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Update coming this weekend.
The AI tends to do really dumb shit if you just let them build whatever, so I adapted Glavius' AI stuff to make it work with the buildings from this mod. The way I did it will result in the AI not really building many things from this mod.
I was poking around the coding for the mod and in all the buildings for AI weights there's blocks like
modifier = {
factor = 0
owner = {
has_monthly_income = {
resource = food
value > 1
}
}
(example from a food building)
Doesn't this mean that as long as the AI isn't running a deficit, it will never build any of the buildings?
This thread explains it better: https://sp.zhabite.com/workshop/filedetails/discussion/1587178040/3561682880005816532/
Extra Buildings - Strategic Resources
Either way, this is one of the best mods I've found for this sort of thing.
I have pops in there, all my refineries were upgraded to the advanced ones, and the Advanced Crystal Plants and Chemical Plants work fine.
With the Refineries there are no values on the tooltip, it just saves Gas Refiners convert Minerals into Exotic Gases. All the other buildings tell you the job outputs and inputs.
I will see if I can sort the problem.
just a thought. good work on the mod anyway perfect for tall empires.