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Add code to XcomLW_Overhaul.ini
+ItemTable=(ItemTemplateName="SparkBallisticShield_MG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=70, AlloyCost=3, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Spark_Shield_UI.Inv_Plated_Shield")
+ItemTable=(ItemTemplateName="SparkBallisticShield_BM", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=100, AlloyCost=5, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Spark_Shield_UI.Inv_Powered_Shield")
I have basically finished the tech tree, the option to research or build improved shields has never appeared. Playing with Amalgamation + Covert Infiltration + 5 tier weapon system.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2526466048
need help plz
+ItemTable=(ItemTemplateName="BallisticShield_MG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=70, AlloyCost=3, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Shield_UI.Inv_Plated_Shield")
+ItemTable=(ItemTemplateName="BallisticShield_BM", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=100, AlloyCost=5, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=35, RequiredEngineeringScore=40, Tier = 179,PointsToComplete=300, InventoryImage="img:///WoTC_Shield_UI.Inv_Powered_Shield")
Can't see Spark Shield tier 2 and 3.
With these shields, is the character holding them still being flanked with full penalties when in the open?
open xcom lwotc mod config files, usually at this path for steam users:
path to steam folder\workshop\content\268500\1416242202\Config\XComLW_Overhaul.ini
search for "TemplarBallisticShield_MG", TemplarBallisticShield_BM, those normally next to each other, copy-paste those twice and switch template names for copied lines to
ItemTemplateName="BallisticShield_MG"
ItemTemplateName="BallisticShield_BM"
ItemTemplateName="SparkBallisticShield_MG"
ItemTemplateName="SparkBallisticShield_BM"
Those should add build options to your engineering, shields normally located at weapons tab, hf XD
[WOTC] Iridar's Resizable Armor
One of my mods allows me to be able to make it either super small or disappear completely; I think this is the one.
I have always disliked the aesthetic of shields. Is there a mod/ option that either
a) makes shields invisible? (not preferred) or
b) makes the shield an ephemeral "light" emanating from a device held in the hand?
What I get:
1. It nearly doubles my health
2. I get this for free
3. I don't need to upgrade the shields
4. Adds additional utility to a class by providing a melee attack and cover / high cover to others
What I pay:
1. minor mobility reduction
2. minor aim reduction (on a class that is normally not aim reliant anyway)
3. minor defense decrease (but I can still use cover)
(I installed this mods as a part of the frost legion enemy pack and gave it a try as a consequence. No one is forcing me to use shields and given the strength of my opposition, it may make sense to use them).