RimWorld
Turn It On and Off v1.2 [B19]
80 件のコメント
Thom Blair III  [作成者] 2018年10月23日 20時17分 
@Tobe_Continued Ok, thank you. I’ll try to fix this one too.
Mister_Wolfgang 2018年10月23日 20時10分 
same problem here with the message of duplicate RePower
ExoTheTerrible 2018年10月18日 15時54分 
You're the best!
Thom Blair III  [作成者] 2018年10月18日 15時47分 
@chadsten Yes, the 1.0 version is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1530276152
ExoTheTerrible 2018年10月18日 15時46分 
Any word on a version for 1.0?
DaveenaXO 2018年10月7日 22時06分 
great mod thanks!
Thom Blair III  [作成者] 2018年10月2日 6時14分 
@Jigain Good idea! Thanks!
Jigain 2018年9月29日 8時51分 
@Thom Blair III Aye, I'm aware. However, last time I reported on the electric oven from VG, it used its full 110W (I think that's the correct amount) of power even when idle. I then eventually saved and quit, slept, started it up again the next day (with no update to this mod or VG overnight), and suddenly the electric oven was only using 1W when idle, contrary to the 110W the day before. So that's what I was reporting; that if a consumer doesn't idle at 1W after construction, restarting the game might fix it. Or, if you'll allow me, Turn It On and Off(tm).
Thom Blair III  [作成者] 2018年9月29日 7時49分 
@Jijgain Yes, I had to change the minimum power usage for all machines from zero watts to 1 watt to avoid a major bug. So, all machines should now use 1 watt when not being used if they are being effected by this mod.
Jigain 2018年9月28日 23時13分 
Okay, bit of an update to what I said earlier - it seems after restarting the game, the electric oven from Vegetable Garden only draws 1W of power then idle as well. Not entirely sure what caused this to happen, I just happened to notice it after about two hours of playing today. :P
Thom Blair III  [作成者] 2018年9月28日 21時02分 
@chadsten Thanks for the info. Let's continue this in a discussion here: https://sp.zhabite.com/workshop/filedetails/discussion/1519195602/2747650363456679748/
ExoTheTerrible 2018年9月28日 19時53分 
I'm not sure if it's a bug or just something I'm doing wrong. I can post screenshots, log files, and if you are using Github, I'll be happy to open an issue there.

I also see the crematorium at 1W power, but it 'works' when units are assigned to it. It very well may be intended behavior. Either way, great mod!
Thom Blair III  [作成者] 2018年9月28日 17時38分 
@chadsten Thank you! I haven't heard about that bug yet. I'll get right on it. Thanks again!
ExoTheTerrible 2018年9月28日 17時36分 
I'm having a weird issue where a Flatscreen TV is only consuming 1W. It's in a 'hospital' room, and the patients are within the TV range, yet not gaining recreation points.

Sorry if this is a duplicate question.
pinbuck 2018年9月28日 13時35分 
Thom Blair III  [作成者] 2018年9月28日 13時34分 
@pinbuck Oh ok, I'll take a look and see. Thanks for the idea. :)
pinbuck 2018年9月28日 13時32分 
i mean like, i remember a mod from B18 that made it so if colonists/animals/etc. weren't in a room the lights would turn off and vice versa. Creator hasn't updated it, maybe you could add that functionality?
Thom Blair III  [作成者] 2018年9月28日 13時26分 
@pinbuck No, this mod doesn't change power usage of lights. For lights, you could try these two mods since they have lights that only use 10W:
Sun Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1496194388
Wall Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1423699208
pinbuck 2018年9月28日 13時24分 
for lights too?
Thom Blair III  [作成者] 2018年9月28日 10時48分 
@Leafnie I would if I could, but I barely learned how to make it for B19.
Hypersapien 2018年9月28日 10時44分 
Oh god yes! This is exactly what I want. This needs to be ported to vanilla.
V L A X 2018年9月28日 10時40分 
Damn, this is something i've always needed. Any chance there can be a backport to B18 so I can use it with Combat Extended? I dont think its for 19 yet, and will be for the final release.
Thom Blair III  [作成者] 2018年9月28日 10時15分 
@Jigain Thanks! Right now, I don't know how to add support for those types of machines. But, it's on my list of things to look into. :)
Jigain 2018年9月28日 10時12分 
Not sure if you're looking to find machines to add support for, but just in case, I've found that from the Vegetable Garden mod, the Food Prep Table is indeed supported, but the Electric Oven is not. Let me know if there's anything you want me to add to make it easier to add support. :)
Malloreon 2018年9月28日 9時37分 
Thanks :) I already downloaded some nice, energy saving LED lamps for regular use as well as a modular, transparent roof instead of sun lights. I'd love the automatic lamps mostly for the atmosphere (it would bring more life into the game, seeing lights turning on and off).

Oh, I like your balanced version of Sun Lights - that might be a nice alternative to the transparent roofing for a mountain base!
Thom Blair III  [作成者] 2018年9月28日 8時57分 
@Malloreon I'm sure it could be done, but I'm too busy trying to code other mods right now unfortunately. In the meantime, you could try these two mods since they have lights that only use 10W:
Sun Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1496194388
Wall Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1423699208
Good luck!
Malloreon 2018年9月28日 8時49分 
Is there any way to combine this with lights?
There are two mods I can think of that add switches that controll power in a network following the switch. While that is awesome, it is to cumbersome for lights in a room. It would be awesome if lights in a room would switch on once someone enters the room (see Mod 1 or 2) or if someone enters the light radius (see Mod 1).

Mod 1: PowerSwitch by Haplo_X1 (https://sp.zhabite.com/sharedfiles/filedetails/?id=717632155) - specifically the Pawn Detection in Room and the Pawn Detection in Radius.

Mod 2: Power Logic by Supes (https://sp.zhabite.com/sharedfiles/filedetails/?id=812653710) - specifically the Proximity Sensor.
Thom Blair III  [作成者] 2018年9月28日 7時42分 
Thanks! I hope everyone enjoys this!
:)
Ploofy 2018年9月28日 7時38分 
Cool mod, Thom!
Morale -10 2018年9月28日 2時12分 
Please keep this mod updated <3
xrogaan 2018年9月27日 17時26分 
About time!

Many thanks! :2018salienpsychic:
Ahmet 2018年9月27日 7時29分 
this mod should be in vanilla
石榴 2018年9月27日 5時59分 
that's nice
climbingeastofwinter 2018年9月27日 5時15分 
Equipment requiring electricity does not consume power while switched off in Vanilla Rimworld.

Equipment requiring electricity does consume power while switched on regardless of whether or not it is currently in use in Vanilla Rimworld.

This mod just seems to make the pawns switch it on when they need to use it for a job and switch it off after -- not sure what to think of it from a balance perspective but it's a great idea for a small mod. Thoughtful and improves ease-of-use.
ButtJunkie 2018年9月27日 4時51分 
Yes, in vanilla electrical equipment still consumes energy when switched off - the dev has previously commented that this is for balance, i.e. he didn't want energy to be to easy to manage.
scoin86 2018年9月26日 19時57分 
@mr.brown no they only use power when on but even when not in use they still require power, from what i understand of this mod is that it changes it so when its not being activly used it reduces the power useage to 0
Fart Receiver 2018年9月26日 12時58分 
wait, machines still use power even when turned off? I didn't even know
bk3000 2018年9月26日 12時32分 
@Geethebluesky
Why would this be research-able? With this mod the game simply makes more sense. Most real things aren't going to use any noteworthy power except when being used.

Does a light bulb use power when not on? No.
Does your microwave use power when not actively being used? Almost none.
Your electric stove? No.
Anything with an electric motor? No.
Your computer also uses little power when idle, and more power when actually doing things. Electricity is used to perform work. No work means no real consumption.

And this doesn't even unbalance the game. You can manually turn all these things on and off but that's a real pain. Think of it like this. Your people are always turning off machines they aren't using, and turning them back on as needed - which is exactly what you'd expect them to do. I mean do you leave the stove on when you aren't cooking? Obviously not.
Asiltic 2018年9月26日 11時51分 
<3
Geethebluesky 2018年9月26日 11時33分 
Any plans of adding an option to make this researchable instead of just "there"?
Thom Blair III  [作成者] 2018年9月26日 10時10分 
@Kupie Yes, I just added a link to the code in the mod description. Enjoy!
Kartel' 2018年9月26日 10時06分 
okay i created a meme
Kupie 2018年9月26日 9時43分 
This is huge. Thanks a ton for the mod of RePower!

Do you have the source anywhere?
Torres 2018年9月26日 9時37分 
These are the kind of QoL mods that make a difference
CatChris 2018年9月26日 5時17分 
Now they turn off the bloody stoves themselves, and I don't need to keep turning off the cremator to save some extra power.
ζ͜͡ϙ> 2018年9月26日 3時40分 
Enthusiastic, vanilla shudown function is no longer needed.
Chrys 2018年9月25日 23時21分 
This is such a small change but it's so much better than the vanilla behaviour. Thank you!
onceupon2635 2018年9月25日 21時34分 
Vanilla shutdown function is no longer needed. Word
Jigain 2018年9月25日 20時41分 
Vanilla shutdown function is no longer needed. Noun
Pharaoh 2018年9月25日 18時53分 
I didn't realize machines used power to begin with when not in use.