Stellaris

Stellaris

245 ratings
Extra Buildings - Upgrades
   
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File Size
Posted
Updated
610.030 KB
10 Dec, 2018 @ 7:33pm
5 Oct, 2022 @ 3:23pm
23 Change Notes ( view )

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Extra Buildings - Upgrades

In 1 collection by Thane-Stus
Extra Buildings
6 items
Description
Compatible with 3.5

Adds upgraded versions of the Deep-Core Mine and Geo-Thermal Power Plant from my mod Extra Buildings and upgraded versions of the Hydroponics farm that is already in the game.

Building List

Extra Buildings Mods

2.3 Versions Here
2.4/2.5 Versions Here
2.6+ Versions Here[www.nexusmods.com]

Required Mods
Extra Buildings

Compatibility
Disables achievements in Ironman
Probably won't work with anything that changes the Hydroponics Farm building.
Should work with just about anything else.

Known Issues
None Currently
If you find any issues please report them in the comments.

Permissions
Feel free to use part or all of this mod in any way you see fit, please inform me in some manner if you do though.
All icons used in this mod are made by Paradox or are modified versions of icons made by Paradox.

My Other Mods & My Discord Server[discordapp.com]
75 Comments
Maschinenmensch 3 Dec, 2023 @ 2:32am 
Nice
Thane-Stus  [author] 19 Mar, 2020 @ 10:30pm 
@Bouchmuad Yeah I plan to have it continue on, maybe a further +1 on the tier 3 so itll be 3/6/10 instead of the normal 2/5/8.
Update coming this weekend.
Boµchmµad😴 19 Mar, 2020 @ 10:08pm 
Need to correct the void born bonus for the additionnal farmer in the hydroponic for tier 1 And it will be nice to still have it with the additionnal tier.
Thane-Stus  [author] 11 Mar, 2020 @ 9:56pm 
@Energywelder Yes that bit prevents the AI from making these unless theyre running a deficit

The AI tends to do really dumb shit if you just let them build whatever, so I adapted Glavius' AI stuff to make it work with the buildings from this mod. The way I did it will result in the AI not really building many things from this mod.
Energywelder 11 Mar, 2020 @ 6:56pm 
@Thane-stus

I was poking around the coding for the mod and in all the buildings for AI weights there's blocks like

modifier = {
factor = 0
owner = {
has_monthly_income = {
resource = food
value > 1
}
}

(example from a food building)
Doesn't this mean that as long as the AI isn't running a deficit, it will never build any of the buildings?
Tibus 6 Nov, 2019 @ 11:33pm 
It just seems odd at times i visit planets to build a new building as slots become available and then notice a admin building and think " im sure i have built that already...lol
Tibus 6 Nov, 2019 @ 11:31pm 
Thanks buddy, I have sent a message to Orrie to see what his thoughts are on it also but im almost ready to start a new game so a fresh start could be the best solution. thinking about it i am not 100% sure i did start this game with his mods loaded at the start.
Thane-Stus  [author] 6 Nov, 2019 @ 11:24pm 
@Tibus Might just be stellaris being weird, try moving all the extra building mods you have above the Building Slot mod and see if that fixes it.
Tibus 6 Nov, 2019 @ 11:17pm 
Hey buddy, yes i have Infinite building slots by Orrie loaded but i loaded it at the start of this saved game. yours i only just loaded so was wondering if this was the issue.
Thane-Stus  [author] 6 Nov, 2019 @ 11:03pm 
@Tibus Did you add a mod that increases building slots? If you add one of those to a save created without one it will cause any buildings put in those slots to be destroyed.
This thread explains it better: https://sp.zhabite.com/workshop/filedetails/discussion/1587178040/3561682880005816532/