Space Engineers
Rotary Airlock
Коментарів: 561
nukeguard  [автор] 22 берез. о 17:41 
uses same power as doors, they are however advanced doors, and keen doesn't use that door type in any of their doors, it's only a modders door type because it has extra functions like rotation settings. can use as many as you want
xoham 22 берез. о 12:50 
Does the door take a lot of power? Ordinary sliding doors work when the grid power system is loaded but the rotating ones become disabled. Is there an issue with having multiple doors on the same grid? Love it otherwise.
Aszinine 8 берез. о 16:23 
@Morndenkainen What is this "Lag Profiler" thing you are using to find what is causing your server to chug? Just the F1 menu stuff? Or is there something more in depth with more info?
MagicMarker 1 січ. о 2:46 
Love, LOVE, *L*O*V*E* this door!
If a better door is even imaginable, it has yet to be invented! Thanks for sharing.
nukeguard  [автор] 13 листоп. 2024 о 13:30 
If you could provide screenshots of this evidence, I can make a ticket with keen about it
nukeguard  [автор] 13 листоп. 2024 о 13:29 
Keen doesn't actually use this door type in any of their blocks and probably aren't concerned with it much, it's a modders door type only so far. I'm not doing anything special on the door, the door block itself is labeled as airtight, so it should never leak, so I don't know why it's lagging like that.
Morndenkainen 13 листоп. 2024 о 13:26 
I really like this mod, It's awesome for server play because it keeps noobs from blowing out your ship's O2 constantly and cuts down on having to BUILD airlocks. Problem is, every time I do a lag profile on a server, these blocks show up as a disproportionately large percentage of the lag that the grid generates... Why do these create so much more lag than a regular door? It's not like it's doing anything special. Is there some constant call to detect which side of the block is currently airtight?

The lag profiler reports say these things create more lag than assemblers and refineries...
TK_Over50 1 жовт. 2024 о 15:19 
I boosted the speed, by 50 on both and I am loving it!!! Thanks for making a solid mod!!!
TK_Over50 30 верес. 2024 о 11:19 
Thanks!! I didn't think about that!!
nukeguard  [автор] 29 верес. 2024 о 7:05 
put the inset light above it and then extend light into airlock space
TK_Over50 29 верес. 2024 о 6:44 
Thanks. I could use a touch more light in there. Or, an adjustable light.
nukeguard  [автор] 29 верес. 2024 о 5:36 
no, that's a texture and keens effects
TK_Over50 28 верес. 2024 о 6:48 
Is there a was to turn up the light luminescence?
TK_Over50 28 верес. 2024 о 6:47 
Turn it up???
nukeguard  [автор] 25 верес. 2024 о 15:43 
4 speed settings for the 4 separate doors, 2 for large and 2 for small. Idk how fast you can go, not tried.
TK_Over50 25 верес. 2024 о 9:46 
I absolutely love this Mod. I would like to know, if I edit the SBC to speed the opening operation, will I mess up the settings? Is there a eperate configuration file? Will the mod see the edit as an error?

The default speed is 100 and 130, what is the max (without breaking anything, including myself)? There are 4 speed sections. 2 for each door, (section 1 & corner). Is there a ratio or formula that I should follow?

I have this on every build, I really don't want it disappearing or blowing a hole in my ship. Trial and Error has Clang in it somewhere!!! Thanks in advance.
nukeguard  [автор] 24 верес. 2024 о 17:39 
I appreciate the applause :-) Glad you like it!
SpaceKitteth 24 верес. 2024 о 10:27 
I really like this door.
GloBeast 9 верес. 2024 о 18:34 
Fan-flipping-tastic! It's a must. Well done!
nukeguard  [автор] 3 верес. 2024 о 17:48 
OH, I forgot to change the logo on the other one!
jetblade545 2 верес. 2024 о 21:26 
just wanted to let you know you used to different logos on the outside for the straight vs the angled door, personally i like the one on the straight door more.
nukeguard  [автор] 23 черв. 2024 о 10:34 
yep, this is a time, space, and air saver mod. :-)
Solarwind 15 черв. 2024 о 23:37 
vanilla airlocks have two settings you got the double door waste tons of air cos you go in and out a lot are you set up an airlock properly in vanilla with timer blocks or scripts and it's so f****** slow and speed up if want to work
Teknodweeb 7 трав. 2024 о 12:50 
Love it, use it every time I play!
Max Thruster 24 квіт. 2024 о 23:27 
A "Can't do without this" Mod. Thank you. :steamthumbsup:
nukeguard  [автор] 14 квіт. 2024 о 18:39 
Thank you!
CosmicBob 13 квіт. 2024 о 20:24 
An absolute must have addition to the base game. Incredibly useful for any pressurized builds. It literately makes it impossible to accidentally depressurize when entering or exiting. Crazy something like this isn't in the game already.
Great work!:steamthumbsup:
Lampglow 12 берез. 2024 о 3:25 
Excellent! No fiddling around with vents etc.
nukeguard  [автор] 2 лют. 2024 о 15:09 
also, did you unlock it through progression if you have that on?
Abisius Xarvenius Carbensius 2 лют. 2024 о 14:47 
@goof goobernicus
did you add the mod to your worlds modlist inside the world options after subscribing to it?
Real Spamton G. Spamton 2 лют. 2024 о 14:32 
I dont find anything new in my game called airlock or rotary
PaganPilot 3 груд. 2023 о 23:53 
Agree with the others. Been using this for years and it is just critical to most games.
Cablife 28 листоп. 2023 о 8:26 
This is the BEST QOL mod for space engineers. I don't understand how this isn't in the base game.
Mr. Pestbird 2 листоп. 2023 о 5:38 
how can this not be in the base game. this is so awesome! thanks alot for making it.
Hazy Skies 7 жовт. 2023 о 11:36 
Random idea I thought of while looking at the ingenious design and reading the addition of the 'L' shape versions. Would be pretty neat and useful to also have a close-able one sided version, which can be used for:
- A very compact and restrictive holding cell for detaining prisoners or other individuals.
- Allowing use as a purely decorative teleporter pad/chamber, Borg alcove, etc.
- Extremely minimal escape pod (hold on to those rails tight!).
- Guessing games ("What in pod #3?") or hiding places.
- Some kinda janitor's closet? I dunno.
Dr.Nuke 17 черв. 2023 о 8:20 
Just found this. It is awesome! Frankly, this seems an obvious miss by Keen. Really should be part of the vanilla game. Thanks for making our lives a little better! Great work.
nukeguard  [автор] 17 квіт. 2023 о 12:55 
which one causes the problem
EncryptedNeko 17 квіт. 2023 о 12:28 
it is conflicting with mods used in the eternity build sense the last update i know it cause i removed 1 by 1 of each mod until i found the one causing the problem
nukeguard  [автор] 15 квіт. 2023 о 17:12 
This mod is not broken, works as it should
Abisius Xarvenius Carbensius 13 квіт. 2023 о 3:38 
@DiZ_1989
yeah there where some probs with the bot not aiming at the correct subpart, which also did not let them complelty finish building them.
besides sometimes bots wanting to pass from both sides or movign i na way that they get stuck on the edge of the door they are able to pass them now.
DiZ_1989 12 квіт. 2023 о 21:37 
@Abisius Last time I used AIEnabled, the bots couldn't navigate the door. It just sat there and kept opening and closing it. I assume because the door probably registers as closed either way to remain airtight, and the bot can't tell the difference.
DiZ_1989 12 квіт. 2023 о 21:35 
@EncryptedNeko It works fine for me.
EncryptedNeko 12 квіт. 2023 о 14:55 
this mod is broken
Jack Schitt 28 січ. 2023 о 19:23 
Love this! I won't play a game without it. IMO the devs should implement this in to the vanilla game. They've done that before with great mods like this.
Abisius Xarvenius Carbensius 12 січ. 2023 о 1:29 
@nukeguard
i did notice that depending on the stage of the door its relativ specific where you need to aim to build the door, which is causing some hickups while building stuff using the repair bots from ai enabled https://sp.zhabite.com/sharedfiles/filedetails/?id=2596208372 once the middle part comes into existence.
Lead Hail 4 січ. 2023 о 18:48 
more than likely, a little while later I noticed other issues, apparently my Dedi Server hasn't been restarting like it's been told to, did a manual restart and everything is good, sorry to bother you.
nukeguard  [автор] 4 січ. 2023 о 18:13 
sounds like a physics issue possibly
Lead Hail 4 січ. 2023 о 17:45 
Is anyone else having issues going through there door? I can walk in from one side no matter if open or closed but not the other no matter if open or closed.
nukeguard  [автор] 27 груд. 2022 о 10:21 
there is a sound, it's not loud, just a 'sounds like a broom on a floor' sound
Bobbarækus 27 груд. 2022 о 3:36 
This is a great mod, it adds a lot of functionality over the standard doors and airlocks.
But is it just me, or does the door have no sound effects? You'd think there'd be a "swoosh" or something when it turns, but I can't hear anything when opening/closing it.