Stellaris

Stellaris

Diverse Basics
129 Comments
BladeRnr 17 Apr @ 7:27pm 
When I download this mod, there's a lot of rooms that aren't actually included in the downloaded files, contrary to what is listed in the description of the mod. For example, there is no:
• solarpunk_room.dds
• pre_ftl_ancient_room.dds
• pre_ftl_medieval_room.dds
• pre_ftl_victorian_room.dds
• pre_ftl_modern_room.dds
• observation_post_room.dds
• paragon_azaryn_room.dds
• paragon_keides_room.dds
• paragon_skrand_room.dds
Is this the case for everyone else?
Antagonistic_Cruise 22 Feb, 2024 @ 9:27am 
What flag mod is used in the pictures?
Cyber_Genet 30 Jan, 2024 @ 6:27am 
I see new species portraits with decadent hierarchie and fanatical purifiers rooms. What are these mods?
Dr. Quackers M.D. 31 Dec, 2023 @ 4:07am 
So I see the same rooms with the same governments and it's still loosing diversity, each government should have a selection.Or better yet a mod like "AI uses custom ship sets" but for room mods.
SixMonthGaze 28 Oct, 2023 @ 11:48pm 
maybe make these rooms available for the player in diverse rooms
MatrixFC1969 26 Oct, 2023 @ 12:39am 
please update !!!
Svijj 24 Jul, 2023 @ 3:03am 
Awesome, I really needed this mod. Glad to see it back and up to date. Thanks, you're awesome!
dzantor 23 Jul, 2023 @ 2:50pm 
You are epic!
Blackfyre  [author] 23 Jul, 2023 @ 2:05pm 
Diverse Basics has been updated for Stellaris 3.8 - Check out the screenshots above to see how the 10 new rooms have been changed to fit the Diverse Rooms look. Enjoy!
MatrixFC1969 30 Apr, 2023 @ 10:36am 
please update !!!
dzantor 1 Apr, 2023 @ 5:42am 
Hey! Wil this be updated for 3.7?
AstroCat 26 Mar, 2023 @ 5:39am 
Update needed for latest 3.7?
Ulthar 10 Jan, 2023 @ 1:19pm 
would you consider absorbing the nature rooms mod by Maisel as it appears dead? and it worked so well with yours.
Blackfyre  [author] 1 Dec, 2022 @ 11:38am 
Diverse Basics has been updated for Stellaris 3.6
Loveless1987 3 Nov, 2022 @ 7:18am 
For some reason, this mod cause about 6 backgrounds in my list to be replaced with this mod's default room. If this is a known issue, I apologize. If not, is there away to get around that?
Alzara 9 Oct, 2022 @ 3:50pm 
This mod doesn't seem to work. Says its missing a descriptor file!
Blackfyre  [author] 20 Sep, 2022 @ 3:17pm 
Diverse Basics has been updated for Stellaris 3.5, to be compatible with the Fornax update and the Toxoids Species Pack.

The new Toxoids room has gotten a little makeover, now featuring some gorgeous concept art.
DGiffy 28 May, 2022 @ 5:20pm 
Could someone tell me if this should go at the top of load order or at the bottom? This mod has never worked for me even tho I dont know what other mods I have that would affect it. It has only ever given every single empire the default room
FireLi0n 24 May, 2022 @ 1:32pm 
This doesn't modify the checksum, FYI, so it is acheev compatible according to Irony Mod Manager. Thanks for the great mod.
Blackfyre  [author] 16 May, 2022 @ 1:42am 
Diverse Basics has been updated for Stellaris 3.4, to be compatible with the Cepheus update and the Overlord Expansion.

The new rooms added to the game have been given a slight makeover, see the screenshots for the comparison.

These new rooms are:
- Mercenary enclave
- Shroudwalkers
- Salvagers
- Specialist 'Bulwark'
- Specialist 'Scholarium'
- Specialist 'Prospectorium'
Buffalo 3 May, 2022 @ 9:40am 
It is possible to remake on the workshop an old version please? i'm looking for something functional in 1.9
Makk 28 Feb, 2022 @ 4:56am 
I have an idea, when your empire change it's government type, the room should change automatically.
helgee 3 Jan, 2022 @ 10:39am 
It would be great if you add compatibility with personalities from Ethics n Civics: Classic. If you don't have time, can you tell me how this can be done?
Blackfyre  [author] 7 Dec, 2021 @ 12:25pm 
@MatrixFC1969: My local version of the mod (the one that's on my hard drive) works without a hitch. The Workshop version for some reason doesn't work. I have no clue what's going on. Ever since Paradox released their new launcher, I've been having issues with this. Now there's a launcher update that's failing constantly.. I'll check back with the mod in a couple of days when I have more time. For now, I'm just a bit too frustrated with the way things are going..
MatrixFC1969 6 Dec, 2021 @ 3:23pm 
hello, in the first "default room" description screen the image of the planet with the orbiting station in the mod is gone
Blackfyre  [author] 26 Nov, 2021 @ 1:37am 
I've made a post on the Paradox Forums letting them know that it would be highly appreciated if they added a new selection screen for the rooms. The post contains a mockup of the new screen, so you can see what I had in mind:

REQUEST: A Room button [forum.paradoxplaza.com]

The same post can be found on Reddit as well

Please go there, comment and upvote. Let Paradox know this is something we would like to see at some point in the near future.
Blackfyre  [author] 23 Nov, 2021 @ 4:32am 
Besides the basic update to the mod, I've also replaced the standard 'Aquatics' room from the new DLC with a unique underwater room. See the screenshot at the top to sneak a peek!
Blackfyre  [author] 22 Nov, 2021 @ 3:24pm 
Diverse Basics has been updated for Stellaris 3.2 'Herbert'.
Blackfyre  [author] 22 Nov, 2021 @ 3:24pm 
@Hipsu: thanks for checking! Good to know.. :)
Hipsu 6 Nov, 2021 @ 10:45am 
This mod is in fact achievement compatible even though the description is skeptical about it (I just tested and got an achievement).
Roy 22 Oct, 2021 @ 7:36pm 
Oh, I see. Thanks for all the hard work! :)
Blackfyre  [author] 22 Oct, 2021 @ 1:57pm 
@Roy: Before I forget, thanks for the question! I probably wouldn't have noticed the missing rooms if it wasn't for your question.. Thanks!
Blackfyre  [author] 22 Oct, 2021 @ 1:56pm 
@Roy: No there isn't! But I just fixed that. Turns out I missed quite a few rooms in the past few updates.. I've updated Diverse Basics to include new room replacements for Lithoids, new rooms for the Galactic Custodian / Galactic Emperor, a crisis room and one for the 'Yellow' Fallen Empire, which I had aparently missed. See the screenshots towards the end of the row above for what they look like!
Roy 22 Oct, 2021 @ 5:01am 
Is there any replacement for lithoid rooms? Everytime when I encounter a random Lithoid Empire, they seem to come up with vanilla lithoid rooms instead of rooms added by "Diverse Rooms" mod.
Blackfyre  [author] 22 Sep, 2021 @ 1:47pm 
Diverse Basics has been updated for Stellaris 3.1.1 Lem.
Gae Forggo 14 Jul, 2021 @ 4:07pm 
Is this iron man compatible?
Blackfyre  [author] 16 Apr, 2021 @ 4:32am 
Diverse Basics is now Dick-compatible!
Pury 23 Dec, 2020 @ 9:27pm 
Same problem as @Randy.

Don't know, but I think the issue is related with "Diverse Rooms".
PİŞMİŞ ŞEFTALİ 10 Dec, 2020 @ 1:47pm 
you are fucking awesome
Blackfyre  [author] 7 Dec, 2020 @ 12:21pm 
Preview of the Necroids Room has been added to the Screenshots section.
Blackfyre  [author] 7 Dec, 2020 @ 12:05pm 
Diverse Basics has been updated to Stellaris 2.8.*

Replaced the standard Necroids room with a brooding, menacing pyramid. Enjoy!
Blackfyre  [author] 6 Dec, 2020 @ 2:35am 
@Randy: Seeing the orbital station is a Stellaris bug. You'll see the default screen on first contact. If I'm not mistaken, second contact or other diplomatic contact should display the correct room for their government type.

If that is not the case, I'll need to dig into it further. Also, Cato's advice is really useful here: Diverse Preset Empires is highly recommended to be used as well. That'll fix the rooms for the Paradox-made Empires..

@Reeven: Yes, as far as I'm aware, it shouldn't be a problem. I'll update this mod and Diverse Presets ASAP.
Cato 4 Dec, 2020 @ 7:52am 
Author mentions it in the description, but I think it should also be a required item for this mod:

Diverse Preset Empires - replaces premade empire backgroudns with ones here. It's the same author.
Peter34 4 Dec, 2020 @ 6:09am 
That sounds like a problem!
randy 4 Dec, 2020 @ 5:53am 
This actually makes the rooms you see in game *less* diverse, because all the auto-generated empires now use the same "orbit" image (first in the description), instead of a composite of the basic room and their homeworld surface.

This mod would have been perfect, if it incorporated some scripting to enforce randomization of the "basic" rooms, as opposed to flat image replacement.

Don't get me wrong - the replacemen images look much better than vanilla rooms on their own - but I just keep seing the first one 90% of the time. I'm playing with a "no premade empires" mod, to have maximum diversity on each playthrough, that might be part of the cause.
Reeven 16 Nov, 2020 @ 6:03pm 
Are Presets and Basics safe to use in 2.8 even if the launcher throws a warning? A bit new to modding Stellaris.
Blackfyre  [author] 11 Nov, 2020 @ 2:03am 
I'm not sure.. Since it changes several vanilla files (or at least uses the modded version of those vanilla files) it shouldn't be achievement compatible. That was the way I understood it honestly. If it doesn't change the checksum, maybe it's fine? The only way to know for use is to use it, try an achievement run and see if it pops up..
Cato 10 Nov, 2020 @ 6:14pm 
It's not changing the checksum for me... so that means that this mod actually is achievement compatible right?
Journeyman Prime 19 Oct, 2020 @ 7:07pm 
Does this mod allow you to use FE rooms on normal empires?

If not, do you think you could make one that does?
kgptzac 22 Jun, 2020 @ 10:25pm 
Lots of times I have to sort mods alphabetically due to addition, deletion, or just debugging mods that aren't working... is it possible to rename this mod that would cause it to load after Diverse Rooms without having to manually change the order? Thanks.