Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In my research looking for a way to resolve the selected/available civics overlap issue, I found conflicting possibilities. I was able to find references to a mod that at least allegedly used to be on the Steam Workshop that split up the selected and the available civics into two lists side by side, each with their own slider, and which did not have the overlapping lists issue... Unfortunately, these were just passing references to said mod from years ago on the Stellaris Modding Den Discord and did not include the name of the mod or a link to its page, so all I can do is say that some people claim such a mod at least once existed. If the lists could be split into two columns like that instead of one, that might resolve the issue and finally allow selecting moar civics (without save editing).
If I can find the name of this very old mod, and if it works as it was described then its code might be of aid to you and might elucidate us as to why this dropdown issue happens in the first place. I'll keep looking for it... However:
Orrie, of UI Overhaul Dynamic, says that even if the two lists were split apart into two side by side columns in this way, it still wouldn't resolve the dropdown issue. It would still obscure the "available" civics more and more with the "selected" civics according to him. Yet, I have these scattered references to that past mod which apparently successfully did it as two columns making me think it might be possible. So I don't know if Orrie is mistaken and the mod I'm referring to did it differently than he imagines, or if Orrie is right and the entire quest to slay the government reform dropdown effect is a fool's errand as it cannot be done. Take this for what you will and I will continue to research and brainstorm on the off chance Orrie is wrong and I could come up with something that works.
In any case, I understand you are busy with real life at the moment - swamped, even, in your words - so I don't expect you to rush to try to update your mod or anything. I'm just sharing what I find for you to eventually potentially incorporate or at least garner inspiration from. Take your time and don't stress if life gets in the way of your (very useful) mod for a while. Know that whenever you can get to it there will be players of the game like me who are extremely grateful for your efforts/work, but don't feel like you have to rush on our account - we understand that RL gets in the way at times.
As for the dropdown issue, it's really strange isn't it? I can't see anything that jumps out at me in the GUI code that would cause it. Which update caused it to be fixed temporarily, if you remember?
I'll ask around a few modders I know to see if they have any ideas and report back if something seems promising.
@steampnam thanks for noticing and reporting, I'll try to take a look when I get a bit of time. Been swamped lately honestly.
@FleetOfWarships the dropdown issue is known and I didn't find any way to remedy it, I spent at least a week trying to fix it when I originally made the mod. It got magically fixed after a Stellaris update, then it appeared again, and I was completely at a loss with it. If you find a fix, I'll be grateful if you share it :)