XCOM 2
WotC Ballistic Shields
754 Comments
Necirays 21 May @ 3:18am 
This doesn't seem to work with True Primary secondaries
Gguy 15 May @ 10:10pm 
It seems the Alien Hunters Crossbow is a little broken with the shields as it goes full auto and just fires a bunch of projectiles whenever used with it. Would love if it could be excluded. For now I've just made the shields only usable with pistols, smgs, bulpups and swords.
Blixtgordon11 9 May @ 4:41pm 
Fix for spark shield for LWOTC, Look at @Lemistios for the soldier fix.

Add code to XcomLW_Overhaul.ini

+ItemTable=(ItemTemplateName="SparkBallisticShield_MG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=70, AlloyCost=3, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Spark_Shield_UI.Inv_Plated_Shield")
+ItemTable=(ItemTemplateName="SparkBallisticShield_BM", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=100, AlloyCost=5, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Spark_Shield_UI.Inv_Powered_Shield")
☥¤§ÑîGHTMÃRɧ¤☥ 1 May @ 12:04am 
this mod very cool for my tank class
MatthewMeeple 28 Apr @ 1:13am 
Shields are making arms & legs disappear. Is there a fix?
CantankerArt 22 Apr @ 3:06am 
it seems the animation won't play when using shield bash..anyone had this before/got a fix? Using True Primary Secondaries (Beta) if thats perhaps a cause?
UnTypeOrdinaire 23 Mar @ 1:17pm 
seems like there's a bug with Lost Tower mission : the BIT is replaced by a shield for the SPARK, softlocking you from completing the mission.
Fox 21 Mar @ 3:56am 
Cool looking mod but there's a weird bug when using the shield. The soldier loads into a mission and then can't move at all, ever. They don't see the movement UI grid and just can't do anything.
Kjades 20 Feb @ 3:44am 
Cannot equip anything but basic ballistic shield (normal soldier, don't have any Sparks or augmented soldiers).
I have basically finished the tech tree, the option to research or build improved shields has never appeared. Playing with Amalgamation + Covert Infiltration + 5 tier weapon system.
Nero 15 Feb @ 10:58pm 
is there a way to disable the aim debuff on specific shields?
Karadar_UK 28 Jan @ 2:15am 
@closh+ thanks for the fix, worked fine for me, not been using any shield class due to this when not using Long War.
Closh [✚] 27 Jan @ 10:04am 
I found the solution in the Christopherodd's discord server, download this mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2526466048
Hillhome 8 Jan @ 1:29pm 
@Lemistio any idea where to add those changes when NOT using LW...???
Jboy9786 3 Jan @ 3:21am 
there seems to be a bug that causes soldiers that are able to normally use swords in they're secondary slot(default ranger or modded classes), to not be able to use swords as their primary with the shield in secondary, and apparently the sword is labelled as Sharpshooter only, right.

need help plz
Lemistio 26 Dec, 2024 @ 5:47pm 
I'm just copy pasting old comment from 2020 because it solved the tier 2 and 3 not appearing for me - copy this to XcomLW_Overhaul.ini somewhere under item config

+ItemTable=(ItemTemplateName="BallisticShield_MG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=70, AlloyCost=3, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Shield_UI.Inv_Plated_Shield")

+ItemTable=(ItemTemplateName="BallisticShield_BM", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=100, AlloyCost=5, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Shield_UI.Inv_Powered_Shield")
Sofakingcool 15 Dec, 2024 @ 4:18pm 
Bruh fix the MG/BM shields not working
matsgudmunds 12 Dec, 2024 @ 7:28am 
can you add this mid save
AlShegardy92 17 Nov, 2024 @ 11:07am 
bro everyone is complaining of the spark shields MG and BM not working in the mod.... when will u fix this ?
Karadar_UK 5 Oct, 2024 @ 5:43am 
Same only T1 shields show up, they don't appear in research rewards, even console command adding T2 and 3 doesn't work, its almost as though they aren't in the game at all.
poemedia 4 Oct, 2024 @ 2:41pm 
I can build kinetic shields after i researched magnetic, but i can only equip tier 1 shields. The soldier does not see / find the tier 2 shields, ONLY tier 1. I don't understand what i can do to fix this. I am using the mod true primary secondaries, instead of primary secondaries. (using Amalgamation classes).
VitaminBlitz 19 Sep, 2024 @ 2:36am 
Upon Armor upgrade, I Can't seem to get a tier 2 or 3 On Sparks.
Can't see Spark Shield tier 2 and 3.
r0bert 27 Jul, 2024 @ 6:33am 
Changed up my load order because this was coming before True Primary Secondaries. But still doesn't fix the issue. Ran a console command to manually give myself BallisticShield_MG 1, but I still can't pick it for my Phalanx class.
r0bert 27 Jul, 2024 @ 5:50am 
Everything seems to be working great for me, but as I progress down the science tree no new class of shield comes up. Stuck at tier 1. In the description it says "unlocked at medium / heavy armor". Is that supposed to mean plated / powered?
TTV.WKfrost wolf 19 Jul, 2024 @ 3:46am 
The shield points and providing cover to allies does not seem to work with True Primary secondaries, if a patch could be made to allow this, this mod would be absolute top tier.
kumpel51 16 Jul, 2024 @ 11:03am 
can someone make this mod work with true primary secondaries?
tha peng 3 Jul, 2024 @ 2:20am 
if it works in a similar way to hunker down, does the shieldwall make you get 10 (the vanilla 30 -20 from the modded effect) defense and 50 dodge total?
4rrakis 28 Jun, 2024 @ 11:45am 
That should be no problem. Your mod launcher might report some missing dependencies, but you can ignore that. You could probably play this without any primary secondaries mod, but that would limit shields to shotguns and assault rifles.
LightenedDark 28 Jun, 2024 @ 11:42am 
I know you haven't replied for years but I'm just checking in about switching the required mods to the newer Primary Secondaries
Ehlookatthat! (She/Her) 25 May, 2024 @ 3:25pm 
Wait, will there be a MEC that uses an ADVENT only tier 2 shield?
Francis 29 Apr, 2024 @ 11:13am 
Apparently I am the dumbest person on Earth. As I am unable to find any way to test this even with console commands, and cannot find the answer anywhere.
With these shields, is the character holding them still being flanked with full penalties when in the open?
Paddon 20 Apr, 2024 @ 2:08pm 
@none100p strangely I don't even have a XComLW_Overhaul.ini in that location
none100p 4 Apr, 2024 @ 6:54am 
so for those complaining about this not working in lwotc, and mg/bm shields not being available:

open xcom lwotc mod config files, usually at this path for steam users:

path to steam folder\workshop\content\268500\1416242202\Config\XComLW_Overhaul.ini

search for "TemplarBallisticShield_MG", TemplarBallisticShield_BM, those normally next to each other, copy-paste those twice and switch template names for copied lines to
ItemTemplateName="BallisticShield_MG"
ItemTemplateName="BallisticShield_BM"

ItemTemplateName="SparkBallisticShield_MG"
ItemTemplateName="SparkBallisticShield_BM"

Those should add build options to your engineering, shields normally located at weapons tab, hf XD
daegyn1 27 Jan, 2024 @ 5:30pm 
the sparks i mean
daegyn1 27 Jan, 2024 @ 5:29pm 
it is not working on my end maybe you update the mod i olny get the standard one
MADhorseKD 21 Jan, 2024 @ 5:42am 
Is it possible to set this in a utility slot as well? I'm having issues where, as a secondary weapon for a ranger or melee weapon user, the weapon being in a primary or utility slot, will not activate their skills based on melee weapons.
Sest 10 Jan, 2024 @ 11:43am 
@igor140
[WOTC] Iridar's Resizable Armor
One of my mods allows me to be able to make it either super small or disappear completely; I think this is the one.
igor140 12 Dec, 2023 @ 4:17pm 
perhaps the most niche request of the month:

I have always disliked the aesthetic of shields. Is there a mod/ option that either
a) makes shields invisible? (not preferred) or
b) makes the shield an ephemeral "light" emanating from a device held in the hand?
michael199310 4 Dec, 2023 @ 1:08am 
@Victor de Noir I found it best to be used with Shield Rework mod, but keeping some ablative points (I reduced it to 3/6/10, I think)
Yeetus Cleetus 12 Oct, 2023 @ 5:09pm 
@MutedMike lol stumbled upon a familiar username
revisitedgrunt 21 Jul, 2023 @ 3:33pm 
Fun mod. Does anyone know how to stop lower tier shields appearing in the weapon list? I have alloy shields, but can still select the regular ballistic shield. I would like the higher tier shields to replace the lower tier ones. Thanks.
Victor de Noir 15 Jul, 2023 @ 3:31am 
Is this balanced?

What I get:
1. It nearly doubles my health
2. I get this for free
3. I don't need to upgrade the shields
4. Adds additional utility to a class by providing a melee attack and cover / high cover to others

What I pay:
1. minor mobility reduction
2. minor aim reduction (on a class that is normally not aim reliant anyway)
3. minor defense decrease (but I can still use cover)

(I installed this mods as a part of the frost legion enemy pack and gave it a try as a consequence. No one is forcing me to use shields and given the strength of my opposition, it may make sense to use them).
4rrakis 13 Jul, 2023 @ 10:25pm 
Yes it does.
Sifio 13 Jul, 2023 @ 9:09pm 
I have the same question does this work with True Primary Secondaries ?
Ki Shuya 13 Jul, 2023 @ 3:09pm 
Does this work with True Primary Secondaries?
NagChampa 8 Jul, 2023 @ 4:44am 
I found out my issue. I installed mid game and i had not upgraded the sparks armor once. After i upgraded the armor the spark shields appeared. Hope that might help others
NagChampa 8 Jul, 2023 @ 1:49am 
Hey there. Great mod that adds a cool new element to the game. However i am having an issue. I used this mod mainly to put a shield on my sparks so they could be true tanks. However I am not able to equip shields to sparks. It says that you cannot equip a shield while having a cannon equipped, which totally makes sense, but i cannot unequip the cannon to equip the shield. I am using the "Mecatronic Warfare: Total SPARK Overhaul" mod. Could that be causing the issue?
Silver_Bu11et 1 Jul, 2023 @ 3:38pm 
There's a bug that causes me not to be able to build upgraded shields, so I need to use console commands, but I don't know what they are called in the files. Do the spark shields have different config names to regular ballistic shields? If so, is it still just an AddItem command?
Atmus81 30 May, 2023 @ 2:46pm 
great mod but the shields feel overpowered
MutedMike 3 May, 2023 @ 6:14pm 
templar and SPARK shields work, but I have no idea how to get it to work with regular troops in LWOTC
VS-lockon 30 Apr, 2023 @ 12:36pm 
this work with long war?