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besides crew enabled i just told mes to spawn creatures, how to is readable here https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures
This mod and mes are frameworks for other add-on mods to spawn NPCs and ships.
You can use the AiEnabled spawner using admin mode to generate some of the enemy character types available but you have to set that up manually
Either way though, do you have any suggestions for mods that would add active character enemies? I like having wolves and the like attack regularly, and I like Crew Enabled, I just don't know how to have both at the same time, since this mod forces Wolves and Spiders off.
aie by itself doesnt add enemys, it just opens up the possibility to have them added by another mod.
crew enabled https://sp.zhabite.com/sharedfiles/filedetails/?id=2803081060 would be one such mod
I have MES, and checked that creature spawning was enabled, it is.
I have tried on a few different planets and space, and haven't seen any difference.
Does anyone have suggestions?
i have one button for each door to turn it back on, didnt want to leave one of the three buttons unused.
yeah my airlock was specifically designed to work without sensor or pb and be manual activation only.
you would need to turn the doors of for them to complelty not interact with them.
i have build a relativly botsave airlock built with:
- 2 doors
- 1 vent that is only connectet to the o2 tank of the airlock
- 1 o2 tank that is not piped in
- 1 inset putton panel inside the airlock
- 2 standing button panels outside the airlock (one on each side)
- 1 event controller
- 2 lights for airlock status (pressurized/depressurized and i know it can now be one light, still need to rework that)
the doors are in one group and that gets told by a single button press to close both doors which are turned off once closed by the event controler which switches the depressurisation of the airlock and turns either the interior or exterior door back on and switching the lights depending on pressure state.
the remaining 2 buttons are used to manually turn the doors back on if neccessary or the airlock is not needed due to the external enviroment (foe example on earthlike).