Cities: Skylines

Cities: Skylines

Tree Movement Control
70 Comments
Spike787 12 May, 2023 @ 4:31pm 
It's incompatible now
phillipsaayman 13 Apr, 2023 @ 1:42pm 
There is a new Tree Control mod
yao_zhou 25 Mar, 2023 @ 4:29am 
Use Tree Anarchy temporary fix for the patch 1.16.1-f2
MD Channel 22 Mar, 2023 @ 5:15am 
As usual, after the update, this won't work anymore
i-q 21 Dec, 2022 @ 6:18pm 
Good、
最新バージョンのシティーズでもちゃんと使えます!
yao_zhou 14 Dec, 2022 @ 8:01pm 
You can use Tree Anarchy instead
StayHungryStayFoolish 17 Oct, 2021 @ 8:07am 
:-(
Geralt Anderson 17 Oct, 2021 @ 8:03am 
Incompatible with Tree Anarchy 1.0.4
StayHungryStayFoolish 10 Oct, 2021 @ 2:42am 
Did anyone find, which mod has conflict with Tree Movement Control mod? I would love to save some FPS.
Green Allien 16 Jul, 2021 @ 10:52am 
Este Mod ya no funciona para mi :steamsad:
jamiechi 30 May, 2021 @ 1:37am 
Works great for me.
davidvanholten 16 May, 2021 @ 3:19am 
This mod has stopped working for me
Ricke3661 17 Apr, 2021 @ 12:42pm 
Lapinibernatus, no just cut the grass lol
lapinibernatus 15 Feb, 2021 @ 4:33pm 
Is there any mod to control grass movement?
tomaso_facchetti 6 Jul, 2020 @ 5:25am 
@NOiZE
thanks. i followed your link to "Random Tree Rotation" and uninstalled it.
now the "Tree Movement Control" works again. thank you for the correkt link.
Formmarq 23 Jun, 2020 @ 8:20am 
@dnking21 there seems to be an incompatibility with any mod that modifies the rotation or behaviour of trees in game, try and uninstall these mods, also try the mod compatibility checker mod and take a look at the Autorepair.log file in your Cities_Data folder, that might shed some light on the issue.
dnking21 28 May, 2020 @ 10:32pm 
My situation is the same as most people, this MOD is no longer working for me, but because I have installed too many MOD, I don't know if there is any conflict!
Muspell 1 Apr, 2020 @ 12:21am 
it is working...
NOiZE 24 Mar, 2020 @ 1:38am 
please update the link to the random Tree rotation mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=556784825
I think this one is incompatible.
mr.v 7 Mar, 2020 @ 5:56am 
This mod is still working for me. If it does not, please describe how to reproduce bug. Or it may conflict with other mod.
tomaso_facchetti 2 Mar, 2020 @ 5:32am 
Same problem here. The mod doesen't work anymore.
Dest 29 Dec, 2019 @ 11:45am 
Worked first time I started a game. Now it doesn't. I tried bringing the slier to the maximum and then to the minimum. No difference. Too bad, because it's a great feature. I installed some DLCs in the meantime so maybe unsubscribing and resubscribing will help?
TurtleShroom 1 Nov, 2019 @ 10:00pm 
If I stop trees from moving, would it save CPU/RAM resources?
Royal Raven 26 Jul, 2019 @ 10:37am 
For players who want to know, it does still work for me. I have 500 assets and mods.
Detail 25 May, 2019 @ 3:51am 
It has stopped working
XLoopsterX 16 May, 2019 @ 9:51am 
Thing i fixed it. Deactivated Pearls from the East DLC....now it works again.
XLoopsterX 16 May, 2019 @ 7:52am 
Hey Guys. Unfortunatly the mod stopped working for no reason. It worked fine but after starting a new game recently it won´t.
Royal Raven 6 Nov, 2018 @ 5:37pm 
Nice, I love how there is tree rotation with it. I didn't notice FPS difference, but I did notice less stuttering on my end.
CertainDeath 1 Nov, 2018 @ 11:11am 
crucial mod for less comic like cities. thank you for the mod!
CertainDeath 1 Nov, 2018 @ 11:09am 
late answer, but yes. random tree rotation kicks in while initialising a game. it will newly randomise all tree rotation at every game start, it will not save the roation.
as far as i know.
so you can switch out the mods
baronjutter 25 Jun, 2018 @ 2:34pm 
I'm currently using random tree rotation mod. If I subscribe to this and unsubscribe from tree rotation will my save be all good?
Overlord 30 May, 2018 @ 10:15am 
@Fronto you can check your wind in your map. Darker the area stronger the wind. Also building places around influences that so even on a hill tree which is placed between 2 buildings should not sway much. Wind simulation is relatively accurate in this game :D
Fronto 27 May, 2018 @ 3:57am 
@TBP

I think that maybe because they were all swaying about too much all the time, I just assumed it was a dumb animation.

100s of hours in the game and I never noticed the altitude factor until I tweaked trees at ground level with your mod and then noticed the ones on a hill were moving more!
Katalepsis  [author] 27 May, 2018 @ 12:47am 
they sway based on wind, on top of hills wind is stronger so they sway more.
Fronto 26 May, 2018 @ 10:48pm 
@TPB

Very nice. I wouldn't have thought I would like this as much as I do.

Question: Now I find myself looking at the swaying trees, I would swear that altitude is a factor. The ones on top of a hill seem to sway more than the ones much lower! Is this a thing, or have I had too much coffee?
Katalepsis  [author] 24 May, 2018 @ 8:02am 
There you go, should work now :)
Katalepsis  [author] 24 May, 2018 @ 7:59am 
I know, I am about to upload fixed version.
mr.v 24 May, 2018 @ 7:58am 
https://pastebin.com/rLy28QZw

Error in parklife DLC.
Katalepsis  [author] 24 May, 2018 @ 3:30am 
yes, just move the movement slider all the way to the right and deselect the stop distant trees checkbox.
Overlord 24 May, 2018 @ 3:15am 
Can I use this for random tree rotation function only without need to adjuting the tree movement?
Samson71 23 May, 2018 @ 11:52am 
Very Nice, thanks
Katalepsis  [author] 22 May, 2018 @ 9:40am 
Hey it's saki7 who figured out. Thanks though!
MrMaison 22 May, 2018 @ 9:02am 
TPB, You ROCK!!!
Ser_Optimus 22 May, 2018 @ 1:21am 
I'll try it out after work... If this works prepare for a virtual high five...
BillyShabindigo 21 May, 2018 @ 10:24pm 
It really seems like this helps with the FPS
AmiPolizeiFunk 21 May, 2018 @ 8:56am 
Another mod I didn't know I needed until I know I need it :medkit:
exothermic 20 May, 2018 @ 6:19pm 
yep, looks like I can finally stop ALL tree movement! Thanks!
stefanoeviola 20 May, 2018 @ 2:44am 
remove tree Rotation mod ...and then finally all trees are stopped!!!
Katalepsis  [author] 20 May, 2018 @ 2:09am 
"Mid range trees not being affected" bug should be fixed. I also made distant trees be affected by slider setting when Stop Distant Trees checkbox is un-checked.
Katalepsis  [author] 20 May, 2018 @ 1:45am 
@exothermic: You'r right, I doesnt stop the mid-range trees. I will look into it and fix it asap. Thanks for letting me know!