Stellaris

Stellaris

!CGM: Planets Enhanced
412 Comments
Firehawk008 13 Mar @ 8:48pm 
Having a problem with crashing on new game. Is this because of it being outdated or is it working for anyone? Thanks!
nfdfyrfytr2001 29 Dec, 2024 @ 1:52pm 
Nice
Thrice 12 Aug, 2024 @ 1:19pm 
Nice
Maschinenmensch 23 Jun, 2024 @ 1:39pm 
Nice
Sjru 🐲 1 Dec, 2023 @ 12:59pm 
Nice
Maschinenmensch 1 Dec, 2023 @ 12:39am 
Nice
RedKino 8 Sep, 2023 @ 10:12pm 
Truly a blast from the past. Let's hope someday someone will revive this mod.
Dar Kunor 22 Dec, 2022 @ 7:27am 
One day you will return my little prince
SargR 4 Apr, 2022 @ 11:20am 
i hope this mod gets revived someday
Fetfrumos96 15 Dec, 2021 @ 9:53am 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Nick 9 Nov, 2021 @ 5:42am 
nice work
killermilkman99 16 May, 2020 @ 5:38pm 
whens update coming
Årtifexian 7 Oct, 2019 @ 2:57pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://sp.zhabite.com/sharedfiles/filedetails/?id=1526656277
The Destroyer of Worlds 6 Aug, 2019 @ 3:36pm 
O R B E S U C C Y
The Destroyer of Worlds 6 Aug, 2019 @ 3:36pm 
U P D A T E
Legalization 18 Apr, 2019 @ 4:53pm 
@Lex Peregrine thanks you are the best of the west
and @Lokicharms I know what i said
LokiCharms 16 Apr, 2019 @ 8:25am 
Some people are so easy.

Btw you spelled “suck” wrong xP
Lex Peregrine  [author] 16 Apr, 2019 @ 8:09am 
HAHAHAHA
sorry man, its really not possible, you would have to make that offer to ExNihil and he's no longer around.
I do suggest you use Planetary Diversity and my own New Worlds submod for it, which uses some features from CGM.
Legalization 16 Apr, 2019 @ 12:48am 
Rolling back makes all my other mods incompatible :(
I will succ your dick for an update to 2.2
Legalization 15 Apr, 2019 @ 6:36pm 
@Lex Peregrine Thank you very much for your response. I will certainly roll back my version to continue using this outstanding mod.
Lex Peregrine  [author] 15 Apr, 2019 @ 5:04am 
CGM is no longer supported and not even compatible with 2.2 if you keep your game updated.
Legalization 14 Apr, 2019 @ 11:05pm 
getting a popup...the debug tool tip says that it is:
cgm planetary event
cgm terraforming event
I dont remember the numbers but the popup menu comes up every couple seconds and ruins my game. Cgm PE is essential to playing for me
Clove the Pronghorn 25 Mar, 2019 @ 2:51pm 
I wanna see this updated. I really loved it.
LokiCharms 19 Mar, 2019 @ 4:44pm 
For 2.1 yes, for 2.2 no
jweller12 19 Mar, 2019 @ 11:13am 
so does this work together with both planetary and real space?
Lex Peregrine  [author] 19 Feb, 2019 @ 11:18am 
I just sent him a message about it, but he's not on very often.
Ghost Fox 17 Feb, 2019 @ 11:03am 
@BasileusMaximos
That would require ExNihil to have been active recently. Which admittedly I don't know isn't the case, but....
Pamparampampamparam 17 Feb, 2019 @ 9:54am 
You can't ask him to change it?
Lex Peregrine  [author] 16 Feb, 2019 @ 6:21am 
Only ExNihil can change the description im afraid.
Pamparampampamparam 15 Feb, 2019 @ 11:20pm 
You might want to explain the whole situation with this mod being discontinued to work on a bigger mod in the description.
Lex Peregrine  [author] 6 Jan, 2019 @ 10:33am 
New Worlds sub-mod for Planetary Diversity published:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1616934635
get your extra planet fix there! :)
Lex Peregrine  [author] 29 Dec, 2018 @ 6:30am 
@AFK: LOL
@Plerion: you can drop Planets Enhanced yes, but I advise you to keep your eyes on either Planetary Diversity, or the workshop's new mods page, as my sub-mod for Planetary Diversity is coming out soon, ETA around one week I hope, maybe less. I will be adding all my uninhabitables to PD, as well as some of the habitables. Regarding features from PE, some will be used in a future mod which I have no ETA yet, if you want to use anything let me know what.
Plerion 28 Dec, 2018 @ 7:18pm 
@Lex Peregrine - Sorry if I did not get it from your comments, but if this mod is not getting more updates then should we just drop it? And what happens with the features from Planets Enhanced not belonging to either CGM or PD (or your new mod)?
Ghost Fox 28 Dec, 2018 @ 1:50am 
@dastormdragon
Go ahead and start a new game — either you'll have time to finish or Finagle's Law will kick in and the new mod will come out that much sooner.
DSD 28 Dec, 2018 @ 1:24am 
Any ETA for the new mod (not being pushy, just wondering if I should start a new game)
Lex Peregrine  [author] 16 Dec, 2018 @ 10:09am 
thanks whitefox! I've been trying to get some work done but im afraid pre-xmas weekends are just too busy, so this may take some time :(
whitefox_braveheart 13 Dec, 2018 @ 9:26am 
im intriged by this mod and cant wait till your 2.2 mod is out to try it :D
Lex Peregrine  [author] 12 Dec, 2018 @ 11:45am 
@djamesds: im afraid asteroid colonies are not planned for the new mod, mining stations should represent them well enough. However the graphical assets will be used for subterranean colonies on certain world types, including Dwarf Planetoids, that means for instances when playing in Sol, Ceres will be colonizable, maybe even Earth's moon. Other randomly spawned uninhabitable worlds may be colonizable the same way if specific planet modifiers are present, just not standard asteroids (this also prevents the asteroid anomaly spam many people reported).
djamesds 12 Dec, 2018 @ 10:37am 
@Lex Peregrine can you bring ability to colonize asteroids to your new mod? i like it so much in this mod
Gerishnakov 12 Dec, 2018 @ 4:26am 
@lupe.sp.131 Read the comments.
Lupe Fenris 11 Dec, 2018 @ 4:07pm 
update please:steamhappy:
Lex Peregrine  [author] 8 Dec, 2018 @ 7:13am 
Oh! that was not my mod, I was briefly part of the team but only helped with some brain storming ;) but thanks ytyty!
ytyty 8 Dec, 2018 @ 12:39am 
fantastic mod , much appriciation to your effort.! Besides, I also played your ATTILA mod , europa prprpr XD
Lex Peregrine  [author] 7 Dec, 2018 @ 12:43pm 
There will be no updating, there will be a new mod with different features and content from both CGM and PD, but it will take some time to get it ready.
Planetary Diversity is being updated very very soon, I am also planning on porting some of my New Worlds to it (not all and probably just uninhabitables), so I suggest you keep your eyes on PD!
Pamparampampamparam 7 Dec, 2018 @ 8:32am 
I'm guessing its going to take a while to update everything for the new patch.
Ulon 2 Dec, 2018 @ 7:06am 
When I chose to disable New Worlds in the menu on game start, I get the feeling 90% of planets turn into hothouse worlds.
I don't think this is caused by any other mods I am using. RealSpace and Planetary Diversity should be the only planet type affecting mods I have.
Other than that I am using Planetary Variety, which only provides alternative textures for existing planets (and PD ones).

It could also be that I am using the spawn options in a wrong way.
Lex Peregrine  [author] 1 Dec, 2018 @ 5:56am 
No. Although a new version is under development. I will be helping Gatekeeper update Planetary Diversity to 2.2 as quickly as possible, then we will both work on the new version.
CMaia 29 Nov, 2018 @ 11:03pm 
This mod will be updated whem 2.2 came out?
Lex Peregrine  [author] 15 Nov, 2018 @ 12:36pm 
No, sorry guys.
Kserkes 11 Nov, 2018 @ 7:56am 
Hello, is it possible to make that mod compatible with https://sp.zhabite.com/sharedfiles/filedetails/?id=1346877266 ?