Starbound

Starbound

More Teleportz
65 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 9 Dec, 2023 @ 1:55pm 
is this mod even compatible with STARBOUND 1.4-1.8?
☥¤§ÑîGHTMÃRɧ¤☥ 26 Nov, 2023 @ 12:01pm 
i got to figure out which mod is causing my teleport problems I'm assuming this is the culprit right here!
🐍 CrimSnek 🐍 1 Aug, 2021 @ 9:17am 
If there was such mod adding bloom on Starbound would be so wonderful :D
Firerabbit 5 May, 2021 @ 3:13am 
@ArchAngela. I think he has FU iostalled and this creates a strong issue. At least this happens to me and sounds like a similar problem. Thats why i cant use this mod with FU
ArchAngela 1 May, 2021 @ 9:51am 
Alright, thanks for letting me know. Appreciate the help.
DooM74G  [author] 30 Apr, 2021 @ 10:02pm 
@Guardian Angela, I can't help u. Because this object 'bigoutpostteleporter_main' not from this mod. This mod only includes 'bigoutpostteleporter'.
Sorry :\
ArchAngela 30 Apr, 2021 @ 1:20am 
A friend of mine is having a serious issue with this mod due to it being required for Anom's Outpost Overhall, and repeatedly disconnects as soon as the teleporters enter render distance. The other mod hasn't displayed any issues so far, and the error message upon disconnect reads:

[02:54:09.279] [Error] Exception caught in client main-loop
(ObjectException) No such object named 'bigoutpostteleporter_main'

Any help would be appreciated, as the outpost becomes completely inaccessible due to this error. If it is an issue with the other mod, I'll try sending a message their way as well to try and get this resolved. Thanks in advance.
ProfileName 4 Oct, 2020 @ 1:50pm 
I want MORE teleporters now. This'll help out greatly, though!
p_trevogin 12 May, 2020 @ 9:21am 
Thanks!
DooM74G  [author] 12 May, 2020 @ 6:29am 
@p_trevogin, The mod does not affect vanilla\other teleporters. Make a backup just in case.
p_trevogin 12 May, 2020 @ 6:26am 
Is it safe to unsubscribe? Like, it will only affect teleportation points related to the mod teleporters, as it was stated in the description, right? Previous ones will be completely intact?
DooM74G  [author] 2 Apr, 2020 @ 2:18pm 
@Captain__Crazeh, Open "storage" folder. delete starbound.log1-5 and replay the bug again for create new log file.
CaptainCrazeh 2 Apr, 2020 @ 2:14pm 
Oh then I don't know where to find that. Which log are you specifying? I haven't found the exact object causing these "kicks", but I have found them to exist...
DooM74G  [author] 2 Apr, 2020 @ 2:10pm 
@Captain__Crazeh, The log file specifies which object causes the error.
CaptainCrazeh 2 Apr, 2020 @ 2:07pm 
I did. I literally summed up what the issue is. "Because of invalid object / unexpected error, all players kicked back to ship"
DooM74G  [author] 2 Apr, 2020 @ 1:47pm 
@Captain__Crazeh, check your the last crash log.
CaptainCrazeh 2 Apr, 2020 @ 11:01am 
The error is apparently caused by unregistered / broken mod-related objects placed on a planet. Coming into render distance with the object(s) seems to kick players back to their ships.
DooM74G  [author] 2 Apr, 2020 @ 10:00am 
@Captain__Crazeh, i tested this mod many times. I don't know what the problem is. Maybe another mod.
CaptainCrazeh 2 Apr, 2020 @ 9:29am 
I feel this mod is the reason I keep getting kicked back to my ship if I beam down...
Loyalty III 11 Aug, 2019 @ 3:40pm 
this is a really good mod i love it!
but i also love to build steampunk but there's not many
props for it .
it would be nice if you could make more steampunk themed props.
:steamhappy:
10/10
RustedRegime 8 Aug, 2019 @ 11:36am 
Ok seriously @DooM74G why isnt this called "More Teleporters" or "Better Teleporters" since its ridicously hard to find and no matter what you put into the search bar the result will be nothing, allow more peoplt to find this mod please.
Star Crest 10 Jul, 2019 @ 10:12pm 
You see, I thought this might altar 2-stop Teleshop, and as Enhanced Storage also altars the outpost, I thought it was possible that these could conflict. I just want to be safe rather than sorry.
GuyBronson 20 Jun, 2019 @ 10:54am 
Any chance we could get some 3-wide or 5-wide teleporters so I can place them dead-center in all my builds?
indeepj 7 Apr, 2019 @ 9:37pm 
Probably
BlitZAtom 10 Feb, 2019 @ 9:46pm 
I know this is a stupid question, but is this compatible with Frackin' Universe?
NertenODi 4 Feb, 2019 @ 11:49am 
MORE TELEPORTS FOR TELEPORTS GOD
Doctor Nope 30 Jan, 2019 @ 8:44am 
Just installed this mods. And to be honest, you are one of a kind rare author, the-one-who-put-item-ID-on-the-description-so-we-doesn't-need-to-beg-on-comment-section...

Love this, thanks chap.
DooM74G  [author] 30 Jan, 2019 @ 4:28am 
Thank you all for 300+ ratings! :yay:
van Grunz 30 Jan, 2019 @ 3:13am 
@Nicolatte:
This only works in Multiplayer if the server has the mod, too. I've tried to play with this mod on a vanilla server, and there were perfect generic items instead of teleporters, unfortunately.
Garrapapita 29 Jan, 2019 @ 5:30pm 
The mods are available for use in multiplayer? Sorry for the bad english
guhrogi 16 Jan, 2019 @ 3:28pm 
I love how much effort and polish was put into this mod. Great job.
DooM74G  [author] 31 Dec, 2018 @ 4:52am 
@van Grunz, I don't play multiplayer because I don't have anyone to play with. I can't answer that question.

They will disappear or become Perfectly Generic Item in your inventory.
van Grunz 31 Dec, 2018 @ 2:56am 
Is this mod compatible with vanilla multiplayer servers? If you're using your own models then it's rather likely that the new teleporters won't be visible or useable on a server which don't have this mod.

What happens to the bought teleporters if I unsubscribe this mod again?
Kin 19 Dec, 2018 @ 4:34am 
Well, thanks for the anserw.
DooM74G  [author] 19 Dec, 2018 @ 3:41am 
@[Despicable] One-Of-Many, No, not interested.
Kin 18 Dec, 2018 @ 1:28pm 
Is there any chance, that you would make a B.Y.O.S. compatible version and make them Ship Teleporters.
Neko Boi Nick 9 Dec, 2018 @ 8:11am 
But I love your two mods, it's just not everyone uses Steam Workshop, because it can be very buggy
Neko Boi Nick 9 Dec, 2018 @ 8:11am 
Ok thanks I can wait whether or not you do.
DooM74G  [author] 9 Dec, 2018 @ 8:10am 
@thakyZ Im not using Chucklefish forums :( but I will think about it.
Neko Boi Nick 9 Dec, 2018 @ 8:02am 
@DooM74G I could upload it to there if you don't want to. I'll be sure to link it back to here.
DooM74G  [author] 9 Dec, 2018 @ 7:43am 
@DonutKing, 1. Maybe, 2. What?, 3. Sounds cheaty, 4. Rather no than Yes. 5. Wha? :gman:
RustedRegime 9 Dec, 2018 @ 7:17am 
top 5 teleporter ideas

1. USCM Teleporter/Rusty USCM Teleporter.
2.Letheia Teleporter.
3.Platform Teleporter. Its like The HoverPorter But With a Some Platforms on it
4.Classy Teleporter.
5.Teleporter Teleporter. Since I ran out of Ideas and What Did You Expect?
-.-
DooM74G  [author] 8 Dec, 2018 @ 10:22pm 
@thakyZ, You want to upload to the Chucklefish Forums?
Neko Boi Nick 8 Dec, 2018 @ 12:36pm 
Could you by chance upload this to the Chucklefish Forums mod repo? Or is this by chance hosted on github?
DooM74G  [author] 30 Nov, 2018 @ 11:35pm 
@BlasterJack_56, I didn't find any troubles with the bookmarks. Teleporters cannot be moved if the bookmark is saved.
FederationPrime 30 Nov, 2018 @ 8:19pm 
The Teleport bookmark on the protectoate telepotter keeps reseting
Azuli-Bluespots 30 Nov, 2018 @ 12:36pm 
Sure!
DooM74G  [author] 30 Nov, 2018 @ 9:37am 
@Yanazake, Ooohh. Why not? Sounds good. But don't forget to mention me. :gman:
Azuli-Bluespots 30 Nov, 2018 @ 9:17am 
I mean editing your sprites. See the last pic:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1558027866
I still need to work on protectorate things, and your protectorate teleporter looks really good. I need to make a small version, but asking permission to edit first.
DooM74G  [author] 30 Nov, 2018 @ 9:10am 
@Yanazake, do you mean add a link or? Sorry im idiot :steamfacepalm: