Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. do you still need airport roads if you use network anarchy
3. will it work with airport dlc?
The taxiways work fine though.
1) There is terrain clipping between my taxiways and the new ones
2) Don't mix my runways with the DLC ones, you can mix taxiways though
3) There is a small change that weird behaviour might occur (strange movement etc.), because this pack uses the old Taxiway and Runway AI, which was quite poor.
Me too. Any idea what the mod conflict might be?
However I find my planes doing weird stuffs on the asset runways. Taxiways work normally, thank the gods, but the runways does not seem to be recognized by the planes. They try to taxi on them to a vanilla runway I placed to run tests, and end up taking off on the asset runway and stuck in the air trying to find a path to the vanilla runway. Any way to solve this? Thanks in advance!
Or try concrete taxiway -> dasp taxiway -> dasp runway then cover any gaps with ploppable pavement
May I please use your plane templates?