Stellaris
Dynamic Galaxy - Anomalies Respawner & New Anomalies
218 comentarios
FirePrince 1 ABR 2024 a las 23:19 
Yes, you forgot to take a look on the update date.
random2125879 1 ABR 2024 a las 17:24 
i have a bug where it just keeps giving me a blank event whenever i unpause is there something i am doing or?
FirePrince 3 JUN 2023 a las 10:46 
@Flashmeister: more or less yes (particular
APs give it free), made only few changes previous patch.
Flashmeister 3 JUN 2023 a las 10:00 
@FirePrince wait has this still been integrated into the UAP 3.8 beta version?
FirePrince 11 MAY 2022 a las 4:46 
Added a modded version to Unique Ascension Perks
RintFosk 9 ABR 2022 a las 2:01 
A fixed version has been posted if anyone in need https://sp.zhabite.com/sharedfiles/filedetails/?id=2790170906
SirMars 8 ABR 2022 a las 23:36 
Anyone here have any ability to post this as a fix for 3.4?
Flashmeister 19 FEB 2022 a las 15:31 
@Hlalakar A godsend you are. Thank you rocterius and Hlalakar!
Hlalakar 19 FEB 2022 a las 4:00 
I had some trouble navigating through the steam folders to find the file he mentioned so I thought I'd go over it here. I can't promise it will be the same for you but hopefully this helps. For me it was C:\program files (x86)\steam\steamapps\workshop\content\281990\1410753850.
When I opened folder 1410753850 there was a .zip file titled anomalies_respawn. I opened that then opened the folder named "events" which is where the file "anomalies_respawn_events.txt" was. I opened that, altered all the "random_planet" entries as Rocterius described, then saved the file. After that the mod worked just the way it used to. No infinite blank window popups, no CTD, just a functional mod.
Hlalakar 19 FEB 2022 a las 3:15 
Rocterius was right. I changed all instances of "random_planet" to "random_galaxy_planet" in the file he mentioned, and now it works just fine. Thank you, Rocterius. This is one of my favorite mods.
Flashmeister 17 FEB 2022 a las 19:39 
@rocterius how viable is this fix as a whole for the mod?
rocterius 14 FEB 2022 a las 10:17 
It could be fixed by changing "random_planet" to "random_galaxy_planet" in the file:
anomalies_respawn_events.txt in folder events.
Flashmeister 1 FEB 2022 a las 16:49 
the day a 3.2+ version comes out is the day the community rejoices
Hlalakar 28 ENE 2022 a las 4:14 
PLEASE come back and update this. It's one of my favorite mods, but now I just get an empty popup window over and over.
Franky 18 DIC 2021 a las 15:17 
Sadly mod makes my game unplayable with a constant spam of empty popup events.
Fetfrumos96 16 DIC 2021 a las 1:14 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 8 DIC 2021 a las 11:34 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 4 DIC 2021 a las 13:13 
Please update this great mod up to new version 3.2
rocterius 3 DIC 2021 a las 12:59 
Is there a mod like this or can someone update this?
Estabane 25 NOV 2021 a las 16:50 
The author appears to have stopped supporting this mod and some others sadly
Ilya_Repin 16 NOV 2021 a las 22:54 
when when
Beemo Velnias 28 OCT 2021 a las 11:38 
Please update this mod!
kinngrimm 13 OCT 2021 a las 10:16 
repeating empty box issue here as well
shexplorer 21 SEP 2021 a las 3:23 
Please update this great mod!
dand 15 AGO 2021 a las 9:23 
well this is nothing for 3.0 but i recomend it for 2.8
Metalprofit 11 AGO 2021 a las 13:27 
upd please
Ilya_Repin 4 AGO 2021 a las 21:30 
update
Necrorifter 28 JUL 2021 a las 15:29 
Agree with @Darkness, This mod is causing empty box repeating without stop.
Darkness 6 JUL 2021 a las 20:03 
can't use it just keeping getting a empty box up with this:(
Perahoky 20 JUN 2021 a las 6:36 
Hello, this mod sounds great! Does it work with current version of stellaris + dlc's ?
eny30 8 JUN 2021 a las 21:03 
It seems to work with no other mods, but the minute you try and play this with gigastructures, it crashes. Anyone know a work around?
NotxEevee 30 MAY 2021 a las 1:08 
When can we expect an update?
I love this mod and I'd love using for 3.0
Pordy 24 MAY 2021 a las 14:55 
in 2.8 the mod worked fine, but in 3.0 the error log have a lot errors because of the outdated event code.
I did not tested
RedPrometheus 17 MAY 2021 a las 23:52 
Is this mod working currently?
Deth 24 ABR 2021 a las 13:55 
waiting
DrBLOOD95  [autor] 23 ABR 2021 a las 1:25 
Hi there, I am waiting for a stable version of Stellaris 3.0 before starting updating my mods.
Nidhoegger 20 ABR 2021 a las 12:07 
I got the same problem as Bald.
Hopefully, this mod will be updated, I quite like it.
ReđÐeαтħ 18 ABR 2021 a las 9:05 
I got the same problem as below.
Love the mod, so hope you'll update!
Bald 16 ABR 2021 a las 4:16 
Huge fan of our work here
But currently with the new version bug the game with empty event windows every day
(a few other mods have the same problems)
hope u can solve it
Cheers!
Bullet 13 ABR 2021 a las 10:33 
sounds interesting
Hlalakar 10 MAR 2021 a las 2:59 
I've been having some trouble where new anomalies spawn and I can investigate them, but when I finish investigating them nothing happens. No new research or minerals, not even a notification that research is finished.
Bepiss 5 MAR 2021 a las 6:13 
All I want is a mod that prevents AI empires from spawning on my side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
Syrett 6 FEB 2021 a las 14:44 
oh, thank you.
DrBLOOD95  [autor] 6 FEB 2021 a las 13:55 
Hello there, just to let you know that I'm waiting for 2.9 and then I'll be back into modding, have a nice day.
Brant-Flir 29 DIC 2020 a las 0:53 
Disregard my last. Had a corrupted descriptor file. Mod works fine
Brant-Flir 20 DIC 2020 a las 6:14 
Both this and the Special Project spawner just stopped working for me. Great mods.
Syrett 29 NOV 2020 a las 17:28 
sadly far out of date.
2.3.
2.8 slaughtered the workshop.
before you could use mods several versions out of date, now ya can't.
d4n13lus 20 OCT 2020 a las 13:05 
†MLS† KIRINAS ';,†,;' ;,,; -> YES
Romaninlove 9 OCT 2020 a las 21:30 
Hey, I've got a question. If I wanted to use this in a multiplayer game, how do I set it so that everyone always has a set anomaly rate? If it's in the policies area, then couldn't each empire/player change it as they see fit?
†MLS† KIRINAS ';,†,;' ;,,; 18 AGO 2020 a las 7:10 
So... does it work with current version?