Stellaris

Stellaris

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MVG Logical War Exhaustion
   
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8 Dec, 2018 @ 3:38pm
12 Aug, 2019 @ 10:51am
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MVG Logical War Exhaustion

Description
MisadventuresVG is proud to present... The Logical War Exhaustion Mod

*DISCLAIMER: This mod is a personal mod that I have used since version 2.0 to correct parts of the game I felt didn't playout the way it should. This mod is in no way balanced so please use with that in mind.*

This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve.

With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. After all an empire only cares that they are gaining and hold space not how they are getting it.

This mod has been developed to be small, simple able to sit ideally along side other similar mods without interference or patches being required.

Enjoy and if you have any issue please post me a "constructive" comment and I'll look into it.

Current mod support for 2.3.*


MVG Master Mod List:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1585303200 - Unlimited Rivalry
https://sp.zhabite.com/sharedfiles/filedetails/?id=1585752490 - Unlimited Travel
https://sp.zhabite.com/sharedfiles/filedetails/?id=1585783698 - Limited Truce
https://sp.zhabite.com/sharedfiles/filedetails/?id=1586111172 - Logical War Exhaustion
https://sp.zhabite.com/sharedfiles/filedetails/?id=1586491457 - Logical Population Growth
https://sp.zhabite.com/sharedfiles/filedetails/?id=1586837477 - Logical Vassalization
https://sp.zhabite.com/sharedfiles/filedetails/?id=1587797614 - Patrol Ship
https://sp.zhabite.com/sharedfiles/filedetails/?id=1603524592 - Unlimited Vassal
https://sp.zhabite.com/sharedfiles/filedetails/?id=1609676479 - Extended Army
25 Comments
MrFunEGUY 29 May, 2020 @ 2:43pm 
I updated and slightly tweaked this mod, if anyone wants it for 2.7.2

https://sp.zhabite.com/sharedfiles/filedetails/?id=2112961959
Bleiser 17 Mar, 2020 @ 7:19am 
Does this still work?
PROBABILITYOFSUCCESSZERO  [author] 12 Aug, 2019 @ 10:52am 
Mod as been updated for 2.3.*.

Thank you for your support.
PROBABILITYOFSUCCESSZERO  [author] 12 Aug, 2019 @ 10:46am 
Message received. I will update for the user base.
Azrael 6 Aug, 2019 @ 7:38am 
Still works in 2.3. Would appreciate a quick re-upload to get rid of the pesky warnings every time I launch the game though.
Triple M 5 Jul, 2019 @ 6:51pm 
is this compatible with 2.3
Triple M 5 Jun, 2019 @ 10:38am 
is this compatible with 2.3
Jhaelen1 25 Mar, 2019 @ 6:36pm 
@ MisadventuresVG

Defenders don't seem to receive any war exhaustion from losing armies. While I agree it should be much higher for attackers than defenders, they should still recieve some.
AncientGatekeeper 4 Jan, 2019 @ 1:37pm 
Interesting concept. Going to try it out in my modpack. Hopefully this helps make my games more enjoyable because when I’m smacking the AI down and demanding their surrender they just want to keep fighting until I end up fighting for 50+ years.
PROBABILITYOFSUCCESSZERO  [author] 24 Dec, 2018 @ 4:23am 
I have fully reviewed this mod and decided to make a number of small changes.
Now occupation is balanced between the demands of the player and the AI. The AI will now be more accepting when it is clear they are getting smacked down hard. Systems, Planets, Starbases and Population all count more towards occupation and increase the WE accordingly.

The main difference now is the emphasis on the diplomatic acceptance value. Now with the new changes the AI will be realistic that they are losing and be more welcoming to accepting of surrender.

I also felt points made on the behalf of players on the defensive side of war were valid. To help players who are attempting to defend against attacks, destroying AI fleets and troops will now count 2.5 and 1.25 times more accordingly, it will still take a long time to wear the attacker out entirely. To really defend yourself, you will need to get active and attack and occupy territory of the enemy to make them realise you aren't a soft target.