Garry's Mod

Garry's Mod

ttt_poolparty
55 opmerkingen
madam lilith 12 jul 2023 om 14:55 
das auto
Ziri 15 apr 2023 om 0:01 
I love the slide!
76561198285119834 26 mei 2021 om 6:39 
thanks for adding the german flage germany bles you
Oskardoggy 2 mei 2021 om 6:36 
Is there a sandbox version?
Silmos  [auteur] 16 apr 2021 om 3:51 
no, its just my remake of ttt_waterworld
bonniebull87 14 apr 2021 om 19:37 
Is this based on anywhere I can go to?
hyperix 24 feb 2021 om 11:18 
sex
Torbjörn sgn.gg 11 dec 2019 om 22:33 
nvm, I figured it out. :)
Torbjörn sgn.gg 8 dec 2019 om 16:46 
How do you get into the secret knife room?
Niekbeats 1 dec 2019 om 3:36 
Gute CPR Regeln
Fritze ⌬ 29 aug 2019 om 9:51 
overall nice map :spaceduck:
dizio1 8 jun 2019 om 8:18 
Needs a bit of optimization
Unknown 16 mrt 2019 om 13:46 
Alright, thank you for responding, I just wanted to check, :p
Silmos  [auteur] 16 mrt 2019 om 13:24 
Hello,
this map does not have AI nodes. I dont even think It has a correct nav mesh. This map was not designed for bots.
Unknown 16 mrt 2019 om 11:39 
Does this have AI nodes?
Ruthenium 17 feb 2019 om 12:26 
This map is so urban I love it
All Will Succumb to my Design 12 jan 2019 om 13:12 
My friends and I love this map, it's like our 2fort or dust_2! Anyway could you release the older version? It would be kind of cool seeing the older version of the map
BLimP 21 jul 2018 om 13:10 
Between 90 and 120 seconds you can "destroy" the traitor tester but it still activates
Fryman 17 jun 2018 om 23:00 
Man I love this map. Nicely done. We just seem to have a few missing textures like the benches you sit on and a few windows.
Silmos  [auteur] 29 mei 2018 om 10:16 
With the release of the new gmod update I just hve released the last update for this map. This update is final. There will be no more features and patches for this map.

Thanks for your support.
Silmos  [auteur] 26 mei 2018 om 7:46 
Hello Incendia,

I also tried to spawn a dupe in the pool and my fps also dropped. I tried to spawn the walker in different maps with water. Spawning a dupe in water on other maps like gm_construct or ttt_waterworld also dropped my fps significantly. So this is rather a problem with the engine.

I guess the game has to calculate all the water physics from the single parts of the dupes.

There will be a optimization update next week. Hopefully this will improve the FPS.

Thanks for your feedback.
fountainboi1035 26 mei 2018 om 6:46 
i have this problem whenever i put a dupe like the walker in the pool, the map takes a dive in fps, it goes to 20-10 fps, i dunno what's causing this
Silmos  [auteur] 25 mei 2018 om 0:37 
Hello gbs,

sorry to hear I heave caused you inconvenience.

That update was based on feedback from the community. For example there were wishes for bigger pools, a more uniform look, more dated props etc. I tried to implement these things, but It is impossible to please anyone. There were also some other minor changes and bug fixes (enabled HDR again).

I am quite happy with the changes. The map looks now like it was made in 2016 and not in 2012. My goal is not to inconvenience players, but to make the map better. That is why I have spent extra hours from my free time in this map.

For me at least I still have stable FPS over 100. Next week on the 29th May there will be a new Garrys Mod Update. I'll release the last update (optimization) at the same time. A server restart will be necessary anyway.

In my opinion it is easier to update the map while it is still new. This map is not in many collections and will cause less inconvenience for everybody then later.

Thanks for playing
sac de patates 24 mei 2018 om 17:49 
Hey,

I have just made it so everyone has to wait until next server restart to play the map. Featuring lower fps rate due to unecessary updates.

You're welcome.
Silmos  [auteur] 24 mei 2018 om 13:04 
Hey,

I have just released a major update for the map. Featuring more spawns, better graphics, more traps and a better skybox.

Thanks for playing.
Yuri Connors 20 mei 2018 om 19:59 
I got it to work by reinstalling it wierd
Surkk 20 mei 2018 om 10:38 
I checked, the error textures are gone and everything is running smoothly.
Keep up the good work.
Silmos  [auteur] 20 mei 2018 om 7:21 
Hi,

Iam currently reworking the map a little bit. Thanks for your feedback.

Stay tuned for the next update :).
pokemonbossplayer 20 mei 2018 om 4:02 
Yeah i like the map but the inside pool is kinda small and some ragdolls get stuck on the slide
Silmos  [auteur] 19 mei 2018 om 14:04 
Thanks for you feedback.

With the next update I'll try to make it a little bit more uniform

Thanks for testing
Karambwanji 19 mei 2018 om 12:02 
I really like the layout of this map, but I think you should overhaul the aesthetics of it. The style is too conflicting.
Silmos  [auteur] 19 mei 2018 om 5:58 
Ok good to hear :)
pokemonbossplayer 19 mei 2018 om 5:54 
nvm it works now
Silmos  [auteur] 19 mei 2018 om 5:20 
This map uses CS:GO materials but you don't need the game. The content is already packed into the bsp.
Ruthenium 19 mei 2018 om 5:17 
He probably doesn't have Cs:Go
Silmos  [auteur] 19 mei 2018 om 3:54 
Hey,

is it invisible or could you upload a screenshot. Unfortunately I can't reproduce that bug.

Thanks
pokemonbossplayer 19 mei 2018 om 3:53 
no like the floor is no where to be seen
Silmos  [auteur] 19 mei 2018 om 3:53 
I tried it with Ruben again and after a restart it worked.

Try updating the map and restart gmod and relaunch. Maybe that will fix the problems.

mat_fullbright 0 could also maybe help

Greetings
Ruthenium 19 mei 2018 om 3:27 
I reinstalled it, and still no sign of it working :(
Silmos  [auteur] 19 mei 2018 om 3:26 
Hmmm it works for me,

I compiled the map again but without HDR.
I have updated it now.

You mean with "not working" the lighting right?

THanks
pokemonbossplayer 19 mei 2018 om 2:29 
the map doesn't work for me
Ruthenium 19 mei 2018 om 2:03 
Wait do i have to update the map or something reinstall it? Because it looks exactly the same. I'll reinstall
Ruthenium 19 mei 2018 om 2:00 
I'll test it out :)
Silmos  [auteur] 18 mei 2018 om 21:08 
Ok I updated that map again and finally could fix the issue with HDR. The defaultcubemap.hdr didn't work for the map. I replaced it now and the map is playable with mat_hdr_level 2.

Could you guys please test now if everything is working :)?

Thank you
Silmos  [auteur] 18 mei 2018 om 20:37 
Hello,

what is not working?
Yuri Connors 18 mei 2018 om 20:04 
ttt maps don't work for me
Silmos  [auteur] 18 mei 2018 om 18:37 
Hmmm I tried fixing that weird lighting bug, but it didn't work for me. So I removed all cubemaps until I figured that out.

Is it still buggy?
You can turn off reflections with mat_specular 0

Thanks
Ruthenium 18 mei 2018 om 13:35 
I know what it is. It's the cubemap :D please just remove it. Until you fully know it's good looking.
Silmos  [auteur] 18 mei 2018 om 13:15 
Thanks for the report,

I'll look into it. I think I know what you mean.

Thanks for testing the map!