Starbound

Starbound

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Project Redemption
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Project Redemption

In 2 collections by Armok
Project Redemption and Friends
51 items
Project Redemption Addons/Integrations
35 items
Description
Yes, this is FU compatible :P

//The following is an emergency broadcast from the Terrene Protectorate
"With the fall of Earth comes our own fall. Humanity is either under some new power or near extinct. To any and all remaining Protectors in this dark galaxy, our hearts and minds are with you, for you are our last chance, our last hope, for redemption"

This mod is basically a miscellaneous content mod with a strong focus on expanding upon the game's lore in a manner in-keeping with its canon, as well as introducing things I feel are """missing""" (in a particularly subjective sense) from the base game. Given the fairly even spread of the mod's content, it's meant to have a fairly light footprint on the game, although expect it to get larger in stature as time goes on.

Some of the more notable bits of content in the mod so far:
  • The Protector's Handgun and its damaged starting variant, as well as the Protector's Armor set.
  • USCM Remnant encounters, or more specifically a couple new microdungeons, a new dungeon, and an NPC ship encounter.
  • A mech recharging tool!
  • The reintroduction of Impervium, now an ore obtained from meteor microdungeons on magma planets.
  • On duty Peacekeepers who'll come in to aid friendly NPCs.
  • Many new lore codices found across vanilla villages, dungeons and ship/space encounters.
  • And much more!





Chucklefish Forums Link[community.playstarbound.com]

Future plans:
- Earth refugee ships
- Mission and Boss tweaks
- Virorbs
And much much more.


Known Incompatibilities:
- Any mods that overwrite the fossilgame.lua or destroyruin.lua files, nothing horrible will happen if another mod overwrites these files, it's just that the Grandmaster fossil brush will become useless and that you won't get any new radiomessages for the ruin.
- Supper's Combat Overhaul: Breaks the lost and found npc somehow.

Credits List
Popular Discussions View All (6)
100
4 Apr @ 8:01am
PINNED: Bugs & Glitches
Armok
885 Comments
Velocity 14 Jun @ 7:05pm 
ight thanks :steamthumbsup:
Armok  [author] 14 Jun @ 11:39am 
@Velocity nope, they should both work fine together!
Velocity 14 Jun @ 4:29am 
question, would this conflict with this mod?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3432298312
Armok  [author] 6 Jun @ 2:11pm 
@spongbob this mod doesn't touch vegetation no
kerekentesheki 6 Jun @ 11:55am 
ты чувак крут и все такое типо можешь ответить у тебя была в моде такая штука что убирала растительность с поверхностей?
Armok  [author] 6 Jun @ 12:23am 
@myt0 Sorry for taking so long there, but I've released this patch now!
Armok  [author] 5 Jun @ 5:06pm 
@Braxin can't seem to replicate the issue on my end strangely enough, I am using the FU patch though, in case you're not using it or something
Armok  [author] 5 Jun @ 12:23pm 
@Braxin ah, sounds like something I can fix through the FU patch then
Braxin 4 Jun @ 6:06pm 
FU renamed Protectorate Pistol as the spawnid 'aegisaltpistol3' but the Hero's Assembly quest reward shows up as a perfectly generic item along with the protectorate merchant's shop at ark
Armok  [author] 29 May @ 8:27pm 
@myt0 hmm, I guess I could look into a wildfire compatibility patch