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Nahlásit problém s překladem
Also, as you mentioned in the description, the line in question is indeed false by default, and the reason can just be a combination of minor inconveniences, as the comments state.
At least, that's how I remember it. It's been a while since I've tested this.
Thanks!
I know this isn't about your mod, but it's a parallax thing.
I'm using Vanilla Variety which I'm enjoying. But the trouble for me is that it takes away the trees and rocks in the lush parallax, leaving an empty grassy field.
I'm wondering if you might know of a way to work it so I can have both the diversity that Vanilla Variety adds (like other types of trees, colours of them, colours of the grassy field in the lush parallax) and also have the trees and stones in the lush parallax?
i instaled this because i use this mod
Skylands! (all planets edition)
I think it should still work, it's a really really simple mod anyways, just replaces one value in one of the game's config files. Though I think it will only take effect on newly generated/visited planets after installing the mod. (I could be wrong about that though)
This mod makes it so the background actually changes whenever you enter a different biome on the planet.
Although, I don't think you necessarily lose your vehicle forever, since you can restore it at the repairbot at the outpost for 5 repair chips (or so). Still though, this is something that uh, ought not to happen in the first place. I'm sorry about that.
Terraforming less than half of the planet: the biome created near the terraformer dosent have its own parrallax changed, rest of the planet's parallax works as usual.
More than half: The parallax will be changed to the terraformed biome's parallax, for the entire planet's surface, no matter the biome
until I checked the file sizes and realized it's actually smaller than vanilla's asset.pak. Granted, it's still pretty big on its own, but if I have to see how FU's files look then that just might be what I have to do.
Right now I'm thinking of a possible solution, but it's going to involve unpacking Frackin Universe, which is pretty large on its own. I'm kind of scared of what the unpacked size would be (and how long it could possibly take).
Not sure about the music though, I don't usually pay a lot of attention to it, though there were certainly times where no music was playing, but I mostly attributed that to another mod I have installed that allowed periods of no music.