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Harvester Nanites Origin & Distant Stars Overhaul:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1971940221
I apologize if I seem like a nuisance.
here is the updated and more overhauled version of Bio-Harvester Civic:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1971940221
On second thought maybe this isn't such a good idea to do this IRL
-Dr. Jack Bright, Level-5 Researcher, Site- REDACTED
Great mod though, looking forward to balance tweaks hopefully soon!
How about a version of 'Hive' in a different version?
Sprinkle organic digestive juices all over the planet, dissolve them all, and digest them.
While it's the same concept of nanites, I'm going about it differently code wise and event wise. Probably going to rename the civic from "Planet harvesters" to "Simple Nanites" to further diverge
A submod would work, but may cause conflicts if we go in different directions, since sub-mod implies the user to subscribe to both.
I can give credit/link the original work, give contributor status, or I can remove any reference to your mod (Change names/icons/textures/etc)
How would you like to sort it out?
I'll take this time to add that the main reason I've not been updating this mod is that I'm tied up in a dissertation so I've not had time. Make no mistake, I've not abandoned the mod.
I'm really passionate about this idea, and have a lot of ideas for it.
I'm also working on a sub-mod for "Culture Overhaul" mod working on the machines aspect of it. Your mod was a good trial to go from my 200 hours in Hearts of Iron IV Modding, to Stellaris modding.
but i will make a few suggestions which aren't on the todo list:
-it may be a better idea to make the nanite worlds an ascension perk since it sounds like a pretty OP perk early game and also limits pop growth severely.
-add storage capacity to the perk, it sounds like you would make more resource than you could spend