Stellaris
No piracy on trade route
댓글 34
Dr. Nolegs 2024년 9월 10일 오후 8시 14분 
And now even that mods' broken, albiet in a non-functioning way.

You should probably run this mod instead.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2763235017
Gbrille 2023년 8월 5일 오후 3시 19분 
This mod is now broken and leave your fleet and spaceport unable to attack. Turn this on if you hate space battles. Otherwise use this alternative: https://sp.zhabite.com/sharedfiles/filedetails/?id=2028840023
Jiggs, Truely Clueless 2022년 3월 16일 오전 2시 40분 
finally i no longer have to deal with 900 fleet power fleets spawning near my outposts for no reason other than my empire is powerful
Matt ZX 2021년 11월 2일 오후 8시 04분 
Works with current version no problems.
LeAnomalocaris 2020년 3월 17일 오후 2시 10분 
ETA on an update? Trade is such an annoying mechanic because of those darn pirates.
alex_dt83 2020년 3월 17일 오전 11시 51분 
Update Please!
Zanoss 2020년 3월 17일 오전 7시 17분 
i hope this will work for 2.6
qualified turtle ship 2020년 3월 10일 오후 8시 42분 
seems to work for 2.5 for me :)
Fly 2020년 1월 10일 오전 4시 11분 
Update for 2.25?
FAN SWL 2019년 12월 28일 오후 11시 18분 
大佬 能更新下么
SolidShadow 2019년 9월 13일 오후 9시 39분 
Tried to find an automatic efficient route creator mod but since this whole piracy is so stupid, I'd rather disable it.
Sono 2019년 9월 2일 오전 10시 51분 
Yeah... The way piracy is implemented is terrible.
Just an annoyance, specially late game maps with no gates.

Thanks for this.
ajacksonian 2019년 7월 15일 오전 9시 28분 
Thank you for this mod! I expected that the entire piracy game mechanic would be one that wasn't just RNG and bingo! you've got pirates. Pirates in space need to work FROM somewhere and thus have a base of some sort be it in space or on a planet. Hunting down pirates should be a constant 'need to protect the spacelanes' but one of hunting and removing pirate organizations when they arise. If they are going after 'trade' then add in an entire trade-convoy mechanic instead of just putting trade numbers on bases and resources. Yes this would require entire new classes of ships for freighters and such, but if you are going to have piracy then put in the ships they prey on and then let players set up a real convoy mechanic. Do it all or don't do it, RNG doesn't work for me.
摸鱼王 2019년 6월 20일 오전 5시 32분 
感谢:steamhappy:
Hyperion-c 2019년 6월 12일 오전 5시 35분 
感谢,P社原版的设定实在是太蠢了,1000星就吃CPU1000的额外计算量
Reygis 2019년 6월 9일 오전 6시 27분 
The mod doesn't seem to be working for me. Could it be that another mod overwrites this one?
alex_dt83 2019년 6월 5일 오전 7시 17분 
Update please )
jweller12 2019년 2월 14일 오후 3시 46분 
IB4 the guy that played a game for 5000 years.
HolyFarglesnot 2019년 1월 31일 오후 10시 54분 
Your doing God's work. Thanks!
NecRomance 2019년 1월 18일 오후 11시 09분 
i never understood why the police can handle crime in general, but it's up to you to manage specific bouts of piracy. Thank you for building the mod.
Heimskr 2019년 1월 12일 오전 10시 53분 
Thanks! It's so annoying to have like 10 patrol fleets exploring the same general area of space, and still get pirates that spawn in the SAME SYSTEM my patrol is in, even though my patrol is like 6x stronger than them.
冰柠檬红茶 2019년 1월 6일 오전 9시 29분 
感谢作者苟住了我的右手
Blitzred 2019년 1월 2일 오후 5시 53분 
@spirit: https://sp.zhabite.com/sharedfiles/filedetails/?id=1592074962

Try that mod, made a huge differance in my performance. Testing this mod out now because I don't care for the piracy mechanic to begin with.
Spirit 2018년 12월 29일 오후 7시 13분 
oh btw is it possible to make a mod that remove trade routes entirely ? this garbage cause major lag in my games since release
scott4dges 2018년 12월 21일 오후 5시 04분 
@szszss No worries :steamhappy: I'm just glad the mod didn't disappear completely!
szszss  [작성자] 2018년 12월 20일 오전 11시 54분 
@scott4dges Terrible sorry. The fact is that, when I updated this mod on December 14th, I uploaded a new mod rather than updating the existing one by mistake. I re-updated this mod when I realized that the updating was failed, and this time it worked. But I didn't remove the "new mod" (which has same content like this) because I didn't know there it was. Two days ago I noticed it and removed the "new mod" immediately, hoped that no one would notice my fault. But I was wrong again! :)
scott4dges 2018년 12월 20일 오전 10시 26분 
Just wondering, was there an update to this mod? I had it in my load order, but then for some reason it became unsubscribed. I only noticed because I got ganked by a huge pirate fleet! I looked at my trade routes and piracy was through the roof! HAHA Anyways, re-subscribing now. Great mod!
Isbjorn 2018년 12월 19일 오전 8시 29분 
The solution isn't elegant, but I love that you did this. It made my save file playable again, thank you so much!
Spirit 2018년 12월 14일 오후 8시 18분 
i hate it that literally ALL of my major trade routes are full of pirate scum ...
thanks for fixing this out
Trion3 2018년 12월 14일 오후 5시 47분 
wouldnt be a idea to have a mod where you could have multiple waypoints on patrol routes, so that you could have 1-2 small fleets, just going aroud and, you would just add more WP as you expand
Kevin McScrooge 2018년 12월 14일 오후 12시 39분 
My patrol button doesn't work, so I'm downloading this.
szszss  [작성자] 2018년 12월 13일 오후 11시 59분 
I think it's possible, but I don't really approve of it. It sounds like the behavior of pirates in Stellaris 2.0, when the pirates forced player to claim every unowned systems around the border. This feature is useless for expansionism players since they certainly claim every unowned systems. It, however, is painful for players who prefer a small and fine empire. They have to suffer the raiding of pirates who come from the unowned systems around their empires.

Personally, I miss the time before Stellaris 2.0, when the piracy was insignificant event in early game, and players could focus on conquering the Galaxy and massacring xeno :VSnake:. There are already many things players have to do in 2.2, such as planetary management which is more complicated than ever. So I want to free players from managing patrols. Let them forget piracy and focus on conquering again :)
Kepos 2018년 12월 13일 오전 7시 53분 
Nice idea, getting bored about piracy within my own controlled space.

One thing, would it be possible to actually have piracy outside your own claimed space?
It is more understandable and would limit piracy outside your own borders, as official sector security should be enough to manage them inside your borders. How about? Is it possible?