Stellaris

Stellaris

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TQOPM: Bigger Government Reform Window
   
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18 Dec, 2018 @ 1:40pm
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TQOPM: Bigger Government Reform Window

Description
What does TQOPM stand for you ask? Tzeentch's Quality of Play Mods!

First in (probably) a series of smaller and larger mods created by yours truly, to enchance experience of this great game, Bigger Government Reform Window does exactly what it's name suggests: it gives you, well bigger window to play around with reforming government, either by changing it's type, or your selected civics.

It was created and tested on 1920x1080 resolution, I don't know yet how will it work on smaller resolutions and I'm waiting for your feedback in that regard.

Mod was created with big numbers of available and selected civics and larger quantites of government types in mind.

Please bear in mind, that colors of visible UI and some icons are effect of other UI/graphical mods, in this case Dark UI, Colored Map Icons, Ethics Colors and Simple Leader Skill Icons, among other minor and major mods.

Mod should work perfectly both as standalone, and with mods such as UI Overhaul 1080p Plus.

As of issue of window doing sh*te like this:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595536490
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595536472
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595536443
I know about it, it was first reason why I made this mod. I'm working on fixing it, If you know why it does it, drop me a message or comment and I'll try to do something about it.
35 Comments
я щас убью всех 12 Mar @ 5:51am 
goat, will you work on it again?
steampnam 22 Sep, 2024 @ 2:37am 
0/3

In my research looking for a way to resolve the selected/available civics overlap issue, I found conflicting possibilities. I was able to find references to a mod that at least allegedly used to be on the Steam Workshop that split up the selected and the available civics into two lists side by side, each with their own slider, and which did not have the overlapping lists issue... Unfortunately, these were just passing references to said mod from years ago on the Stellaris Modding Den Discord and did not include the name of the mod or a link to its page, so all I can do is say that some people claim such a mod at least once existed. If the lists could be split into two columns like that instead of one, that might resolve the issue and finally allow selecting moar civics (without save editing).
steampnam 22 Sep, 2024 @ 2:37am 
1/3

If I can find the name of this very old mod, and if it works as it was described then its code might be of aid to you and might elucidate us as to why this dropdown issue happens in the first place. I'll keep looking for it... However:
steampnam 22 Sep, 2024 @ 2:33am 
2/3

Orrie, of UI Overhaul Dynamic, says that even if the two lists were split apart into two side by side columns in this way, it still wouldn't resolve the dropdown issue. It would still obscure the "available" civics more and more with the "selected" civics according to him. Yet, I have these scattered references to that past mod which apparently successfully did it as two columns making me think it might be possible. So I don't know if Orrie is mistaken and the mod I'm referring to did it differently than he imagines, or if Orrie is right and the entire quest to slay the government reform dropdown effect is a fool's errand as it cannot be done. Take this for what you will and I will continue to research and brainstorm on the off chance Orrie is wrong and I could come up with something that works.
steampnam 22 Sep, 2024 @ 2:33am 
3/3

In any case, I understand you are busy with real life at the moment - swamped, even, in your words - so I don't expect you to rush to try to update your mod or anything. I'm just sharing what I find for you to eventually potentially incorporate or at least garner inspiration from. Take your time and don't stress if life gets in the way of your (very useful) mod for a while. Know that whenever you can get to it there will be players of the game like me who are extremely grateful for your efforts/work, but don't feel like you have to rush on our account - we understand that RL gets in the way at times.
steampnam 21 Sep, 2024 @ 2:38am 
I may be way off base, but from what I could find so far there may be something in interface/customize_species_editors.gui that could be changed to *maybe* fix the issue. I will probably play around with the guibound and reload console commands to see if I can figure it out.
steampnam 21 Sep, 2024 @ 1:02am 
No problem, thank you very much for your work in creating this mod to begin with! It's come in handy for many of my empires.

As for the dropdown issue, it's really strange isn't it? I can't see anything that jumps out at me in the GUI code that would cause it. Which update caused it to be fixed temporarily, if you remember?

I'll ask around a few modders I know to see if they have any ideas and report back if something seems promising.
DreadHedgehog  [author] 17 Sep, 2024 @ 12:11am 
Thank you all. Sorry for not updating it, it was working fine so I didn't bother.
@steampnam thanks for noticing and reporting, I'll try to take a look when I get a bit of time. Been swamped lately honestly.
@FleetOfWarships the dropdown issue is known and I didn't find any way to remedy it, I spent at least a week trying to fix it when I originally made the mod. It got magically fixed after a Stellaris update, then it appeared again, and I was completely at a loss with it. If you find a fix, I'll be grateful if you share it :)
steampnam 16 Sep, 2024 @ 8:16pm 
If anyone stumbles on this page and knows why it might have stopped working, please post what you think. It might be possible to salvage this mod and make it work again.
steampnam 13 Sep, 2024 @ 7:51pm 
I think it just finally stopped working as of 3.13. It was working pre-update.