Stellaris
Life Engineering 2.1
183 comentarii
Skill Less  [autor] 10 febr. 2019 la 12:28 
oh my bad. thx for the info. the link is working now :)
Kaotl 10 febr. 2019 la 12:23 
hey just wanted to let you know that the link for the 2.2 just sends you back to this page
:)
Billia 8 febr. 2019 la 12:19 
Hi Cray935,

Just wanted to say thank you for making this mod. I loved playing with it pre 2.2. I can't wait to see what comes out of your updated one for 2.2! If you need any help, I am happy to lend my pathetic modding experience to the project.

Thanks again!
Skill Less  [autor] 17 ian. 2019 la 10:22 
Thank you :)
That One Strange Fellow 7 ian. 2019 la 15:55 
I made a very stripped-down version that only really includes the ability to make pre-sapients and stone age primatives: https://sp.zhabite.com/sharedfiles/filedetails/?id=1618263789
AncientGatekeeper 5 ian. 2019 la 10:44 
@AFK people just can’t read, yet they lead countries lol
Ghost Fox 5 ian. 2019 la 5:34 
@Mizati
If it worked, would we be telling someone who complained about an infinite loop of faulty triggers that it's not supported?
GoblinEngineer 5 ian. 2019 la 5:11 
@Ancient Gatekeeper I haven't actually tried to use this mod since the update, does it work?
AncientGatekeeper 1 ian. 2019 la 15:37 
No support for 2.2
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. Maybe I get the time to start a new line of this mod, may be not. I encourage all the active modders to take over the mod's idea and bring it back to life for the upcomming patch :)

No support for 2.2
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. Maybe I get the time to start a new line of this mod, may be not. I encourage all the active modders to take over the mod's idea and bring it back to life for the upcomming patch :)

No support for 2.2
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. Maybe I get the time to start a new line of this mod, may be not. I encourage all the active modders to take over the mod's idea and bring it back to life for the upcomming patch :)

-- Next person who says this isn't compatible needs to be bitch slapped...
Ghost Fox 1 ian. 2019 la 15:25 
@Atokirina
What does the first blue line of the description say again?
Atokirina 1 ian. 2019 la 13:41 
Causes an infinite loop of faulty triggers here
GoblinEngineer 31 dec. 2018 la 4:18 
I really hope soemone updates this mod, it's just so damned good
The Erubian Warlord 27 dec. 2018 la 8:02 
someone please pick this up
Tony 17 dec. 2018 la 23:09 
Thank you for making this great mod , no matter if you will or not update it.
StunningKaiser 15 dec. 2018 la 15:08 
so sad to know this, i think i rather play 2.1.3 because many mods of my interest werent updated
and i dont have the new dlc
Tubercle1801 15 dec. 2018 la 7:45 
Thank you, Cray935 for making this awesome mod. I love the life engineering aspect of it. I'll play around with the files and see if they work for 2.2. Let me know if that is cool. Cheers for making it in the first place again!
Roger 12 dec. 2018 la 1:11 
sucks to see this mod wont get any updates which is understandable due to many things.

I do hope a serious modder can take over this awesome mod.


I really appreciated on what you did for a long time, Cray935 :) I had much fun with this mod along with Enhanced Gene Modding.
Siets 11 dec. 2018 la 10:43 
It makes me incredibly sad that I can't take those snobby fallen empires and turn them into stone age primatives anymore...
Skill Less  [autor] 10 dec. 2018 la 11:13 
hey guys, I know this seems to be painful for us all but as AFK said. I don't have much time to keep this mod up-to-date. Hopefully another member of the modding scene wants to bring the mod back to life :)
BillBaraka 10 dec. 2018 la 9:57 
Please, oh Cray935, update this glorious Mod!
Ghost Fox 9 dec. 2018 la 5:26 
Yes, what does the first blue line in the description say, again?
boo! 9 dec. 2018 la 5:07 
actully, this mod dont work with 2.2, it pop non stop blank windows
BHL.Kriminel 7 dec. 2018 la 21:46 
Make this mod Great Again !
volkaris 2 dec. 2018 la 8:06 
RIP
Zag14 18 oct. 2018 la 12:47 
RIP this lovely mod
Cura 15 oct. 2018 la 8:44 
"This is an issue of the other mod ;)

However if you can use the console, use the "research_technology" command to get the "len_tech_life_engineering" tech."

Bless you, mod maker. I love this mod as I tend to run a lot of bio-engineering empires and use the Ethics/Civils mod in cojunction, but I noticed that I could not find your mod as a perk. But again, thank you for providing a solution fix for this.
Mr.Akibrus 7 oct. 2018 la 16:11 
k
Skill Less  [autor] 7 oct. 2018 la 14:56 
jepp, it'll end some years later by itself.
Mr.Akibrus 7 oct. 2018 la 14:55 
how do I get past Hibernation do I just wait or?
Vlad_1492 5 oct. 2018 la 20:50 
Thanks for the response. Looks like landing a small colony crew and setting up facilities will do it then. More species for the God-Emperor!
Roger 28 sept. 2018 la 2:43 
Does this mod work with the custom species/ race mod?
Skill Less  [autor] 27 sept. 2018 la 11:11 
no
Vlad_1492 26 sept. 2018 la 17:08 
Is there a way to *not* clear all the tile blockers when placing pre-sentient life?
Skill Less  [autor] 29 aug. 2018 la 3:29 
This is an issue of the other mod ;)

However if you can use the console, use the "research_technology" command to get the "len_tech_life_engineering" tech.
Shoka 28 aug. 2018 la 18:14 
Life Engineering doesn't have it's respective perk when using Ethics and Civics overhaul without Traditions. The ascension perk is commented out in the Ethics/Civics mod; and since this mod requires that perk if they're both installed, you can't get into the Life Engineering.
Skill Less  [autor] 25 aug. 2018 la 3:31 
aye, so I don't need to switch to planet scope then.. thanks. I upload it in a few minutes :)
geebo 24 aug. 2018 la 8:41 
It created seperate species, but they didn't have a portrait or a proper name, and I couldn't gene mod them. I fiddled around in len_lef_project_events, and found it worked when I used this for the create_species section

pop = {
create_species = {
is_mod = yes
name = this
plural = this
class = this
portrait = this
traits = {
trait = len_trait_promethean
}
homeworld = planet
}
}
geebo 20 aug. 2018 la 8:14 
Thanks I'll test it when I get a chance.
Skill Less  [autor] 20 aug. 2018 la 3:37 
Consider it fixed now :) By the way the mod just sets the homeworld, there is no clear setting for the preference.
Skill Less  [autor] 20 aug. 2018 la 1:50 
Thanks, I'll fix this soon
geebo 19 aug. 2018 la 14:20 
I think I'm getting the same error as corrupt_element. I've had 2 games with non-machine factions, and no matter what species I put on the tile it always produces a promethean version of my main species. Also the while the promethean species created is one of my primary species it has the same planetary preference of the species I put on the tile.
Skill Less  [autor] 12 aug. 2018 la 11:42 
@The New Meta thanks for the clarification. I didn't know that it's enough to trigger the completion events. Good to know that we can "cheat" observation missions, too :)
Depraved Arachnophile 11 aug. 2018 la 6:07 
Found out theres actually event ids in the event files (go figure), and using the "event" command, along with the id to advance a society, I can skip through almost any stage AND activate any event I want.
Skill Less  [autor] 11 aug. 2018 la 1:07 
@corrupt_element thanks for your report. do you encounter this issue only as driven assimilator or can your reproduce it with other species, too ?
nadesammich 10 aug. 2018 la 12:53 
Playing as driven assimilators, I used the promethean project on a planet full of cyborgs (not one robot pop on it) and on completion of the project, it spawned my main robot species and gave it the trait. Not a big issue, until I started having all of my leaders die from old age after applying that template to my entire empire. Kinda a weird bug
Skill Less  [autor] 27 iul. 2018 la 9:22 
I'm afraid no.
Depraved Arachnophile 26 iul. 2018 la 18:22 
Is there a command to instant-complete a society advance? The first few ages (stone age-iron) are a bit of a bore-fest, and I want to skip through them.
Depraved Arachnophile 23 iul. 2018 la 14:43 
oof looks like I have a hibernating species to wipe out.
Skill Less  [autor] 23 iul. 2018 la 13:48 
I believe it is a year. But some people mentioned that it does not work everytime. I did not find the issue though
Depraved Arachnophile 23 iul. 2018 la 13:39 
It seems to be fixed. Also quick question, how long does it take a hibernating speices to awaken?