Stellaris

Stellaris

FTL Scout Probe 2.3
87 kommentarer
MaulMachine 25 nov, 2023 @ 18:11 
This now crashes the game when added to a fleet in 3.10.
kaelis 14 aug, 2023 @ 10:25 
Nevermind. Since installing your mod my game has crashed 3x even though I was able build and use the probe.:steamsad:
kaelis 14 aug, 2023 @ 9:58 
Along with cloaking tech can you allow placement of afterburners please? Thank you!
Gadg8eer 31 jul, 2023 @ 5:25 
Crashes the game in 3.8, no longer usable.
Grimheart 5 jun, 2023 @ 10:31 
Can you update please?
:steamthis:
StarDruid 1 apr, 2023 @ 17:08 
Work fine for me, using them right now in my games, just because nebula blocks sensors you can't send these into them.

To the Arcalane, do you plan to update this since they can't use the new cloaking devices? If not mind if I upload a updated version if I link back to this one in it's description?
Oldhip 25 feb, 2023 @ 2:17 
Not working, does nothing and needs a crew
n.pedrazalis 4 nov, 2022 @ 22:40 
uptate please
Flying_Squid_999 25 apr, 2022 @ 5:31 
Tip if anyone cannot find probes to build - you need to design one first, and add it to the ship list.
stellakiwi 29 dec, 2021 @ 12:41 
and i made a new save as well and cannot construct
stellakiwi 29 dec, 2021 @ 12:40 
i cant find probes so i assume it broken
Killian  [skapare] 27 nov, 2021 @ 18:35 
It should still work fine, ignore the version number bitching at you.

Try it out - if something is actually broken tell me what and I'll take a look at it.
n.pedrazalis 27 nov, 2021 @ 14:17 
Hello could you uptate for the last version 3.2 please
Killian  [skapare] 3 okt, 2021 @ 12:22 
I imagine probes are cheaper, but unless your budget is absolutely zeroed you can probably afford the difference.

Contents of the log can be uploaded to pastebin, or the log itself can be put on something like mediafire or other hosting services.

I'll grab ESC too and run some local checks with that later as well.
easte 3 okt, 2021 @ 10:42 
"though it's a little redundant with the survey sensors you can add to corvettes"

I've considered this but is a stripped-down corvette less costly than a probe?
easte 3 okt, 2021 @ 10:39 
How do I attach a text file here?
Killian  [skapare] 3 okt, 2021 @ 8:28 
Ok, I've (finally) checked and it works fine with NSC2 as well. If ESC is NHunter's Extra Ship Components then it's possible ESC is fucking it up somehow, though skimming the mod description I don't see how it could be.

You should probably doublecheck your playset and modlist setups in the launcher. If you're 100% sure it's downloaded, in your playset, and activated, then I'm going to need logs from the ../Paradox Interactive/Stellaris/logs folder under My Documents. Specifically the error.log, most likely.
Killian  [skapare] 3 okt, 2021 @ 2:48 
I'll take a look at it with NSC2 in a bit, though it's a little redundant with the survey sensors you can add to corvettes.

Can't say I'm familiar with ESC though?
easte 3 okt, 2021 @ 2:36 
NSC2 and ESC. It once worked with both but not since 3.0.
Killian  [skapare] 2 okt, 2021 @ 10:16 
Are you using any other mods that mess with ship slots/options/etc.? Tested by itself on vanilla it works fine. Probes should be at the top of the hull type list, like so; https://i.imgur.com/twZRRJL.jpg
easte 2 okt, 2021 @ 10:03 
It's enabled. There's no choice to design probes. Nothing at all.
Killian  [skapare] 2 okt, 2021 @ 8:16 
You're going to need to be more specific than that if you want help, sorry. Did you make sure to enable the mod in the launcher? Did you make sure to design probes in the ship designer? etc.
easte 1 okt, 2021 @ 17:14 
Doesn't work for me :(
Cкиф 7 sep, 2021 @ 4:34 
Dude, you are awesome.
enigman 28 jul, 2021 @ 14:03 
This is great, now instead of losing a science ship to the Stellar Devourer, Dimensional Horror and voidspawn that are in my current playthrough I found them via my new dispensable probes. Instead of sending out science ships to explore then work my way back I can get them scouting my core while the probes find the dangers and places to focus surveys on. Fantastic work.
Killian  [skapare] 28 jul, 2021 @ 8:32 
Turns out I already made the necessary changes at some point in the past. Tested with the Machines set and it showed the model as intended. I've updated the version number as well to make the launcher shut up.

Thanks, past me!

Leave a comment if there's any further issues.
Killian  [skapare] 28 jul, 2021 @ 8:08 
I haven't had much drive to play or mod Stellaris lately, and when I have I've been using NSC which adds sensors for corvettes that allow them to perform the same job as these probes, so fixing this old thing up hasn't been a priority.

Though, as far as I know, the probes should still perform their intended function(s) with no issues. If you don't mind the error model they should still be perfectly usable.

I think I know how to unfuck it but it'll take a bit of tinkering to make sure.
Andice :3 28 jul, 2021 @ 7:59 
is the error fixed?
easte 1 maj, 2021 @ 10:35 
Machine
Killian  [skapare] 30 apr, 2021 @ 22:13 
Oh good, that probably means Paradox fucked something with graphical cultures again. Which ship style are you using?
easte 30 apr, 2021 @ 17:48 
Totally stopped working after the last update. I had a probe but it disappeared. Graphic for probe shows the upside-down "y / x" cube.
Killian  [skapare] 29 apr, 2021 @ 18:46 
Broken how ? Have you actually tested it and found something that doesn't work? If so, what doesn't work?
easte 29 apr, 2021 @ 9:19 
Broken :(
Ruste359 26 apr, 2021 @ 17:07 
3.0 pls?
三月雪 >.< 19 mar, 2021 @ 1:04 
please tell me this can used in 2.8.1 ,Thx~
Killian  [skapare] 1 feb, 2020 @ 10:37 
The perils of having too many models and not enough things to use them on. I can sympathize somewhat; I ran into similar issues making shipsets for Space Empires 4 using models from EvE Online years ago. Not as complex to set up, but still a pain to figure out which ship model to assign to which tonnage option.
Paragon 1 feb, 2020 @ 10:10 
Ah well the models I currently use I find better for the job, and i'm not sure where else to plop it at the time being.

Thanks for accepting, I loved this mod way back in the day and think it should have another.
Killian  [skapare] 1 feb, 2020 @ 9:31 
(Although, if anything, I'd say that model looks a little bit more like a colony or science ship.)
Killian  [skapare] 1 feb, 2020 @ 9:31 
Go ahead! Personally I really appreciate the work you're doing in keeping the Kurogane set up to date and switching some of the models around to make a little more sense.

I also appreciate you taking the time to ask first.
Paragon 1 feb, 2020 @ 8:38 
I'd like to incorporate or create a variant of this for use with Kurogane Expanded to give one of my "failed" models a chance at service in the stars. If you give me the ok, i'll begin stealing your code immediately. Sure i'll slap your name on it too.

The model: https://sp.zhabite.com/sharedfiles/filedetails/?id=1985662735&fileuploadsuccess=1
Killian  [skapare] 1 jan, 2020 @ 6:52 
Unless Paradox massively changes how ship designing works (improbable) or overhauls the economy/resources system again (equally unlikely) this ought to be fine. I'll be keeping my eyes (and ears) on dev diaries either way.
Peter34 7 nov, 2019 @ 17:50 
I'm using Probes in my 2.5.1 game. They seems to work fine.
Mattie AH 7 nov, 2019 @ 15:07 
any plans on update or does it not need it
starfirejordan 10 okt, 2019 @ 21:02 
k thanks that would explain why its not working
Killian  [skapare] 9 okt, 2019 @ 16:14 
They use their own set of unique sensor components that grant them increased range over default sensors. If you're using a mod that adds new sensor types (or there are new base-game sensors that I've not made duplicates of) then you won't be able to use them.

Given that there's an Ascension Perk that grants sensor range, I might experiment with attaching a range bonus to the hull and just making them use regular sensors, but no promises on if/when that'll happen. Might not be possible with the current modifiers system. We'll see.
starfirejordan 9 okt, 2019 @ 16:07 
why cant i use enhanced sensors on the prob?
Prolbo 1 aug, 2019 @ 2:36 
I think it uses wrong reactor.
While my low tech corvette's "Fusion Reactor" cost only 7.5 alloys, its reactor (the same tech lvl & name) cost 15 alloys. Also naked cost for corvette 37.5, for probe 26.25.
Is this made for balanced reasons?
Peter34 30 jun, 2019 @ 4:49 
You need to go into Ship Designer and design an actual Probe first.

Arcalane explained, a year or two ago, why it has to be that way.
생쥐 29 jun, 2019 @ 4:56 
How can i build it?