Cities: Skylines

Cities: Skylines

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EnhancedBuildingCapacity - Fixed
   
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29 Oct, 2018 @ 2:47pm
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EnhancedBuildingCapacity - Fixed

Description
I updated this mod to work with the latest version of CS, including the Industries expansion. Tested and working.
I've also added a new config option in the XML for Mail Accumulation
. I have no idea what the vanilla values are, so don't take their defaults as solid numbers. Credit for the original mod and code goes to julianay!

What is Enhanced Building Capacity?
It's a fully customizable building AI enhancement mod. You can configure how many dwellers the residential buildings have or how much garbage accumulates at industrial buildings. The goal is a more balanced gameplay experience, but since it's customizable you can have 600 households in a level 1 apartment if you like to.

How to use
When you're using this mod, as for any building AI modifying mod, I recommend starting a new game and then don't change the configuration file while playing this save game. The reason for that is when Cities:Skylines creates a new building it loads the (modified) building AI data (from the mod) and saves it in a container for that particular building. If you now change any of the configurations the savegame will still be fully functional, but the previous build buildings will load the old values saved in their container. Commercial, industrial and office buildings can and will be patched with the new values whereas I didn't manage to patch residential buildings. To solve this you could either bulldoze every old residential building or start a new savegame. However, if you don't care about these buildings having different values than set in the configuration file - go ahead.

Important Note
Right now the mods' default configurations are the games default values. Put simply, if you don't change the configuration file yourself the game experience will remain the same.

How to configure
A config file will be created when you start a new game or load a savegame and the mod is activated. It can be found your steam directory ("..\Steam\SteamApps\common\Cities_Skylines") and is called "EnhancedBuildingCapacityConfig.xml". The mod will reload the file every time you load or start a game, so you don't have to exit the game if you want to change some settings.

In case you wonder "Capacity" defines how many residents a house can hold or how many people can work at a specific workplace.

And don't worry if you break your configuration file. If the mod cannot read the file it will create backup-file with the suffix -"BACKUP.xml", -"BACKUP2.xml", etc. and create a new one with the default values.

At Flexible Games I strive to encourage playing any game to meet your specific playstyle. Be that with mods or with generally open-world games. Getting the most fun/challenge out of any game is my motto. So when I find a mod that does just that but needs a little updating I try to make it happen.
Popular Discussions View All (1)
0
17 Oct, 2020 @ 8:17am
Agriculture capacity
LafTur
36 Comments
Flexible Games  [author] 18 Nov, 2022 @ 1:47pm 
It's been over 4 years since I even looked at this. Plus I don't have the new DLC so I'm not sure how it broke.
Beast Cowboy 17 Nov, 2022 @ 4:41pm 
@flexible games how much for you to update this mod,yo add all other buildings,like office it and back to back buildings.thanks bro
Beast Cowboy 11 Oct, 2022 @ 2:36am 
can you update this mod please ,it doesnt work with the latest dlc,thank you
Flexible Games  [author] 16 May, 2021 @ 11:53am 
The mod is not compatible with any other mod that changes the same settings, naturally. If you have other RICO mods, that would be why it isn't working.
Andorex 16 May, 2021 @ 10:34am 
Have a nice day. I did what was written but the mod didn't work. Are there any other details I should pay attention to? Someone wrote below, but I didn't understand what he meant.
Beast Cowboy 11 Jan, 2021 @ 1:53pm 
thanks for this mod bro
adil_guedes 23 May, 2020 @ 3:15am 
which is the mod that is like this and have a button to configure the capacity of the growables?
Muska 8 May, 2020 @ 8:19pm 
RICO revisited says this mod is incompatible with it and makes this mod off 😥
algernon 2 May, 2020 @ 6:42am 
@aubergine18 Definitely incompatible with Realistic Population and Consumption mods (original and revisited), and also conflicts with Ploppable RICO (original and revisited).
Flexible Games  [author] 15 Mar, 2020 @ 11:24am 
Naturally any mod that also changes the same settings as this one does will conflict.