Cities: Skylines

Cities: Skylines

EnhancedBuildingCapacity - Fixed
36 comentarios
Flexible Games  [autor] 18 NOV 2022 a las 13:47 
It's been over 4 years since I even looked at this. Plus I don't have the new DLC so I'm not sure how it broke.
Beast Cowboy 17 NOV 2022 a las 16:41 
@flexible games how much for you to update this mod,yo add all other buildings,like office it and back to back buildings.thanks bro
Beast Cowboy 11 OCT 2022 a las 2:36 
can you update this mod please ,it doesnt work with the latest dlc,thank you
Flexible Games  [autor] 16 MAY 2021 a las 11:53 
The mod is not compatible with any other mod that changes the same settings, naturally. If you have other RICO mods, that would be why it isn't working.
Andorex 16 MAY 2021 a las 10:34 
Have a nice day. I did what was written but the mod didn't work. Are there any other details I should pay attention to? Someone wrote below, but I didn't understand what he meant.
Beast Cowboy 11 ENE 2021 a las 13:53 
thanks for this mod bro
adil_guedes 23 MAY 2020 a las 3:15 
which is the mod that is like this and have a button to configure the capacity of the growables?
Muska 8 MAY 2020 a las 20:19 
RICO revisited says this mod is incompatible with it and makes this mod off 😥
algernon 2 MAY 2020 a las 6:42 
@aubergine18 Definitely incompatible with Realistic Population and Consumption mods (original and revisited), and also conflicts with Ploppable RICO (original and revisited).
Flexible Games  [autor] 15 MAR 2020 a las 11:24 
Naturally any mod that also changes the same settings as this one does will conflict.
leftbehind 13 MAR 2020 a las 0:07 
Are there any known incompatible mods for this? For example, will it work with the Realistic Population and Consumption mod?
Flexible Games  [autor] 11 MAR 2020 a las 17:39 
"In case you wonder "Capacity" defines how many residents a house can hold or how many people can work at a specific workplace."

The reported households is merely a division of this number.
Beth2020 11 MAR 2020 a las 11:06 
Flexible Games: OOPS... I think I figured it out - I was looking at the wrong section....it's above this one and has a capacity of 160 Cims.....So how many Cims does CS recignize as being a "household"? 2 or 3? Need to know that since 80 households could translate into 160 people (2 each) or 240 people (3 each), right?
Well, get back to me when you have time to "mentor".... :^) ..... I'm in a "bootstrap lockout" of CS right now and Debbie at Paradox is going to walk me through getting back in, so till we do that I can't do this anyway...chuckle.... :^)
Beth2020 11 MAR 2020 a las 10:55 
Okay - I think I found something that looks close to right??? In the coding for this mod you have:

</Level>
</Residential_HighDensity>
-<Commercial_LowDensity>
-<Level rank="1">
<Capacity>50</Capacity>
<ElectricityConsumption>50</ElectricityConsumption>
<WaterConsumption>60</WaterConsumption>
<SewageAccumulation>60</SewageAccumulation>
<GarbageAccumulation>100</GarbageAccumulation>
<IncomeAccumulation>520</IncomeAccumulation>
<MailAccumulation>50</MailAccumulation>

And my building is a level 5 residential, so this fits except that the code says <Level rank="1">. and I am trying to change the residential for my Level FIVE building to 80 households. So do I change the Capacity 50 you have to an 80 here? Or am I (probably) guessing incorrectly? I looked for a section under this that was for a ... Level Rank=5 ... but there were only areas for 1, 2, and 3.
Flexible Games  [autor] 9 MAR 2020 a las 18:24 
Edit the xml file in a text editor. Check out "How to Configure" above.
Beth2020 8 MAR 2020 a las 15:48 
Flexible Games: Are you still in CS? It's been awhile, I know.

I need to know if this is a mode I can use "in-game" or if I have to go into the editor to change the resident capacity of my residential buildings.
haraldschneider1 5 ABR 2019 a las 8:22 
the same problem here
RICO is not working anymore
Muska 5 ABR 2019 a las 3:59 
Is this incompatible with RICO mod? I tested about that. The buildings which are set as local RICO buildings from growable are disappeared if I use this mod.
Flexible Games  [autor] 25 MAR 2019 a las 16:31 
I merely updated the mod so I can't take credit for the whole thing. I didn't see a way to change specialized zone buildings. That doesn't mean there isn't a way, I just didn't see one when I updated the mod.
Dog1 27 ENE 2019 a las 13:53 
Hey, good mod you made here. Is it possible or will it be possible to modify the specialized RCI? (Green Residentials, Tourism Commercial, Entertainment Commercial, IT-Office) I see you can already modify the specialized Industry.
Obsidinho6 23 DIC 2018 a las 0:47 
This is no longer working and giving me an error message when I load a game
Flexible Games  [autor] 13 NOV 2018 a las 15:21 
There might be, I don't know the objects very well. I just updated this mod to work with the latest version. Haven't had time to dig around very much yet.
Terabyte 12 NOV 2018 a las 10:04 
Hi! Would it be possible to add a configuration for how much resources and goods are produced by zoned industry and zoned specialized industry?
Flexible Games  [autor] 11 NOV 2018 a las 17:26 
Not sure how the game allocates worker education. I wish I did, as I'd love to edit it.
Lothvald 11 NOV 2018 a las 16:12 
Hello, when I modify an industry, can I avoid having an excess of workers over educated?

Excuse my English level
tern5 8 NOV 2018 a las 19:36 
It missing green city districts.
DartMada 2 NOV 2018 a las 14:16 
oh that makes sense
tern5 31 OCT 2018 a las 19:31 
Capacity ratio is 100 for 1 households per 1x1 square. More or less make it random.
Flexible Games  [autor] 31 OCT 2018 a las 18:19 
Because capacity is NOT number of households. Try setting capacity to 4 or 5.
DartMada 31 OCT 2018 a las 16:59 
did i set up the mod wrong? I set low-density residences to be 1 each; I want it to be realistic. But most of the houses list 0/0
Flexible Games  [autor] 31 OCT 2018 a las 14:19 
The 'Household' count seems to be a division of the capacity. High Density housing with lots of residents can be harder to upgrade because it takes a lot of educated people to get the upgrade.

I'm not sure how delivery trucks are calculated. The formula for RCI is unchanged.
tern5 31 OCT 2018 a las 4:01 
When I change housing value to x10 does it mean that 1x4 - 3x4 houses no longer will suffer from random family values ?

Also other house values are based on size or families ?

I'm trying to understand what increased cims do to balance.

For example if Industrial Zone can hold more workers, there will be more delivery trucks and this will yield more Commercial Zones?
Flexible Games  [autor] 30 OCT 2018 a las 19:06 
Well, at the moment mine is the only one you can adjust mail accumulation.
WHR | TMaekler 30 OCT 2018 a las 14:16 
Hi, what is the difference between this and the "Realistic Population and Consumption" Mod? From description they seem to do the same... .
Dark_453 29 OCT 2018 a las 20:02 
This is good stuff, thanks. Just gettings back info CS after DLC release, so this should help with some of my issuses by detail a apartment/block of flats that would normaly hold over 100 people only holds like 20...
i would understand if was 20 familys, but no its 20people.. for Tire 1 stock Highrise.
-----so Thanks!
DartMada 29 OCT 2018 a las 16:09 
Very cool of you to update this mod. Some people don't