Stellaris

Stellaris

Extra Buildings
117 Comments
Thane-Stus  [author] 4 Jul, 2023 @ 7:14am 
@kimok10 Yes and Yes
Xzenowulf 15 Jun, 2023 @ 9:04pm 
lol fair enough. if i knew how to do more than duplicate existing traits i'd probably try my hand at it myself. looked at your work on this mod and was just confused as hell.
Thane-Stus  [author] 15 Jun, 2023 @ 12:41pm 
@Xzenowulf I might make one if I ever feel like working on my mods again
dont expect it anytime soon though.
Xzenowulf 15 Jun, 2023 @ 11:26am 
this is awesome. works perfectly, thanks.

if its not too much trouble could i request repeatables for alloys and consumer goods too? with this mod they become the only craftable resources without repeatable buildings for. (could probably make it a single building that does both if its easier)
Thane-Stus  [author] 18 Mar, 2023 @ 9:31am 
@htho379 Works fine on 3.7
htho379 17 Mar, 2023 @ 8:40pm 
Does this still work with 3.7? If not, do you have any plan to update it? I love your mod.
Thane-Stus  [author] 13 Feb, 2023 @ 3:50am 
@kimok10 They work fine for me
FirePrince 13 Oct, 2022 @ 5:13am 
NP I just wondered very much (somehow a nice hack) :-P
Thane-Stus  [author] 13 Oct, 2022 @ 2:45am 
@FirePrince Woops those arent supposed to be there. Should be fixed now.
FirePrince 13 Oct, 2022 @ 1:23am 
I found this mod can somehow install 2 local submods (Extra Buildings - Extended & Extra Buildings - Reloaded, maybe by using Irony).
Thane-Stus  [author] 7 Oct, 2022 @ 1:33pm 
@Raitan Not sure whats causing your issue.
All my EB mods work properly on 3.5 as of their most recent update.
Raitan 7 Oct, 2022 @ 1:59am 
From last update the mines and powerplants cant be build/ just dissapear from the list
The Fighting First 26 Sep, 2022 @ 8:21am 
@Sgt Stoner Yes,I have same problem
Thane-Stus  [author] 23 Sep, 2022 @ 5:34pm 
@Sgt Stoner Not sure, ill take a look at it sometime in the next few days and make sure its all working.
Sgt Stoner 23 Sep, 2022 @ 2:56pm 
@Thane-Stus all the buildings for some reason are greyed out and i cannot place them. any ideas on why that would be? had no issues with this mod until the new patch dropped.
Thane-Stus  [author] 23 Sep, 2022 @ 2:23pm 
@Sgt Stoner This should work as is. Ill patch any issues I do find eventually.
Sgt Stoner 23 Sep, 2022 @ 11:53am 
Please Update for 3.5 :)
Sentry Ward 30 Aug, 2022 @ 5:45am 
:steamthumbsup:
Thane-Stus  [author] 29 Aug, 2022 @ 5:50pm 
@Sentry Ward I renamed the Deep Core Mines to Mining Facilities at some point, and unless I messed something up then they shouldnt be buildable on habitats without mining districts.
Sentry Ward 29 Aug, 2022 @ 7:56am 
Can I build Deep-Core Mine on habitats even if said habitat didn't have mining district?
Thane-Stus  [author] 27 Feb, 2022 @ 6:30am 
Updated to 3.3
Thane-Stus  [author] 22 Jan, 2022 @ 6:39pm 
@Natsuki Subaru None of my Extra Buildings mods touch the Commercial Zone buildings.
Natsuki Subaru 22 Jan, 2022 @ 4:26pm 
Does this contain the upgrade version of the Commercial Zone? I have an overpopulation problem lol, I might as well turned it into a Commercial World.
emattosalves1 26 Nov, 2021 @ 9:16pm 
bleesed be Thane and his wonderfull resources buildings, may your pockets be aways fill with minerals!!!!:steamthumbsup:
Thane-Stus  [author] 26 Nov, 2021 @ 4:59pm 
This and all my other Extra Building mods are now updated to 3.2
emattosalves1 25 Oct, 2021 @ 11:09pm 
Wonderfull job!!!! i never understood why they only give hidro for food and not other buildings for the basics resources.
Delta4Phoenix 29 Sep, 2021 @ 3:45am 
Alriht ^^ Thank you for the work.
Thane-Stus  [author] 28 Sep, 2021 @ 10:32am 
@Delta4Phoenix Ill update it when I get around to it. Maybe this weekend.
Delta4Phoenix 28 Sep, 2021 @ 9:34am 
Can you please just update the version so it stops jammering? That way people stop saying 'deactivate that unupdated mod' when I ask for help with issues.
Thane-Stus  [author] 16 Sep, 2021 @ 5:17pm 
@WERWOLF-SS This works fine as is. Just ignore the launcher.
WolvesofZiu 16 Sep, 2021 @ 4:34pm 
please update thank you
Thane-Stus  [author] 14 Jun, 2021 @ 11:57pm 
@AlienFromBeyond All of that is because I didnt know they changed all the "Booster" buildings in 3.0.3, ill put up a patch some time soonish (maybe this weekend) to rebalance everything.
AlienFromBeyond 14 Jun, 2021 @ 10:05pm 
Why do the Power Plant and Deep-Core Mine mine get a bonus job when you have the tier 1 version of their resource upgrade building (Energy Grid and Mineral Purification Plant) instead of the tier 2 version of them (Energy Nexus and Mineral Purification Hub) like the Hydroponics Farm does? Potentially losing a bunch of jobs for upgrading the specialization building to go with them seems not very good. Not even sure why they need to give bonus jobs with those buildings when they're so strong now after 3.0.3 changing them to increase base production of resource jobs.

It's an issue in the upgraded versions as well.
EndlessSauron 25 Apr, 2021 @ 4:46pm 
These mods the the best and I highly recommend for any playthrough
TheDestroyer 25 Apr, 2021 @ 2:55am 
Thank you!
Thane-Stus  [author] 24 Apr, 2021 @ 6:50pm 
All Extra Buildings mods have been updated for 3.0
EndlessSauron 23 Apr, 2021 @ 3:29pm 
Thank you sir, your mods are my must have to play, just amazing.
Thane-Stus  [author] 20 Apr, 2021 @ 10:25am 
@TheDestroyer It needs some tweaking to work properly and meet the new balance for 3.0
Update coming soon
TheDestroyer 20 Apr, 2021 @ 3:59am 
This mod was kinda important. Does it work with 3.0?
Buttered Sausage 2 Dec, 2020 @ 7:04pm 
Just found this mod and I must say it is a must have for me. Originally I looked for storage expansion but quickly found this. It certainly adds alot more to the gameplay. Many times I've had a world with an energy generation bonus but no energy districts and the buildings here really give alot more options for planetary developement. Love it!
Thane-Stus  [author] 2 Dec, 2020 @ 6:18pm 
@Refuelcore The all in one does not require this mod, I will fix its description.
Buttered Sausage 2 Dec, 2020 @ 5:23pm 
I ask because the txt description of the all in one says that this one is required.
Buttered Sausage 2 Dec, 2020 @ 5:20pm 
Do i need this mod if i use the all in one?
Thane-Stus  [author] 15 Nov, 2020 @ 2:46pm 
@davidsen324 Should work fine with 2.8 as is, just ignore the launcher.
davidsen324 15 Nov, 2020 @ 11:07am 
nice, any updates for 2.8?
Thane-Stus  [author] 11 Nov, 2020 @ 12:07pm 
@davidsen324 Yes.
davidsen324 11 Nov, 2020 @ 12:05pm 
Is this save game compatible?
Thane-Stus  [author] 7 Nov, 2020 @ 12:29am 
@WERWOLF-SS Should work fine as is, just ignore the launcher.
WolvesofZiu 6 Nov, 2020 @ 5:15pm 
Update?
Heroicone1 16 Aug, 2020 @ 3:52pm 
These should be in base game with more balance, holy cow lol