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:LMG
RM_LMGX1_CV
RM_LMGX1_MG
RM_LMGX1_BM
:SAW
RM_SAWX1_CV
RM_SAWX1_MG
RM_SAWX1_BM
:AutoShotgun
RM_ASX1_CV
RM_ASX1_MG
RM_ASX1_BM
:MarksmanRifle
RM_MRX1_CV
RM_MRX1_MG
RM_MRX1_BM
:CarbineRifle
RM_CRX1_CV
RM_CRX1_MG
RM_CRX1_BM
I have a question though, now that I'm done griping: I see the Spread setting to allow a range of damage, but can it be set to allow something along the lines of 4-5 instead of the current 3-5? Maybe if I set Damage=4.5, and Spread=0.5? Not sure if I can use decimals in the stat settings. :/
Anyway, thanks for providing this!
Gripe: The carbine has literally no advantage over the assault rifle in the latest update, it's an inferior assault rifle. At least in the conventional tier. The auto shotgun has at least more rounds, and the LMG has an aim bonus, and the SAW has the ammo bonus, but the rifle has nothing for it.
Bug: Attaching mods is worthless because the weapon disappears if you remove it from a soldier. This isn't just with your mod though, I think it's got something to do with the game code because this happens with other cosmetic items too. IF you could find a workaround that'd be great but don't rack your brain.
For comparison...the Long War SMG pack has the following to allow for easy tuning with the below code...I'm not an expert in modding by any stretch so i dont know if something like this an easy fix/add.
[LW_SMGPack_WotC.X2Item_SMGSchematics]
; ***** Costs for Upgrading Schematics *****
SMG_MAGNETIC_SCHEMATIC_SUPPLYCOST = 125
SMG_MAGNETIC_SCHEMATIC_ALLOYCOST = 10
SMG_MAGNETIC_SCHEMATIC_ELERIUMCOST = 0
SMG_BEAM_SCHEMATIC_SUPPLYCOST = 250
SMG_BEAM_SCHEMATIC_ALLOYCOST = 20
SMG_BEAM_SCHEMATIC_ELERIUMCOST = 10
@MrJoeUniverse It's on the to do list bud.
Will look at adding the multi purpose rifle in the future though another modder seems to be doing a great job porting some of Spart's other kitbashes so it may already be en route.