RimWorld
Turn It On and Off v1.2 [B19]
80 megjegyzés
Thom Blair III  [készítő] 2018. okt. 23., 20:17 
@Tobe_Continued Ok, thank you. I’ll try to fix this one too.
Mister_Wolfgang 2018. okt. 23., 20:10 
same problem here with the message of duplicate RePower
ExoTheTerrible 2018. okt. 18., 15:54 
You're the best!
Thom Blair III  [készítő] 2018. okt. 18., 15:47 
@chadsten Yes, the 1.0 version is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1530276152
ExoTheTerrible 2018. okt. 18., 15:46 
Any word on a version for 1.0?
DaveenaXO 2018. okt. 7., 22:06 
great mod thanks!
Thom Blair III  [készítő] 2018. okt. 2., 6:14 
@Jigain Good idea! Thanks!
Jigain 2018. szept. 29., 8:51 
@Thom Blair III Aye, I'm aware. However, last time I reported on the electric oven from VG, it used its full 110W (I think that's the correct amount) of power even when idle. I then eventually saved and quit, slept, started it up again the next day (with no update to this mod or VG overnight), and suddenly the electric oven was only using 1W when idle, contrary to the 110W the day before. So that's what I was reporting; that if a consumer doesn't idle at 1W after construction, restarting the game might fix it. Or, if you'll allow me, Turn It On and Off(tm).
Thom Blair III  [készítő] 2018. szept. 29., 7:49 
@Jijgain Yes, I had to change the minimum power usage for all machines from zero watts to 1 watt to avoid a major bug. So, all machines should now use 1 watt when not being used if they are being effected by this mod.
Jigain 2018. szept. 28., 23:13 
Okay, bit of an update to what I said earlier - it seems after restarting the game, the electric oven from Vegetable Garden only draws 1W of power then idle as well. Not entirely sure what caused this to happen, I just happened to notice it after about two hours of playing today. :P
Thom Blair III  [készítő] 2018. szept. 28., 21:02 
@chadsten Thanks for the info. Let's continue this in a discussion here: https://sp.zhabite.com/workshop/filedetails/discussion/1519195602/2747650363456679748/
ExoTheTerrible 2018. szept. 28., 19:53 
I'm not sure if it's a bug or just something I'm doing wrong. I can post screenshots, log files, and if you are using Github, I'll be happy to open an issue there.

I also see the crematorium at 1W power, but it 'works' when units are assigned to it. It very well may be intended behavior. Either way, great mod!
Thom Blair III  [készítő] 2018. szept. 28., 17:38 
@chadsten Thank you! I haven't heard about that bug yet. I'll get right on it. Thanks again!
ExoTheTerrible 2018. szept. 28., 17:36 
I'm having a weird issue where a Flatscreen TV is only consuming 1W. It's in a 'hospital' room, and the patients are within the TV range, yet not gaining recreation points.

Sorry if this is a duplicate question.
pinbuck 2018. szept. 28., 13:35 
Thom Blair III  [készítő] 2018. szept. 28., 13:34 
@pinbuck Oh ok, I'll take a look and see. Thanks for the idea. :)
pinbuck 2018. szept. 28., 13:32 
i mean like, i remember a mod from B18 that made it so if colonists/animals/etc. weren't in a room the lights would turn off and vice versa. Creator hasn't updated it, maybe you could add that functionality?
Thom Blair III  [készítő] 2018. szept. 28., 13:26 
@pinbuck No, this mod doesn't change power usage of lights. For lights, you could try these two mods since they have lights that only use 10W:
Sun Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1496194388
Wall Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1423699208
pinbuck 2018. szept. 28., 13:24 
for lights too?
Thom Blair III  [készítő] 2018. szept. 28., 10:48 
@Leafnie I would if I could, but I barely learned how to make it for B19.
Hypersapien 2018. szept. 28., 10:44 
Oh god yes! This is exactly what I want. This needs to be ported to vanilla.
V L A X 2018. szept. 28., 10:40 
Damn, this is something i've always needed. Any chance there can be a backport to B18 so I can use it with Combat Extended? I dont think its for 19 yet, and will be for the final release.
Thom Blair III  [készítő] 2018. szept. 28., 10:15 
@Jigain Thanks! Right now, I don't know how to add support for those types of machines. But, it's on my list of things to look into. :)
Jigain 2018. szept. 28., 10:12 
Not sure if you're looking to find machines to add support for, but just in case, I've found that from the Vegetable Garden mod, the Food Prep Table is indeed supported, but the Electric Oven is not. Let me know if there's anything you want me to add to make it easier to add support. :)
Malloreon 2018. szept. 28., 9:37 
Thanks :) I already downloaded some nice, energy saving LED lamps for regular use as well as a modular, transparent roof instead of sun lights. I'd love the automatic lamps mostly for the atmosphere (it would bring more life into the game, seeing lights turning on and off).

Oh, I like your balanced version of Sun Lights - that might be a nice alternative to the transparent roofing for a mountain base!
Thom Blair III  [készítő] 2018. szept. 28., 8:57 
@Malloreon I'm sure it could be done, but I'm too busy trying to code other mods right now unfortunately. In the meantime, you could try these two mods since they have lights that only use 10W:
Sun Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1496194388
Wall Lights: https://sp.zhabite.com/sharedfiles/filedetails/?id=1423699208
Good luck!
Malloreon 2018. szept. 28., 8:49 
Is there any way to combine this with lights?
There are two mods I can think of that add switches that controll power in a network following the switch. While that is awesome, it is to cumbersome for lights in a room. It would be awesome if lights in a room would switch on once someone enters the room (see Mod 1 or 2) or if someone enters the light radius (see Mod 1).

Mod 1: PowerSwitch by Haplo_X1 (https://sp.zhabite.com/sharedfiles/filedetails/?id=717632155) - specifically the Pawn Detection in Room and the Pawn Detection in Radius.

Mod 2: Power Logic by Supes (https://sp.zhabite.com/sharedfiles/filedetails/?id=812653710) - specifically the Proximity Sensor.
Thom Blair III  [készítő] 2018. szept. 28., 7:42 
Thanks! I hope everyone enjoys this!
:)
Ploofy 2018. szept. 28., 7:38 
Cool mod, Thom!
Morale -10 2018. szept. 28., 2:12 
Please keep this mod updated <3
xrogaan 2018. szept. 27., 17:26 
About time!

Many thanks! :2018salienpsychic:
Ahmet 2018. szept. 27., 7:29 
this mod should be in vanilla
石榴 2018. szept. 27., 5:59 
that's nice
climbingeastofwinter 2018. szept. 27., 5:15 
Equipment requiring electricity does not consume power while switched off in Vanilla Rimworld.

Equipment requiring electricity does consume power while switched on regardless of whether or not it is currently in use in Vanilla Rimworld.

This mod just seems to make the pawns switch it on when they need to use it for a job and switch it off after -- not sure what to think of it from a balance perspective but it's a great idea for a small mod. Thoughtful and improves ease-of-use.
ButtJunkie 2018. szept. 27., 4:51 
Yes, in vanilla electrical equipment still consumes energy when switched off - the dev has previously commented that this is for balance, i.e. he didn't want energy to be to easy to manage.
scoin86 2018. szept. 26., 19:57 
@mr.brown no they only use power when on but even when not in use they still require power, from what i understand of this mod is that it changes it so when its not being activly used it reduces the power useage to 0
Fart Receiver 2018. szept. 26., 12:58 
wait, machines still use power even when turned off? I didn't even know
bk3000 2018. szept. 26., 12:32 
@Geethebluesky
Why would this be research-able? With this mod the game simply makes more sense. Most real things aren't going to use any noteworthy power except when being used.

Does a light bulb use power when not on? No.
Does your microwave use power when not actively being used? Almost none.
Your electric stove? No.
Anything with an electric motor? No.
Your computer also uses little power when idle, and more power when actually doing things. Electricity is used to perform work. No work means no real consumption.

And this doesn't even unbalance the game. You can manually turn all these things on and off but that's a real pain. Think of it like this. Your people are always turning off machines they aren't using, and turning them back on as needed - which is exactly what you'd expect them to do. I mean do you leave the stove on when you aren't cooking? Obviously not.
Asiltic 2018. szept. 26., 11:51 
<3
Geethebluesky 2018. szept. 26., 11:33 
Any plans of adding an option to make this researchable instead of just "there"?
Thom Blair III  [készítő] 2018. szept. 26., 10:10 
@Kupie Yes, I just added a link to the code in the mod description. Enjoy!
Kartel' 2018. szept. 26., 10:06 
okay i created a meme
Kupie 2018. szept. 26., 9:43 
This is huge. Thanks a ton for the mod of RePower!

Do you have the source anywhere?
Torres 2018. szept. 26., 9:37 
These are the kind of QoL mods that make a difference
CatChris 2018. szept. 26., 5:17 
Now they turn off the bloody stoves themselves, and I don't need to keep turning off the cremator to save some extra power.
ζ͜͡ϙ> 2018. szept. 26., 3:40 
Enthusiastic, vanilla shudown function is no longer needed.
Chrys 2018. szept. 25., 23:21 
This is such a small change but it's so much better than the vanilla behaviour. Thank you!
onceupon2635 2018. szept. 25., 21:34 
Vanilla shutdown function is no longer needed. Word
Jigain 2018. szept. 25., 20:41 
Vanilla shutdown function is no longer needed. Noun
Pharaoh 2018. szept. 25., 18:53 
I didn't realize machines used power to begin with when not in use.