Garry's Mod

Garry's Mod

Robot Playermodels (OLD)
163 Comments
Wendibro 11 Jan @ 7:14am 
robot husband
:3 29 Nov, 2024 @ 8:21am 
cool! Have a good day!
:3 16 Nov, 2024 @ 11:52am 
i love these:steamhappy:
EyeAngler 4 Sep, 2024 @ 3:14pm 
you may or mayn't be objectum
normal citizen 31 Jul, 2024 @ 2:21am 
man discovers technophillia
Orange Juice 7 Jul, 2024 @ 6:39pm 
is it bad i find it kinda hot/cute :Doomsday:
Filterer 12 Sep, 2023 @ 1:41pm 
roomba person
m1n0X1dE 4 Mar, 2023 @ 7:21pm 
make it without the jacket
seabazian 21 Feb, 2023 @ 12:03pm 
roombot
Krebs 8 Feb, 2023 @ 4:55am 
For some reason, the head looks like a roomba.
BunkBedLibrary 9 Aug, 2022 @ 1:17pm 
can you make one of these robots but they have a colour-able jacket
white monkey dog in swing 20 Jun, 2021 @ 2:24am 
pretty kek
fingerbum  [author] 3 Jan, 2021 @ 5:39pm 
@Ginge you can unpack them using the gmod addon thingo (I forget the name of it, it's been a while) then repack to CS:S format, gmod uses the same bones as CS:S, just make sure to include the .smd files required for CS:S - collision and what not. A lot of tutorials out there.

Otherwise, I'll upload them to gamebanana when I get a computer (Old one broke down, and I'm holding out for a mid range 30 series before I get a new one :P )
EVERYONE LIKES TO TICKLE BUTTER 12 Aug, 2020 @ 9:22am 
Best playermodels on the market 12/10
Vuvzie 25 Jul, 2020 @ 2:38am 
these are awesome, i dont know if you have heard of threea and their world war robot action figures but these would fit awesome in their universe as well as the adventure cartel line
Democratic Skulldiver 1 May, 2020 @ 12:33pm 
Ok. I just really like these models
fingerbum  [author] 1 May, 2020 @ 3:18am 
Forgot to mention with my previous comment - If I'm being honest though I'll only finish that pack if I keep playing gmod, we'll see. If I end up bingeing garrysmod and getting another server going I'll finish it the pack I'm chipping away at, if not, then probably not.
Democratic Skulldiver 29 Apr, 2020 @ 3:45pm 
ah
fingerbum  [author] 29 Apr, 2020 @ 3:42pm 
haven't touched it tbh, didn touch gmod for a while after my new build, but decided to make a new robot pack since people are asking for things on the other ones too, so im sort of combinining it all.
Democratic Skulldiver 29 Apr, 2020 @ 3:41pm 
Ooh. Can't wait to see it.
Democratic Skulldiver 29 Apr, 2020 @ 3:19pm 
I finally found them in the spawnlist, but under the name of the bagheads.
Democratic Skulldiver 29 Apr, 2020 @ 2:27pm 
It's been about a year.
Democratic Skulldiver 8 Jul, 2019 @ 2:05pm 
Anything new yet? (Any news?)
Democratic Skulldiver 31 Mar, 2019 @ 8:05pm 
That explains why they don't have bodygroups/pants (a callback to that discussion)
fingerbum  [author] 31 Mar, 2019 @ 7:25pm 
Ah fair enough, I'll check when I have a working computer. Currently waiting on mine to be repaired
Democratic Skulldiver 31 Mar, 2019 @ 5:38pm 
No I can't find it, usually you can find ragdolls in the addon items. (You open the folder called addons when in the spawn menu) I couldn't find it tho even when i searched for a solid at least 10 minutes. I may have almost 600 addons, but iam am thorough, and i also did a search for the models, still nothing. i dunno if it's a bug, but I just can't find em'.
fingerbum  [author] 31 Mar, 2019 @ 3:41pm 
pretty sure you can just spawn the ragdoll from the addon subfolder?
Democratic Skulldiver 20 Mar, 2019 @ 8:05pm 
Dear stanmag, You don't mind adding ragdolls for these, along side your other models that do not have ragdols? I just wish for you to include ragdolls into your playermodel packs (including blockhead robot) for me to pose and play around with. if you could, that would be GREAT! Thank you and have a nice day, or week, or however long until you grant my request. Sincerely yours : PootisBird69.
fingerbum  [author] 11 Mar, 2019 @ 1:56am 
sure go ahead my dude
Angry Toaster 11 Mar, 2019 @ 1:53am 
I really like the style of your playermodels, I want to use this one as my player model for a gmod mod review type youtube channel and I was wondering if that would be okay with you, your player model would be linked in every gmod video.
fingerbum  [author] 26 Feb, 2019 @ 2:41pm 
only paid, or if i really like the idea
SinTheMantis 25 Feb, 2019 @ 1:14am 
do you possibly take simple commisions?
Pizza 11 Feb, 2019 @ 3:58pm 
Cool.
fingerbum  [author] 11 Feb, 2019 @ 2:28pm 
Yeah
Pizza 11 Feb, 2019 @ 1:07pm 
Do you make these models from scratch?
CGI Slam 7 Feb, 2019 @ 10:25am 
fingerbum  [author] 2 Feb, 2019 @ 12:30am 
The enforcer robot is basically the new version
TheDizcordumSeventh 2 Feb, 2019 @ 12:29am 
why it becomed old? :0
👑 Duke the King Indo-Rex 👑 27 Jan, 2019 @ 11:00am 
but i like the jackets, looks nice on even on robots
fingerbum  [author] 25 Jan, 2019 @ 8:46pm 
indeepj 25 Jan, 2019 @ 5:10pm 
"Old"
Wat
Green Lobster 19 Jan, 2019 @ 7:47pm 
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✪ Hlynur_J 19 Jan, 2019 @ 7:42pm 
why cant i download it on my server?
Spanpoppy316 13 Jan, 2019 @ 9:01am 
░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Help
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Sprunky 12 Jan, 2019 @ 9:04am 
nvm i found more in his workshop creations
Sprunky 12 Jan, 2019 @ 9:02am 
i wish there was more of these ones
Yoo Poo Poo 30 Dec, 2018 @ 5:03pm 
Thank you for the tips.
fingerbum  [author] 30 Dec, 2018 @ 4:55pm 
My workflow, generally speaking - is if I'm doing something hard surface I'll usually make it in maya first, but if it's an asset more organic like a person or more of a organic looking robot (like, something from warframe) I'd start it in zbrush and retopo later.

That said, most of the time it ends up being a case by case basis - further more, everyone I work with does it a little different (one works entirely within zbrush for 90% of the time), so ultimately it's what's most comfortable for you to do.
Yoo Poo Poo 30 Dec, 2018 @ 4:39pm 
Whats your workflow? For example, do you use zbrush to make a sculpture, then autodesk maya to retopologize and rig/animate, and then finally substance painter to texture? Asking this so I can make my own models for Unreal Engine.
fingerbum  [author] 30 Dec, 2018 @ 4:31pm 
@GG_Pepper - I use Autodesk Maya, Zbrush and Substance Painter. Although I have to export to blender to export into the source engine as maya's source engine plugin hasnt been supported for ages