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The new version is here.
To the Arcalane, do you plan to update this since they can't use the new cloaking devices? If not mind if I upload a updated version if I link back to this one in it's description?
Try it out - if something is actually broken tell me what and I'll take a look at it.
Contents of the log can be uploaded to pastebin, or the log itself can be put on something like mediafire or other hosting services.
I'll grab ESC too and run some local checks with that later as well.
I've considered this but is a stripped-down corvette less costly than a probe?
You should probably doublecheck your playset and modlist setups in the launcher. If you're 100% sure it's downloaded, in your playset, and activated, then I'm going to need logs from the ../Paradox Interactive/Stellaris/logs folder under My Documents. Specifically the error.log, most likely.
Can't say I'm familiar with ESC though?
Thanks, past me!
Leave a comment if there's any further issues.
Though, as far as I know, the probes should still perform their intended function(s) with no issues. If you don't mind the error model they should still be perfectly usable.
I think I know how to unfuck it but it'll take a bit of tinkering to make sure.
Thanks for accepting, I loved this mod way back in the day and think it should have another.
I also appreciate you taking the time to ask first.
The model: https://sp.zhabite.com/sharedfiles/filedetails/?id=1985662735&fileuploadsuccess=1
Given that there's an Ascension Perk that grants sensor range, I might experiment with attaching a range bonus to the hull and just making them use regular sensors, but no promises on if/when that'll happen. Might not be possible with the current modifiers system. We'll see.
While my low tech corvette's "Fusion Reactor" cost only 7.5 alloys, its reactor (the same tech lvl & name) cost 15 alloys. Also naked cost for corvette 37.5, for probe 26.25.
Is this made for balanced reasons?
Arcalane explained, a year or two ago, why it has to be that way.