Starbound

Starbound

Starbound Patch Project
336 則留言
LoftyLoftyLoftyLoftyLofty 5 月 11 日 上午 12:24 
excellent ty
Juni 5 月 5 日 上午 3:45 
@BC2050 @Lofty
All of those typos should be fixed now on the Github version, thanks for reporting ♥
Should see them in the next update
Kinsect 5 月 4 日 下午 7:38 
Say is ShyDispatche's Fixed Critters integrated into here? ^^;;
LoftyLoftyLoftyLoftyLofty 5 月 2 日 上午 12:10 
Does patch project fix crew members misspelling 'carburetor' as 'carborator'
BC2050 4 月 25 日 下午 9:21 
huntingbench and frontierbed description patches have grammar mistakes
jss2a98aj  [作者] 3 月 28 日 下午 3:56 
Yes, this works with Frackin Universe
SonicMcCall 3 月 28 日 上午 5:47 
Is this compatible with Frackin Universe?
jss2a98aj  [作者] 3 月 26 日 上午 11:35 
It is still included, yeah
Azuli-Bluespots 3 月 23 日 上午 4:08 
My floran cabinet fix is still in this, right? XD I'm doing a new modlist and can swap it for this, I guess.
Boooo 1 月 26 日 上午 4:00 
I just wanted to say something positive: "Despite using 800+ mods, there are only a few mods in the log that explicitly conflict with this mod." Thanks for the update.
jss2a98aj  [作者] 1 月 18 日 下午 8:36 
An update with the compatibility improvements from Juni, along with a number of new fixes, should be up this week provided I do not have anything come up IRL.
Juni 1 月 16 日 上午 2:18 
I've recently discovered something that was causing compatibility quirks between SPP and a number of mods, due to said mods implementing patches with little regard to whether they actually do anything or not, i.e. patching things that were in the wrong place (and didn't work properly) in vanilla, which SPP fixes.

I've added the fix to SPP on Github, hopefully the next Steam update will finally solve some of those long-standing issues :)
Dylldophlo 1 月 8 日 下午 7:34 
:steamthumbsup: @the_silver_bandit :wacthercat:
the_silver_bandit 1 月 8 日 下午 4:07 
Bro trying to make a mod compatible with 800+ mods is ridiculous! The possibility of those mods not having conflicts with each other is non-existent, let alone with this mods. You cannot just put that kind of burden on someone else.
jss2a98aj  [作者] 1 月 8 日 下午 3:42 
If there are any breaking mod conflicts, I have to be told about them to do anything about it. The few breaking conflicts that have been reported were fixed relatively quickly.
A small number of mods will produce log errors due to using bad approaches to patching, and cannot be fixed on my side. The few I am already aware of produce errors even when used alone.
Boooo 1 月 8 日 下午 2:50 
It's really unfortunate, but.. if you use a ton of mods (800+).. it seems like a few more errors and stack traceback bugs will occur due to the nature of this mod being the first to load and changing a lot of things. I hope this mod gets updated more often.
Dylldophlo 2024 年 12 月 7 日 上午 12:09 
Thank you very much
the_silver_bandit 2024 年 10 月 8 日 下午 6:06 
Great, thank you!
jss2a98aj  [作者] 2024 年 10 月 8 日 下午 6:04 
@the_silver_bandit Stutter Reducer Stable does not appear to be bulk replacing game files, so it should not conflict.
the_silver_bandit 2024 年 10 月 8 日 下午 5:59 
Hi, thank you for the patches! Based on the conflicts with Optimizebound and Optimized JSON! would you think that this conflicts with Stutter Reducer Stable ?
jss2a98aj  [作者] 2024 年 9 月 28 日 下午 4:20 
The extremely low priority is unfortunately required for compatibility OpenStarbound and xStarbound.
Boooo 2024 年 9 月 27 日 上午 6:04 
The biggest problem with this mod is "priority : -10000".
Davoker 2024 年 7 月 1 日 上午 10:26 
@Lishill It's not a problem with this patch; all containers have something, even if it's just a simple rope (not always, sometimes there may be an empty one, but never all of them). Your issue is due to another mod, 100% sure. I've spent hundreds of hours playing with this patch without problems. It only offers solutions.
jss2a98aj  [作者] 2024 年 7 月 1 日 上午 10:19 
The Patch Project does not makes any changes the Erchius Mining Facility or its loot tables as of right now. The containers being almost empty also sounds like normal loot distribution. They are never anywhere near full by default.
Lishill 2024 年 6 月 30 日 上午 10:38 
When I play the Erchius Mining Facility with this installed, the various containers are almost all empty. Is this intended?
Darian Stephens 2024 年 6 月 26 日 下午 5:15 
Oh dang, I just noticed you and AstroTibs' names.
Who knew that you two played Starbound, too!
aurorae 2024 年 6 月 15 日 上午 5:15 
In the URL of this mod page, it will say ?id=1543219534 at the end, the numbers are what you're looking for
space is cool 2024 年 6 月 12 日 上午 3:57 
does this mod add any recipes?
BITney, The Pixel Heister 2024 年 5 月 4 日 上午 11:19 
Ty for the answer :)
jss2a98aj  [作者] 2024 年 5 月 3 日 下午 8:05 
Betabound is fully compatible. Silver has even directly contributed on several occasions
BITney, The Pixel Heister 2024 年 5 月 2 日 上午 3:30 
Is this compatible with Betabound? For example, "Small Improvements" collides but dont crash
jss2a98aj  [作者] 2024 年 4 月 18 日 下午 3:12 
I intend to get another update out soon. Main holdup has been validating newly contributed fixes and adding everything to the list of bugs fixed.
BITney, The Pixel Heister 2024 年 4 月 18 日 上午 10:14 
When this mod will be updated again? Should i download the GitHub version instead of this?
jss2a98aj  [作者] 2024 年 2 月 20 日 下午 4:11 
Frackin Universe reverts some bug fixes, but otherwise there are no hard conflicts.
Ivan_Blitzkrieg 2024 年 2 月 20 日 上午 8:22 
is this working with frackin universe?
Davoker 2023 年 12 月 19 日 上午 8:30 
There are some very strange people in the world

☥¤§ÑîGHTMÃRɧ¤☥ 2023 年 12 月 19 日 上午 5:16 
IE errors
☥¤§ÑîGHTMÃRɧ¤☥ 2023 年 11 月 24 日 下午 11:07 
I'm sure u and I will figure it out eventually.
jss2a98aj  [作者] 2023 年 11 月 12 日 上午 2:15 
Can you elaborate?
☥¤§ÑîGHTMÃRɧ¤☥ 2023 年 11 月 12 日 上午 12:56 
conflicting with FU in latest update.
jss2a98aj  [作者] 2023 年 8 月 16 日 下午 1:36 
This should be loading well before FU resulting in its script changes being used over mine.
Circe 2023 年 8 月 14 日 下午 7:49 
Small correction re: FU compatibility; SPP's included gunfire.lua seems to break FU's ammo system. This has also been brought to Khe's attention in case it's fixable on their end instead.

Just an FYI for you and the users.
Prodigy 2023 年 6 月 17 日 上午 11:11 
I'd guess the only hard conflict would be the EPP Warning Bypass Mod.
jss2a98aj  [作者] 2023 年 6 月 2 日 下午 1:09 
If I can do so without causing hard conflicts with anything, yeah.
Prodigy 2023 年 6 月 2 日 上午 11:45 
Think you could include an EPP Warning Bypass? A mod already does this, but it'd be amazing to have that feature.
jss2a98aj  [作者] 2023 年 6 月 1 日 下午 9:09 
There are no breaking conflicts. The worst interaction is several fixes getting reverted or rendered useless by FU including copies of vanilla files and patches that do not have adequate tests.
Asriel Torrien 2023 年 6 月 1 日 下午 6:07 
Is this safe to use with Frakkin Universe?
jss2a98aj  [作者] 2023 年 4 月 23 日 下午 5:12 
I may be able to improve the theft detection accuracy a little bit, but I don't know if I could eliminate false positives entirely.
Davoker 2023 年 4 月 21 日 上午 1:45 
A doubt, although I think I can imagine the answer, is there a solution to the problem of "stealing" in NPCs settlements? I mean, sometimes you run into a storm, and it creates blocks that cover doors, if you "break" those blocks the NPCs accuse you of stealing xD

Is there a way to fix this? because you are not really stealing, just breaking blocks that have just been created.
jss2a98aj  [作者] 2023 年 4 月 19 日 下午 2:43 
Neither change is hard to make. Determining the developers intent the only issue really.