Stellaris
Extra Buildings
117 Yorum
Thane-Stus  [yaratıcı] 4 Tem 2023 @ 7:14 
@kimok10 Yes and Yes
Xzenowulf 15 Haz 2023 @ 21:04 
lol fair enough. if i knew how to do more than duplicate existing traits i'd probably try my hand at it myself. looked at your work on this mod and was just confused as hell.
Thane-Stus  [yaratıcı] 15 Haz 2023 @ 12:41 
@Xzenowulf I might make one if I ever feel like working on my mods again
dont expect it anytime soon though.
Xzenowulf 15 Haz 2023 @ 11:26 
this is awesome. works perfectly, thanks.

if its not too much trouble could i request repeatables for alloys and consumer goods too? with this mod they become the only craftable resources without repeatable buildings for. (could probably make it a single building that does both if its easier)
Thane-Stus  [yaratıcı] 18 Mar 2023 @ 9:31 
@htho379 Works fine on 3.7
htho379 17 Mar 2023 @ 20:40 
Does this still work with 3.7? If not, do you have any plan to update it? I love your mod.
Thane-Stus  [yaratıcı] 13 Şub 2023 @ 3:50 
@kimok10 They work fine for me
FirePrince 13 Eki 2022 @ 5:13 
NP I just wondered very much (somehow a nice hack) :-P
Thane-Stus  [yaratıcı] 13 Eki 2022 @ 2:45 
@FirePrince Woops those arent supposed to be there. Should be fixed now.
FirePrince 13 Eki 2022 @ 1:23 
I found this mod can somehow install 2 local submods (Extra Buildings - Extended & Extra Buildings - Reloaded, maybe by using Irony).
Thane-Stus  [yaratıcı] 7 Eki 2022 @ 13:33 
@Raitan Not sure whats causing your issue.
All my EB mods work properly on 3.5 as of their most recent update.
Raitan 7 Eki 2022 @ 1:59 
From last update the mines and powerplants cant be build/ just dissapear from the list
The Fighting First 26 Eyl 2022 @ 8:21 
@Sgt Stoner Yes,I have same problem
Thane-Stus  [yaratıcı] 23 Eyl 2022 @ 17:34 
@Sgt Stoner Not sure, ill take a look at it sometime in the next few days and make sure its all working.
Sgt Stoner 23 Eyl 2022 @ 14:56 
@Thane-Stus all the buildings for some reason are greyed out and i cannot place them. any ideas on why that would be? had no issues with this mod until the new patch dropped.
Thane-Stus  [yaratıcı] 23 Eyl 2022 @ 14:23 
@Sgt Stoner This should work as is. Ill patch any issues I do find eventually.
Sgt Stoner 23 Eyl 2022 @ 11:53 
Please Update for 3.5 :)
Sentry Ward 30 Ağu 2022 @ 5:45 
:steamthumbsup:
Thane-Stus  [yaratıcı] 29 Ağu 2022 @ 17:50 
@Sentry Ward I renamed the Deep Core Mines to Mining Facilities at some point, and unless I messed something up then they shouldnt be buildable on habitats without mining districts.
Sentry Ward 29 Ağu 2022 @ 7:56 
Can I build Deep-Core Mine on habitats even if said habitat didn't have mining district?
Thane-Stus  [yaratıcı] 27 Şub 2022 @ 6:30 
Updated to 3.3
Thane-Stus  [yaratıcı] 22 Oca 2022 @ 18:39 
@Natsuki Subaru None of my Extra Buildings mods touch the Commercial Zone buildings.
Natsuki Subaru 22 Oca 2022 @ 16:26 
Does this contain the upgrade version of the Commercial Zone? I have an overpopulation problem lol, I might as well turned it into a Commercial World.
emattosalves1 26 Kas 2021 @ 21:16 
bleesed be Thane and his wonderfull resources buildings, may your pockets be aways fill with minerals!!!!:steamthumbsup:
Thane-Stus  [yaratıcı] 26 Kas 2021 @ 16:59 
This and all my other Extra Building mods are now updated to 3.2
emattosalves1 25 Eki 2021 @ 23:09 
Wonderfull job!!!! i never understood why they only give hidro for food and not other buildings for the basics resources.
Delta4Phoenix 29 Eyl 2021 @ 3:45 
Alriht ^^ Thank you for the work.
Thane-Stus  [yaratıcı] 28 Eyl 2021 @ 10:32 
@Delta4Phoenix Ill update it when I get around to it. Maybe this weekend.
Delta4Phoenix 28 Eyl 2021 @ 9:34 
Can you please just update the version so it stops jammering? That way people stop saying 'deactivate that unupdated mod' when I ask for help with issues.
Thane-Stus  [yaratıcı] 16 Eyl 2021 @ 17:17 
@WERWOLF-SS This works fine as is. Just ignore the launcher.
WolvesofZiu 16 Eyl 2021 @ 16:34 
please update thank you
Thane-Stus  [yaratıcı] 14 Haz 2021 @ 23:57 
@AlienFromBeyond All of that is because I didnt know they changed all the "Booster" buildings in 3.0.3, ill put up a patch some time soonish (maybe this weekend) to rebalance everything.
AlienFromBeyond 14 Haz 2021 @ 22:05 
Why do the Power Plant and Deep-Core Mine mine get a bonus job when you have the tier 1 version of their resource upgrade building (Energy Grid and Mineral Purification Plant) instead of the tier 2 version of them (Energy Nexus and Mineral Purification Hub) like the Hydroponics Farm does? Potentially losing a bunch of jobs for upgrading the specialization building to go with them seems not very good. Not even sure why they need to give bonus jobs with those buildings when they're so strong now after 3.0.3 changing them to increase base production of resource jobs.

It's an issue in the upgraded versions as well.
EndlessSauron 25 Nis 2021 @ 16:46 
These mods the the best and I highly recommend for any playthrough
TheDestroyer 25 Nis 2021 @ 2:55 
Thank you!
Thane-Stus  [yaratıcı] 24 Nis 2021 @ 18:50 
All Extra Buildings mods have been updated for 3.0
EndlessSauron 23 Nis 2021 @ 15:29 
Thank you sir, your mods are my must have to play, just amazing.
Thane-Stus  [yaratıcı] 20 Nis 2021 @ 10:25 
@TheDestroyer It needs some tweaking to work properly and meet the new balance for 3.0
Update coming soon
TheDestroyer 20 Nis 2021 @ 3:59 
This mod was kinda important. Does it work with 3.0?
Buttered Sausage 2 Ara 2020 @ 19:04 
Just found this mod and I must say it is a must have for me. Originally I looked for storage expansion but quickly found this. It certainly adds alot more to the gameplay. Many times I've had a world with an energy generation bonus but no energy districts and the buildings here really give alot more options for planetary developement. Love it!
Thane-Stus  [yaratıcı] 2 Ara 2020 @ 18:18 
@Refuelcore The all in one does not require this mod, I will fix its description.
Buttered Sausage 2 Ara 2020 @ 17:23 
I ask because the txt description of the all in one says that this one is required.
Buttered Sausage 2 Ara 2020 @ 17:20 
Do i need this mod if i use the all in one?
Thane-Stus  [yaratıcı] 15 Kas 2020 @ 14:46 
@davidsen324 Should work fine with 2.8 as is, just ignore the launcher.
davidsen324 15 Kas 2020 @ 11:07 
nice, any updates for 2.8?
Thane-Stus  [yaratıcı] 11 Kas 2020 @ 12:07 
@davidsen324 Yes.
davidsen324 11 Kas 2020 @ 12:05 
Is this save game compatible?
Thane-Stus  [yaratıcı] 7 Kas 2020 @ 0:29 
@WERWOLF-SS Should work fine as is, just ignore the launcher.
WolvesofZiu 6 Kas 2020 @ 17:15 
Update?
Heroicone1 16 Ağu 2020 @ 15:52 
These should be in base game with more balance, holy cow lol