Stellaris

Stellaris

Real Space - Stellar Expedition
223 Comments
Max200012 15 Oct, 2024 @ 8:11am 
I think steam changed their algorithm for pushing mods to the front page since I saw this happen to multiple games where it pushed some old and obsolete mods
Mortarch Of Blood 15 Oct, 2024 @ 6:50am 
Yeah not sure why this has popped up as a popular mod right now
tredavidson77 14 Oct, 2024 @ 7:34pm 
Why is this so popular now? Does it even still work?
Annatar  [author] 17 Apr, 2021 @ 6:49am 
This mod has been in the past for a long time. This was replaced by New Frontiers.
RumilAst1001 17 Apr, 2021 @ 6:44am 
is this going to be updated or does it automatically work with nemisis.
Årtifexian 27 Oct, 2019 @ 9:55pm 
TY!
Annatar  [author] 10 Oct, 2019 @ 4:42am 
@Time Lord This mod is no longer supported, it was replaced by New Frontiers
Årtifexian 7 Oct, 2019 @ 2:55pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://sp.zhabite.com/sharedfiles/filedetails/?id=1526656277
Annatar  [author] 18 Jul, 2019 @ 4:44pm 
@Doctor Verum This mod is no longer supported. Pay attention to which version it is.
Doctor Verum 18 Jul, 2019 @ 12:56pm 
I am getting an endless spam of blank notifications about events (debugtooltip says real_space_event33 among others), I believe it is this mod. Any idea why?
Annatar  [author] 19 Jan, 2019 @ 10:59pm 
@Señor JOPPY You can use this mod with this version of RS: https://sp.zhabite.com/sharedfiles/filedetails/?id=1594137971
SloppyJoppy 19 Jan, 2019 @ 7:53am 
so i cant use real space with planetary anymore rip
Annatar  [author] 18 Jan, 2019 @ 8:52pm 
No, it will no longer be updated. Some of the functionality and events are in the New Frontiers.
SloppyJoppy 18 Jan, 2019 @ 3:16pm 
sry for asking a stupid question, im just not smart, does this mod still work with the current update, i need it for planetary patch mod you also have but this was updated to 2.1.0 in the describtion???
Guy Incognito 17 Dec, 2018 @ 2:03pm 
boop
p6kocka 11 Dec, 2018 @ 9:50am 
thank you...
Annatar  [author] 11 Dec, 2018 @ 7:04am 
@p6kocka You got it right
p6kocka 11 Dec, 2018 @ 7:03am 
Si if we are going to use your new mod New frontiers there is no point for using this one?
Lyze 8 Dec, 2018 @ 6:11pm 
That sounds ideal too! And excellent, perhaps we'll see it for Phase II. Considering how space exploration would typically go (full exploitation of system before FTL travel was enabled) and then the ability to colonize said planets and then terraform them, Stellaris really misses a lot of depth on that topic. Thanks again for your efforts on the RS mods!
Annatar  [author] 8 Dec, 2018 @ 6:08pm 
@Lyze For Stage II and III, new subclasses, events, planetary features and decisions are already planned. This is a lot of work. But your idea is very interesting, I think you need to postpone it for Phase II.
Lyze 8 Dec, 2018 @ 4:43pm 
Hi Annatar, huge praise on your mods. They massively boost realism for the game, and Real Space is an essential mod. Reading up on RS: New Frontiers (which I'll be supporting after next pay), are you planning to incorporate a terraforming system at all? I've always found the vanilla terraforming system to be incredibly limited in depth and very unrealistic - there being no strategic resource requirement for terraforming, aspects like geo-engineering, magnetosphere construction, comet seeding, etc, should all be possible to transform planets like Mars, etc, but the base game just uses simple energy credits and a very short timeframe. Is a better terraforming system something you have in mind for Stage II or III?
Annatar  [author] 8 Dec, 2018 @ 6:05am 
@Galaxar7 This mod will no longer be updated. It will be included in the New Frontiers: http://realspacemod.website/mods/real-space-new-frontiers/
Galaxar7 8 Dec, 2018 @ 4:49am 
update please to 2.2.1 ver
christophe.poth 8 Sep, 2018 @ 4:16am 
Hi Annatar

thanks for this great mod
I don't know if the "cracked world" event is from your mod but if so, it's missing desc when hovering on the anomaly icon present in the planetary info screen.If your mod isn't involved , sorry for this post .

Thanks again

Regards.
^kxa 9 Aug, 2018 @ 7:45am 
You might wanna prevent FE's stars from going supermassive if possible. My machine FE just got deleted :D
Fira 21 Jul, 2018 @ 4:28am 
I know right XD
Annatar  [author] 20 Jul, 2018 @ 10:37pm 
@Fira I really sympathize, you're out of luck ...
Fira 20 Jul, 2018 @ 7:10pm 
First game with this mod, my home planet went volcanic and started breaking down then star went supermassive and colony got destroyed in just about 12 years. Well...
Annatar  [author] 10 Jul, 2018 @ 4:33pm 
@Hilldric A brown dwarf is considered to be the sun. The modifier does not appear in systems with one sun, I checked.
Chastity the Celibate 10 Jul, 2018 @ 3:56pm 
Maybe Brown Dwarfs count as suns on accident?
Hilldric 10 Jul, 2018 @ 3:49pm 
Every world I looked at that only had one sun has the two suns modifier.
Annatar  [author] 10 Jul, 2018 @ 3:06pm 
@Hilldric What do you mean? Every inhabited world in a system with two suns has this modifier, it works for me.
Hilldric 10 Jul, 2018 @ 8:41am 
Every world has the "two suns" modifier, btw.
Chastity the Celibate 5 Jul, 2018 @ 3:31pm 
Found FE world with the Apocalypse event on it.
Annatar  [author] 4 Jul, 2018 @ 3:02pm 
@Entropy there are difficulties but it is possible
Entropy 4 Jul, 2018 @ 7:54am 
doesn't paypal work for russians?
< blank > 3 Jul, 2018 @ 6:24am 
is this compatible with guillis planet modifiers and MEM?
Annatar  [author] 28 Jun, 2018 @ 3:34pm 
@Xenon update only when the patch comes out of beta
Xenon 28 Jun, 2018 @ 10:33am 
@annatar Issues in compatibility with last beta patch? (sol system rework you know) Thanks!
Annatar  [author] 28 Jun, 2018 @ 1:16am 
@Vionix Thanks, I'll try to fix this next time.
Vionix 27 Jun, 2018 @ 8:50pm 
The edict for protective equipment edict doesn't seem to be working. It does not recognize the negative modifiers for giant stars or hostile planet environments. I tested it using only the main Real Space components and it didn't work.
LordZarmack 26 Jun, 2018 @ 8:24am 
hounestly, itl just be nice to play a Full game again- havent done so since november 2 years ago, back on 1.2.5 lol - (halo univerce mod) - lituraly started playing abit to bide time while i wait for cyberpunk/ bannerlord/ fallout 76/ starcitizen -_-
Annatar  [author] 26 Jun, 2018 @ 7:31am 
@LordZarmack hard you had))
LordZarmack 26 Jun, 2018 @ 6:03am 
- ime going on the fact its not being updated anymore, and the mod seems missing content ingame-
LordZarmack 26 Jun, 2018 @ 6:03am 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1100284147 <-- this one i recon is the cause - going to test it today. taken weeks to narrow it down to 1 of 60- mods.
LordZarmack 26 Jun, 2018 @ 6:02am 
i thought maybe a species being created by a ai- or some task/ activity. i do use enchanted ai, but i do think ive narrowd it down to some ai/ event/ activity. - its blody hard as now, i know its no longer any out of date mod., ive pinned it down to about 3 mods, but evne so the crashes are so random and unlinked to any event or ship construction- its like something the ai does/ linked to either the more unity perk mod, or ethic- noticed the mod seems bugged. possibly, causes the crash.
LordZarmack 26 Jun, 2018 @ 5:57am 
yeah have done it all mate, ime thinking how amny people have had a issue with that ethic and unity trait overhaul mod? -
Plerion 4 Jun, 2018 @ 8:21am 
@LordZarmack - Have you tried cleaning up the user directory in the Stellaris launcher? Verifying files in steam? Adding your mods one by one until you find the problematic one?
LordZarmack 4 Jun, 2018 @ 3:31am 
but- it is only stellaris causing this bug- can confirm its neither of your mods guys- dw. something changed in last few days. - they sneek in a small update? and mess with something?
LordZarmack 4 Jun, 2018 @ 3:30am 
[11:24:36][texturehandler.cpp:171]: Texture Handler encountered missing texture file: pdx_launcher/game/gfx/interface/button_221x34.dds
[11:24:36][texturehandler.cpp:317]: Couldn't find texture file: pdx_launcher/game/gfx/interface/button_221x34.dds.
[11:24:36][spritetype.cpp:316]: Error initialising texture: pdx_launcher/game/gfx/interface/button_221x34.dds for spritetype GFX_clear_user_directory_button


This came up in the Error log- Locatied (*:\Users\user\Documents\Paradox Interactive\Stellaris\logs