Stellaris

Stellaris

Dynamic Galaxy - Anomalies Respawner & New Anomalies
218 Comments
FirePrince 1 Apr, 2024 @ 11:19pm 
Yes, you forgot to take a look on the update date.
random2125879 1 Apr, 2024 @ 5:24pm 
i have a bug where it just keeps giving me a blank event whenever i unpause is there something i am doing or?
FirePrince 3 Jun, 2023 @ 10:46am 
@Flashmeister: more or less yes (particular
APs give it free), made only few changes previous patch.
Flashmeister 3 Jun, 2023 @ 10:00am 
@FirePrince wait has this still been integrated into the UAP 3.8 beta version?
FirePrince 11 May, 2022 @ 4:46am 
Added a modded version to Unique Ascension Perks
RintFosk 9 Apr, 2022 @ 2:01am 
A fixed version has been posted if anyone in need https://sp.zhabite.com/sharedfiles/filedetails/?id=2790170906
SirMars 8 Apr, 2022 @ 11:36pm 
Anyone here have any ability to post this as a fix for 3.4?
Flashmeister 19 Feb, 2022 @ 3:31pm 
@Hlalakar A godsend you are. Thank you rocterius and Hlalakar!
Hlalakar 19 Feb, 2022 @ 4:00am 
I had some trouble navigating through the steam folders to find the file he mentioned so I thought I'd go over it here. I can't promise it will be the same for you but hopefully this helps. For me it was C:\program files (x86)\steam\steamapps\workshop\content\281990\1410753850.
When I opened folder 1410753850 there was a .zip file titled anomalies_respawn. I opened that then opened the folder named "events" which is where the file "anomalies_respawn_events.txt" was. I opened that, altered all the "random_planet" entries as Rocterius described, then saved the file. After that the mod worked just the way it used to. No infinite blank window popups, no CTD, just a functional mod.
Hlalakar 19 Feb, 2022 @ 3:15am 
Rocterius was right. I changed all instances of "random_planet" to "random_galaxy_planet" in the file he mentioned, and now it works just fine. Thank you, Rocterius. This is one of my favorite mods.
Flashmeister 17 Feb, 2022 @ 7:39pm 
@rocterius how viable is this fix as a whole for the mod?
rocterius 14 Feb, 2022 @ 10:17am 
It could be fixed by changing "random_planet" to "random_galaxy_planet" in the file:
anomalies_respawn_events.txt in folder events.
Flashmeister 1 Feb, 2022 @ 4:49pm 
the day a 3.2+ version comes out is the day the community rejoices
Hlalakar 28 Jan, 2022 @ 4:14am 
PLEASE come back and update this. It's one of my favorite mods, but now I just get an empty popup window over and over.
Franky 18 Dec, 2021 @ 3:17pm 
Sadly mod makes my game unplayable with a constant spam of empty popup events.
Fetfrumos96 16 Dec, 2021 @ 1:14am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 8 Dec, 2021 @ 11:34am 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 4 Dec, 2021 @ 1:13pm 
Please update this great mod up to new version 3.2
rocterius 3 Dec, 2021 @ 12:59pm 
Is there a mod like this or can someone update this?
Estabane 25 Nov, 2021 @ 4:50pm 
The author appears to have stopped supporting this mod and some others sadly
Ilya_Repin 16 Nov, 2021 @ 10:54pm 
when when
Beemo Velnias 28 Oct, 2021 @ 11:38am 
Please update this mod!
kinngrimm 13 Oct, 2021 @ 10:16am 
repeating empty box issue here as well
shexplorer 21 Sep, 2021 @ 3:23am 
Please update this great mod!
dand 15 Aug, 2021 @ 9:23am 
well this is nothing for 3.0 but i recomend it for 2.8
Metalprofit 11 Aug, 2021 @ 1:27pm 
upd please
Ilya_Repin 4 Aug, 2021 @ 9:30pm 
update
Necrorifter 28 Jul, 2021 @ 3:29pm 
Agree with @Darkness, This mod is causing empty box repeating without stop.
Darkness 6 Jul, 2021 @ 8:03pm 
can't use it just keeping getting a empty box up with this:(
Perahoky 20 Jun, 2021 @ 6:36am 
Hello, this mod sounds great! Does it work with current version of stellaris + dlc's ?
eny30 8 Jun, 2021 @ 9:03pm 
It seems to work with no other mods, but the minute you try and play this with gigastructures, it crashes. Anyone know a work around?
NotxEevee 30 May, 2021 @ 1:08am 
When can we expect an update?
I love this mod and I'd love using for 3.0
Pordy 24 May, 2021 @ 2:55pm 
in 2.8 the mod worked fine, but in 3.0 the error log have a lot errors because of the outdated event code.
I did not tested
RedPrometheus 17 May, 2021 @ 11:52pm 
Is this mod working currently?
Deth 24 Apr, 2021 @ 1:55pm 
waiting
DrBLOOD95  [author] 23 Apr, 2021 @ 1:25am 
Hi there, I am waiting for a stable version of Stellaris 3.0 before starting updating my mods.
Nidhoegger 20 Apr, 2021 @ 12:07pm 
I got the same problem as Bald.
Hopefully, this mod will be updated, I quite like it.
ReđÐeαтħ 18 Apr, 2021 @ 9:05am 
I got the same problem as below.
Love the mod, so hope you'll update!
Bald 16 Apr, 2021 @ 4:16am 
Huge fan of our work here
But currently with the new version bug the game with empty event windows every day
(a few other mods have the same problems)
hope u can solve it
Cheers!
Bullet 13 Apr, 2021 @ 10:33am 
sounds interesting
Hlalakar 10 Mar, 2021 @ 2:59am 
I've been having some trouble where new anomalies spawn and I can investigate them, but when I finish investigating them nothing happens. No new research or minerals, not even a notification that research is finished.
Bepiss 5 Mar, 2021 @ 6:13am 
All I want is a mod that prevents AI empires from spawning on my side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
Syrett 6 Feb, 2021 @ 2:44pm 
oh, thank you.
DrBLOOD95  [author] 6 Feb, 2021 @ 1:55pm 
Hello there, just to let you know that I'm waiting for 2.9 and then I'll be back into modding, have a nice day.
Brant-Flir 29 Dec, 2020 @ 12:53am 
Disregard my last. Had a corrupted descriptor file. Mod works fine
Brant-Flir 20 Dec, 2020 @ 6:14am 
Both this and the Special Project spawner just stopped working for me. Great mods.
Syrett 29 Nov, 2020 @ 5:28pm 
sadly far out of date.
2.3.
2.8 slaughtered the workshop.
before you could use mods several versions out of date, now ya can't.
d4n13lus 20 Oct, 2020 @ 1:05pm 
†MLS† KIRINAS ';,†,;' ;,,; -> YES
Romaninlove 9 Oct, 2020 @ 9:30pm 
Hey, I've got a question. If I wanted to use this in a multiplayer game, how do I set it so that everyone always has a set anomaly rate? If it's in the policies area, then couldn't each empire/player change it as they see fit?
†MLS† KIRINAS ';,†,;' ;,,; 18 Aug, 2020 @ 7:10am 
So... does it work with current version?