Starbound

Starbound

Allow Parallax Transition
71 opmerkingen
Prodigy 11 mei 2023 om 6:35 
I'd wager that because it alters the config, it simply applies the config to existing planets just as effectively has newly generated planets. I may have to test this theory to be sure though.

Also, as you mentioned in the description, the line in question is indeed false by default, and the reason can just be a combination of minor inconveniences, as the comments state.
Davoker 15 apr 2023 om 19:39 
Wow, this is some good sh.t, it's nice to see the background change with each biome, the only problem is a little jerk it gives when it transitions, but the game does this in the subbiomes/underground biomes anyway, so we're used to it :steamhappy:
レイン 24 mrt 2023 om 15:05 
also your very cool :steamthumbsup:
レイン 24 mrt 2023 om 15:04 
ok thank you very much
Refolde  [auteur] 24 mrt 2023 om 10:10 
I think how it works is that any planet you visited with this mod will retain the parallax transition, but planets you visit after unsubscribing will not have the transition anymore.

At least, that's how I remember it. It's been a while since I've tested this.
レイン 23 mrt 2023 om 19:57 
If i unsubscribed from this mod will it effect my player save?
Avno(AH-vvv-no 15 okt 2022 om 10:59 
Terraria?
Grand Poo-Bah de Canadiannaise 10 mrt 2022 om 13:13 
No problem, thought I'd ask around.
Thanks!
Refolde  [auteur] 10 mrt 2022 om 12:44 
Unfortunately I do not know enough about how the parallaxes work to know of a solution. Sorry.
Grand Poo-Bah de Canadiannaise 10 mrt 2022 om 3:52 
Hey random question.
I know this isn't about your mod, but it's a parallax thing.
I'm using Vanilla Variety which I'm enjoying. But the trouble for me is that it takes away the trees and rocks in the lush parallax, leaving an empty grassy field.
I'm wondering if you might know of a way to work it so I can have both the diversity that Vanilla Variety adds (like other types of trees, colours of them, colours of the grassy field in the lush parallax) and also have the trees and stones in the lush parallax?
Revalopod 9 mrt 2022 om 1:22 
alright
Refolde  [auteur] 9 mrt 2022 om 0:13 
Yeah, probably not.
Revalopod 8 mrt 2022 om 11:15 
so no point in getting the mod if we have FU?
Refolde  [auteur] 4 dec 2021 om 22:58 
Yeah, it should be fine to uninstall.
Ashtar 3 dec 2021 om 22:41 
i also use FU so can i uninstall this one?

i instaled this because i use this mod
Skylands! (all planets edition)
Refolde  [auteur] 3 dec 2021 om 22:12 
I've been using Frackin' Universe for a while, which does what this mod does already.

I think it should still work, it's a really really simple mod anyways, just replaces one value in one of the game's config files. Though I think it will only take effect on newly generated/visited planets after installing the mod. (I could be wrong about that though)
Ashtar 3 dec 2021 om 8:12 
This still working?
Lienom Zekon 20 nov 2020 om 18:03 
thx any way
Refolde  [auteur] 19 nov 2020 om 12:35 
Nah, it doesn't add biomes. It only lets the background change when you enter a different one.
Lienom Zekon 19 nov 2020 om 4:58 
im talking about enviorments like earth like desrt tundra, forest, and tropical places
Refolde  [auteur] 19 nov 2020 om 0:23 
Starbound already spawns different biomes on one planet, if that's what you mean.
This mod makes it so the background actually changes whenever you enter a different biome on the planet.
Lienom Zekon 18 nov 2020 om 22:28 
right?
Lienom Zekon 18 nov 2020 om 22:28 
so this puts multiple biomes on one planet like in real life
Refolde  [auteur] 25 jan 2020 om 14:02 
Just unsubscribe, I guess. From my experience, I think the parallax transitions are tied to the planets themselves upon visiting them, so they'll probably still transition on those planets even after unsubscribing, but planets you visit afterwards probably won't be doing that.
curvedtrees 25 jan 2020 om 11:22 
ok... now how to turn it back to disable manually?
Refolde  [auteur] 27 jun 2019 om 12:02 
I see I'm not the only one experiencing that, then. I suppose that's possibly a reason this was disabled in the first place?

Although, I don't think you necessarily lose your vehicle forever, since you can restore it at the repairbot at the outpost for 5 repair chips (or so). Still though, this is something that uh, ought not to happen in the first place. I'm sorry about that.
♫ Tadpole ♫ 27 jun 2019 om 8:42 
The most crippling bug behind the parallax transition is that the lag seems to forcibly dismount you from any vehicle you're boarded on. This normally isn't a problem, but it can and will make things fatal when you're using the Landable Gas Giants mod - whenever you enter a minibiome with a different parallax, you will be forcibly dismounted from whatever vehicle you're using (you have to use one to traverse the planet, since it's just a series of flying islands), meaning you'll have lost it forever.
Crimpus Perineum 24 nov 2018 om 17:04 
citybound
EmmyBee 29 okt 2018 om 9:47 
pretty sure this is not in vanilla game
Refolde  [auteur] 27 okt 2018 om 12:53 
It is? When did that happen?
NerdCuddles 27 okt 2018 om 6:39 
this is now in vanilla game
hungrygoose 26 sep 2018 om 10:19 
Using a terraformer probably sets the .config value back to 'false'
Heavylifting 7 sep 2018 om 16:34 
Oh, okay, that makes sense I guess.
Are you lost? 5 sep 2018 om 7:08 
Works a little buggy with terraformers, that might be why its originally disabled...? (dont think so)

Terraforming less than half of the planet: the biome created near the terraformer dosent have its own parrallax changed, rest of the planet's parallax works as usual.

More than half: The parallax will be changed to the terraformed biome's parallax, for the entire planet's surface, no matter the biome
Refolde  [auteur] 4 sep 2018 om 22:38 
Normally, the background only changes depending on your height, like when you go underground and stuff. This mod enables an option that allows the background to change when you enter a different (major) biome. Like for example... when you move from Desert to Garden.
Heavylifting 4 sep 2018 om 22:20 
But... what? What does this do? My understanding seems to be that the background changes depending on your in-game height?
XenoMongoose 3 sep 2018 om 19:30 
@Refolde Okay, so I have found one thing: (for me, at least) the change does indeed only apply to newly visited planets. Otherwise, things have been going very smoothly.
Refolde  [auteur] 3 sep 2018 om 13:22 
That's good to hear, though some weird stuff might still happen. You can post about it if you encounter anything.
XenoMongoose 3 sep 2018 om 11:18 
@Refolde All of a sudden, it's working, even on FU biomes! What sort of sorcery is this? :D
XenoMongoose 3 sep 2018 om 10:57 
@Refolde Thanks. I'll get back to you if I find anything.
Refolde  [auteur] 3 sep 2018 om 1:04 
But if you're wondering about a "seperate setting" for FU, unpacking the Starbound assets won't be enough, since that's only for vanilla stuff. You'll also have to unpack FU's .pak file too, which I was afraid of doing...
until I checked the file sizes and realized it's actually smaller than vanilla's asset.pak. Granted, it's still pretty big on its own, but if I have to see how FU's files look then that just might be what I have to do.
Refolde  [auteur] 3 sep 2018 om 0:45 
XenoMongoose 2 sep 2018 om 21:57 
@Refolde Okay, so, i'm really sorry if this is a dumb question, but how exactly do I unpack my assets? I've never done this before.
XenoMongoose 2 sep 2018 om 19:18 
@Refolde I'll give unpacking the assets a try. I don't think I have done that yet.
Refolde  [auteur] 2 sep 2018 om 15:06 
In addition... the biomes\surface folder might also be worth checking out.
Refolde  [auteur] 2 sep 2018 om 15:06 
Have you unpacked the assets already? If so, it's right in the folder where you unpacked it to, not in any of the subfolders.
XenoMongoose 2 sep 2018 om 14:47 
@Refolde No pressure. Where exactly in the Starbound folder did you find the terrestial_worlds.config file? I was thinking about taking a look at it and seeing if there was some sort of seperate setting for FU.
Refolde  [auteur] 2 sep 2018 om 13:58 
I have that mod installed too, and I haven't faced much problems, at least with the vanilla biomes. (I really need to test out the FU biomes more often).
Right now I'm thinking of a possible solution, but it's going to involve unpacking Frackin Universe, which is pretty large on its own. I'm kind of scared of what the unpacked size would be (and how long it could possibly take).
XenoMongoose 2 sep 2018 om 11:38 
@Refolde Do you suppose that some of the issues I may be having could have to do with another mod that tweaks with the parallax? I was looking through my mods folder and I found that I am subscribed to a mod called "Parallax Fixes."
Refolde  [auteur] 1 sep 2018 om 17:51 
Okay, so upon starting the game in the sub-biome, I also ended up without a background. After going back to the Savannah, the background returned. Upon quitting and starting again, the background remained there. So I believe this may have something to do with the fact that sub-biomes don't have backgrounds of their own.

Not sure about the music though, I don't usually pay a lot of attention to it, though there were certainly times where no music was playing, but I mostly attributed that to another mod I have installed that allowed periods of no music.