Starbound

Starbound

Starbound Patch Project
336 Comments
LoftyLoftyLoftyLoftyLofty 11 May @ 12:24am 
excellent ty
Juni 5 May @ 3:45am 
@BC2050 @Lofty
All of those typos should be fixed now on the Github version, thanks for reporting ♥
Should see them in the next update
Kinsect 4 May @ 7:38pm 
Say is ShyDispatche's Fixed Critters integrated into here? ^^;;
LoftyLoftyLoftyLoftyLofty 2 May @ 12:10am 
Does patch project fix crew members misspelling 'carburetor' as 'carborator'
BC2050 25 Apr @ 9:21pm 
huntingbench and frontierbed description patches have grammar mistakes
jss2a98aj  [author] 28 Mar @ 3:56pm 
Yes, this works with Frackin Universe
SonicMcCall 28 Mar @ 5:47am 
Is this compatible with Frackin Universe?
jss2a98aj  [author] 26 Mar @ 11:35am 
It is still included, yeah
Azuli-Bluespots 23 Mar @ 4:08am 
My floran cabinet fix is still in this, right? XD I'm doing a new modlist and can swap it for this, I guess.
Boooo 26 Jan @ 4:00am 
I just wanted to say something positive: "Despite using 800+ mods, there are only a few mods in the log that explicitly conflict with this mod." Thanks for the update.
jss2a98aj  [author] 18 Jan @ 8:36pm 
An update with the compatibility improvements from Juni, along with a number of new fixes, should be up this week provided I do not have anything come up IRL.
Juni 16 Jan @ 2:18am 
I've recently discovered something that was causing compatibility quirks between SPP and a number of mods, due to said mods implementing patches with little regard to whether they actually do anything or not, i.e. patching things that were in the wrong place (and didn't work properly) in vanilla, which SPP fixes.

I've added the fix to SPP on Github, hopefully the next Steam update will finally solve some of those long-standing issues :)
Dylldophlo 8 Jan @ 7:34pm 
:steamthumbsup: @the_silver_bandit :wacthercat:
the_silver_bandit 8 Jan @ 4:07pm 
Bro trying to make a mod compatible with 800+ mods is ridiculous! The possibility of those mods not having conflicts with each other is non-existent, let alone with this mods. You cannot just put that kind of burden on someone else.
jss2a98aj  [author] 8 Jan @ 3:42pm 
If there are any breaking mod conflicts, I have to be told about them to do anything about it. The few breaking conflicts that have been reported were fixed relatively quickly.
A small number of mods will produce log errors due to using bad approaches to patching, and cannot be fixed on my side. The few I am already aware of produce errors even when used alone.
Boooo 8 Jan @ 2:50pm 
It's really unfortunate, but.. if you use a ton of mods (800+).. it seems like a few more errors and stack traceback bugs will occur due to the nature of this mod being the first to load and changing a lot of things. I hope this mod gets updated more often.
Dylldophlo 7 Dec, 2024 @ 12:09am 
Thank you very much
the_silver_bandit 8 Oct, 2024 @ 6:06pm 
Great, thank you!
jss2a98aj  [author] 8 Oct, 2024 @ 6:04pm 
@the_silver_bandit Stutter Reducer Stable does not appear to be bulk replacing game files, so it should not conflict.
the_silver_bandit 8 Oct, 2024 @ 5:59pm 
Hi, thank you for the patches! Based on the conflicts with Optimizebound and Optimized JSON! would you think that this conflicts with Stutter Reducer Stable ?
jss2a98aj  [author] 28 Sep, 2024 @ 4:20pm 
The extremely low priority is unfortunately required for compatibility OpenStarbound and xStarbound.
Boooo 27 Sep, 2024 @ 6:04am 
The biggest problem with this mod is "priority : -10000".
Davoker 1 Jul, 2024 @ 10:26am 
@Lishill It's not a problem with this patch; all containers have something, even if it's just a simple rope (not always, sometimes there may be an empty one, but never all of them). Your issue is due to another mod, 100% sure. I've spent hundreds of hours playing with this patch without problems. It only offers solutions.
jss2a98aj  [author] 1 Jul, 2024 @ 10:19am 
The Patch Project does not makes any changes the Erchius Mining Facility or its loot tables as of right now. The containers being almost empty also sounds like normal loot distribution. They are never anywhere near full by default.
Lishill 30 Jun, 2024 @ 10:38am 
When I play the Erchius Mining Facility with this installed, the various containers are almost all empty. Is this intended?
Darian Stephens 26 Jun, 2024 @ 5:15pm 
Oh dang, I just noticed you and AstroTibs' names.
Who knew that you two played Starbound, too!
aurorae 15 Jun, 2024 @ 5:15am 
In the URL of this mod page, it will say ?id=1543219534 at the end, the numbers are what you're looking for
space is cool 12 Jun, 2024 @ 3:57am 
does this mod add any recipes?
BITney, The Pixel Heister 4 May, 2024 @ 11:19am 
Ty for the answer :)
jss2a98aj  [author] 3 May, 2024 @ 8:05pm 
Betabound is fully compatible. Silver has even directly contributed on several occasions
BITney, The Pixel Heister 2 May, 2024 @ 3:30am 
Is this compatible with Betabound? For example, "Small Improvements" collides but dont crash
jss2a98aj  [author] 18 Apr, 2024 @ 3:12pm 
I intend to get another update out soon. Main holdup has been validating newly contributed fixes and adding everything to the list of bugs fixed.
BITney, The Pixel Heister 18 Apr, 2024 @ 10:14am 
When this mod will be updated again? Should i download the GitHub version instead of this?
jss2a98aj  [author] 20 Feb, 2024 @ 4:11pm 
Frackin Universe reverts some bug fixes, but otherwise there are no hard conflicts.
John H. Diver 20 Feb, 2024 @ 8:22am 
is this working with frackin universe?
Davoker 19 Dec, 2023 @ 8:30am 
There are some very strange people in the world

☥¤§ÑîGHTMÃRɧ¤☥ 19 Dec, 2023 @ 5:16am 
IE errors
☥¤§ÑîGHTMÃRɧ¤☥ 24 Nov, 2023 @ 11:07pm 
I'm sure u and I will figure it out eventually.
jss2a98aj  [author] 12 Nov, 2023 @ 2:15am 
Can you elaborate?
☥¤§ÑîGHTMÃRɧ¤☥ 12 Nov, 2023 @ 12:56am 
conflicting with FU in latest update.
jss2a98aj  [author] 16 Aug, 2023 @ 1:36pm 
This should be loading well before FU resulting in its script changes being used over mine.
Circe 14 Aug, 2023 @ 7:49pm 
Small correction re: FU compatibility; SPP's included gunfire.lua seems to break FU's ammo system. This has also been brought to Khe's attention in case it's fixable on their end instead.

Just an FYI for you and the users.
Prodigy 17 Jun, 2023 @ 11:11am 
I'd guess the only hard conflict would be the EPP Warning Bypass Mod.
jss2a98aj  [author] 2 Jun, 2023 @ 1:09pm 
If I can do so without causing hard conflicts with anything, yeah.
Prodigy 2 Jun, 2023 @ 11:45am 
Think you could include an EPP Warning Bypass? A mod already does this, but it'd be amazing to have that feature.
jss2a98aj  [author] 1 Jun, 2023 @ 9:09pm 
There are no breaking conflicts. The worst interaction is several fixes getting reverted or rendered useless by FU including copies of vanilla files and patches that do not have adequate tests.
Asriel Torrien 1 Jun, 2023 @ 6:07pm 
Is this safe to use with Frakkin Universe?
jss2a98aj  [author] 23 Apr, 2023 @ 5:12pm 
I may be able to improve the theft detection accuracy a little bit, but I don't know if I could eliminate false positives entirely.
Davoker 21 Apr, 2023 @ 1:45am 
A doubt, although I think I can imagine the answer, is there a solution to the problem of "stealing" in NPCs settlements? I mean, sometimes you run into a storm, and it creates blocks that cover doors, if you "break" those blocks the NPCs accuse you of stealing xD

Is there a way to fix this? because you are not really stealing, just breaking blocks that have just been created.
jss2a98aj  [author] 19 Apr, 2023 @ 2:43pm 
Neither change is hard to make. Determining the developers intent the only issue really.