx for looking into it.
DreadHedgehog  [작성자] 2018년 12월 19일 오후 3시 03분 
@Kepos I checked your issue, it seems to be working quite correctly. As of list of available civics changing it's size if you have any civics picked, I'm working on this issue and trying to do something about it, no success yet. It's widespread and it's the main reason I made this mod in the first place, because it made choosing more civics or some civics in the first place.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595536490
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595536472
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595536443
Kepos 2018년 12월 19일 오후 3시 01분 
Oh, was the wrong link, my bad, no screenshot, just link to mod. Sensual UI Overhaul

In fact, the top 10% of government window was just out of space. Forgot to do a screenshot.
DreadHedgehog  [작성자] 2018년 12월 19일 오후 2시 41분 
@Kepos I don't see government reform window on screenshot you provided, are you positive you checked proper option? Because I see species rights window screen.

As of fiting window into monitor, I don't know yet if that's an option, all parameters in UI files are fixed and should scale from documentation I read, although I may be wrong, I'm kind of new in this. I'll check Sensible UI and 1.2 upscale. What game resolution are you running?
Kepos 2018년 12월 19일 오후 1시 11분 
Sry, but it's not working with 1.2 upscale and Sensible UI Overhaul . Good idea anyhow, probably you could fit the window into the monitor instead of giving a fixed size.