Starbound

Starbound

Project Redemption
885 Comments
Velocity 14 Jun @ 7:05pm 
ight thanks :steamthumbsup:
Armok  [author] 14 Jun @ 11:39am 
@Velocity nope, they should both work fine together!
Velocity 14 Jun @ 4:29am 
question, would this conflict with this mod?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3432298312
Armok  [author] 6 Jun @ 2:11pm 
@spongbob this mod doesn't touch vegetation no
kerekentesheki 6 Jun @ 11:55am 
ты чувак крут и все такое типо можешь ответить у тебя была в моде такая штука что убирала растительность с поверхностей?
Armok  [author] 6 Jun @ 12:23am 
@myt0 Sorry for taking so long there, but I've released this patch now!
Armok  [author] 5 Jun @ 5:06pm 
@Braxin can't seem to replicate the issue on my end strangely enough, I am using the FU patch though, in case you're not using it or something
Armok  [author] 5 Jun @ 12:23pm 
@Braxin ah, sounds like something I can fix through the FU patch then
Braxin 4 Jun @ 6:06pm 
FU renamed Protectorate Pistol as the spawnid 'aegisaltpistol3' but the Hero's Assembly quest reward shows up as a perfectly generic item along with the protectorate merchant's shop at ark
Armok  [author] 29 May @ 8:27pm 
@myt0 hmm, I guess I could look into a wildfire compatibility patch
myt0 29 May @ 4:26pm 
So I'm having some trouble... I'd like to keep up with the updates of this mod that I really like, but I also want to use WILDFIRE... My only option is to yank project redemption out of steamapps/workshop and remove those firepart patches myself, but I'll have to constantly check this page for updates
Armok  [author] 28 May @ 10:35pm 
@MithranArkanere based :winter2019coolyul:
MithranArkanere 28 May @ 3:44pm 
You got me at "expanding upon the game's lore in a manner in-keeping with its canon".
Solzucht 6 May @ 9:59pm 
thanks for the quick answer :)
Armok  [author] 6 May @ 1:27pm 
@Solzucht for the time being yeah, I do have plans to spin out this mod's replicator addon (which is what the patch is for) into its own separate mod though
Solzucht 6 May @ 6:54am 
Hello!
Is "Frackin' Stations Interface Fixed" (https://sp.zhabite.com/sharedfiles/filedetails/?id=3040718003) still needed, seeing as that one wasnt updated since 2023 but urs was?
Armok  [author] 30 Apr @ 4:42pm 
@Bacon_Boy746 You find them in vanilla's prism minibiome, which you can find on snowy and tundra planets
Bacon_Boy746 30 Apr @ 4:39pm 
How do I get prism shards?
Armok  [author] 23 Apr @ 12:11pm 
@Lothai these errors will be fixed next update
Lothai 23 Apr @ 4:12am 
Hello, maybe you recognize what causes this error?
[21:02:29.588] [Error] Could not apply patch from file /items/generic/other/fungusstim.consumable.patch in source: '"Project Redemption"' at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1397217904\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove

[21:02:29.607] [Error] Could not apply patch from file /items/generic/other/shroomremedy.consumable.patch in source: '"Project Redemption"' at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1397217904\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove


THANKS!
Armok  [author] 18 Apr @ 12:15am 
@Garlic Bread it's supposed to, but for some reason it doesn't seem to appear in asteroid fields like it should. You can still get a lot of it from space/ship encounters and space stations at least
Garlic Bread 18 Apr @ 12:04am 
Does platinum spawn in Asteroid fields? I haven't found any myself and since you need a bunch of it for space stations it would be nice to have a place to mass collect it like with every other basic ore.
Armok  [author] 17 Apr @ 5:18pm 
@randomeman2468 Good to hear one of the main points of my mod is working as intended heh
randomeman2468 16 Apr @ 7:26pm 
i never bother to read the description and befor i even reached the outpost on my first playthru but when i did, man does this mod add a lot of things that i though were vanilla.
Veloxio 28 Mar @ 1:19pm 
@Armok Awesome thanks!! Did that and it's working as expected now ✨
Armok  [author] 27 Mar @ 9:56pm 
@Veloxio ah, I don't really use wildfire myself so I didn't realize there was an incompatibility there, I modified those projectiles to prevent fire rain from burning down structures while ensuring that vanilla's block burning mechanic still exists in a way the player can control instead. Removing the patches I've made to those projectiles should allow wildefire to affect them instead though yeah
Veloxio 27 Mar @ 9:47pm 
Hey there - just wanted to say I love this mod, I've had as a must-install for a long time :)
With that said, I just found an incompatibility that I accepted for a long time - the Wildfire mod makes changes to fire projectiles to allow for more fire spread (specifically flamethrower, molotovs, and ember weather), but I found that some of the behaviours like molotovs weren't working as expected.
I finally decided to dig into it a bit and found that PR makes edits to for fire, molotovflame, and ember as well - I'm just curious what the changes in PR are, and if there'd be an easy way to make them compatible with Wildfire (apart from just removing those changes?)
I'm not really a modder but I thought I'd ask anyway
Armok  [author] 12 Mar @ 8:24am 
@Sim shouldn't be a serious issue, but I'll try to make sure that error won't show up next update
Sim 12 Mar @ 2:31am 
I keep getting this error in the server log "Could not apply patch from file /interface/cockpit/cockpit.config.patch in source: '"Project Redemption" Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'displayDungeons' in pathApply("/displayDungeons/r-USCMbunker/ps_icon")
Armok  [author] 11 Mar @ 5:06pm 
@Kinsect it buffs the mission itself to be tier 8, but other than that, not really
Kinsect 11 Mar @ 4:40pm 
Say does PR change the Final boss Ruin fight?
Erelae 4 Mar @ 6:50pm 
And that is why I love modding communities so much: they truly, deeply love the games they mod, often more than a game's own devs do. Makes me wish I had the head for this sort of work, but I will be forever grateful to those who do.
Armok  [author] 4 Mar @ 6:12pm 
@Erelae no problem haha, just adding cool things to a game I love
Erelae 4 Mar @ 1:44pm 
Your Peacekeeper squads are amazing! Scared the heck outta me when I first encountered one, haha. Though I have barely dipped my toes in my latest playthrough, I am loving this mod! Thanks for your hard work.
alphalycanlord 15 Feb @ 7:44pm 
Finally, some sort of consequences for crimes. Kinda weird how you can do crime in Starbound and get away with it.
Armok  [author] 15 Feb @ 7:35pm 
@alphalycanlord they likely will spawn in yeah if you're killing villagers (guards won't call them in though, as they're already able to defend themselves). It won't cause you to loose any rank if you're a Peacekeeper yourself though, let's just say they can't report you if there are no survivors...
alphalycanlord 15 Feb @ 6:48pm 
Seeing the peacekeeper thing, will they attack me if I'm trying to take over the settlement or whatever?
Armok  [author] 14 Feb @ 7:04pm 
@jjhammack90 it's pretty simple actually, just type /admin into the chat and you'll enable admin mode, you disable it by typing it into chat again

also oof, bummer to hear about that, you should be able to unlock the Ruin through commands though
jjhammack90 14 Feb @ 6:53pm 
haven't tried that yet i'll have to look up how to enter that mode. And sadly me and my twin found out the hard way if you watch the cutscene where the final artifact is put in the door on one server you can't enter the Ruin's gate on yours as you already 'saw' the cutscene. I know not related much but it sucks
Armok  [author] 14 Feb @ 6:49pm 
@jjhammack90 huh, strange, does it show up for you in admin mode at least?
jjhammack90 14 Feb @ 6:18pm 
not sure it's a bug but i fixed the protector sword and the gun saw the armor in the replicator but now it isn't showing up at all. So i'm not sure what to do.
Armok  [author] 8 Feb @ 8:00pm 
@Canary Gary Thank you, hearing that means a lot to me!
Canary Gary 8 Feb @ 7:21pm 
I have to say your mods are amazing. from simple ones like less dead moons to Project Redemption your are without a doubt my favorite Modder thank you for your contribution.
Armok  [author] 5 Feb @ 2:05pm 
@Wespy should be easy to ignore honestly, as odds are you're already using another mod (such as the patch project) which also removes the handPosition of the item
Wespy 5 Feb @ 6:37am 
Hi, I found an error in this mod:

[Error] Could not apply patch from file /items/generic/other/shroomremedy.consumable.patch in source: '"Project Redemption"' at '..\mods\ProjectRedemption.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove

I don't know if this is serious or if it can be ignored.
Armok  [author] 27 Jan @ 10:44pm 
@Nofe next update should hopefully resolve this issue
Nofe 27 Jan @ 10:37pm 
@Armok Found compatibility problem with mods like "fossil tools +2" and cause them not working. (Also installed Redemption+FU compatibility mod) When I was using gold fossil brash, it doesn't +2 tools usage. After I uninstall Project Redemption the +2 usage come back.
Armok  [author] 24 Jan @ 9:29pm 
@Leonard shouldn't be a serious issue, but this log error should hopefully not be a problem next update
Leonard 24 Jan @ 2:30am 
Hello, I found an error in my log that seems to be related to PR: "[Error] Could not apply patch from file /items/active/unsorted/translocator/translocator.activeitem.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1397217904\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "tooltipKind" to remove" what does this error mean? Can it be ignored?
Armok  [author] 5 Jan @ 11:06pm 
@RDF_5th_Seeker thanks you!