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https://sp.zhabite.com/sharedfiles/filedetails/?id=2112961959
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Defenders don't seem to receive any war exhaustion from losing armies. While I agree it should be much higher for attackers than defenders, they should still recieve some.
Now occupation is balanced between the demands of the player and the AI. The AI will now be more accepting when it is clear they are getting smacked down hard. Systems, Planets, Starbases and Population all count more towards occupation and increase the WE accordingly.
The main difference now is the emphasis on the diplomatic acceptance value. Now with the new changes the AI will be realistic that they are losing and be more welcoming to accepting of surrender.
I also felt points made on the behalf of players on the defensive side of war were valid. To help players who are attempting to defend against attacks, destroying AI fleets and troops will now count 2.5 and 1.25 times more accordingly, it will still take a long time to wear the attacker out entirely. To really defend yourself, you will need to get active and attack and occupy territory of the enemy to make them realise you aren't a soft target.
I'll double check the files and get back to you.
As for how much, that could still be tweaked - would be nice to modify that by gov and ethics. To my knowledge, the base calculation for war exhaustion though unit loss is actually quite ingenious. Would be a shame to let it go to waste. Something like (Lost naval capacity/Total naval capacity), so you can even mitigate it by building up on capacity you have no intention of using.
I Agree with that a lot. The game just promotes just following enemy ships and killing them. I like your general idea for this mod.
Thumbs up
However the defender isn't given any help to wear down their enemy. That being said the current mod does allow for successful use of counter attacks and counter conquest as a means to retard the attackers advance, adding to their WE. However that relies of empires actively engaging in war rather than just turtling up and trying to bat away till there is no more enemies.
I'm going to have another look into this.
The longer term effects however are sort of there too, when you think of the diversion of resources and population into troops (subjective) and ships to fight the war you find yourself economically worse off afterwards. Lost are the countless resources that could of been used to build up your civilization but instead you have had to prioritise them towards weapons of war and troops. although with the new resource system the "components" kind of divorce the military economy from the civilian one, which I do not agree with. The two should be the same so when diversion of resources occurs for war efforts it immediates on the civilian population.
You do however make a good point about the defender.
I believe a better system woud be EUIVs war exhaustion. Something that increases much slower, but with more severe consequences and that you slowly lose in peace time. That way you could go over the line in a really important war and then pay for it later. You also woudnt even need the long truce system.
You only have to look at examples from WW2 to see how little a civilization/country can care about it's soldiers and their plights during warfare. To suggest alien civilizations would be bothered by material losses seems counterproductive when the alterative could be their own genocide.
Are you say a civilization should be more bothered with a loss of a few ships as opposed to the invasion and loss of an entire planet with potentially billions of citizens? Because unfortunately the ships and their crews are relatively easy to replace, the planet however is somewhat more difficult.
I am happy to be offered alterative ideas.
I am working on a number of other mods to improve different aspects of the game, keep an eye out on my various mod pages to see links to my future work as they are released.