Stellaris

Stellaris

Real Space - Stellar Expedition
223 opmerkingen
Max200012 15 okt 2024 om 8:11 
I think steam changed their algorithm for pushing mods to the front page since I saw this happen to multiple games where it pushed some old and obsolete mods
Mortarch Of Blood 15 okt 2024 om 6:50 
Yeah not sure why this has popped up as a popular mod right now
tredavidson77 14 okt 2024 om 19:34 
Why is this so popular now? Does it even still work?
Annatar  [auteur] 17 apr 2021 om 6:49 
This mod has been in the past for a long time. This was replaced by New Frontiers.
RumilAst1001 17 apr 2021 om 6:44 
is this going to be updated or does it automatically work with nemisis.
Årtifexian 27 okt 2019 om 21:55 
TY!
Annatar  [auteur] 10 okt 2019 om 4:42 
@Time Lord This mod is no longer supported, it was replaced by New Frontiers
Årtifexian 7 okt 2019 om 14:55 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://sp.zhabite.com/sharedfiles/filedetails/?id=1526656277
Annatar  [auteur] 18 jul 2019 om 16:44 
@Doctor Verum This mod is no longer supported. Pay attention to which version it is.
Doctor Verum 18 jul 2019 om 12:56 
I am getting an endless spam of blank notifications about events (debugtooltip says real_space_event33 among others), I believe it is this mod. Any idea why?
Annatar  [auteur] 19 jan 2019 om 22:59 
@Señor JOPPY You can use this mod with this version of RS: https://sp.zhabite.com/sharedfiles/filedetails/?id=1594137971
SloppyJoppy 19 jan 2019 om 7:53 
so i cant use real space with planetary anymore rip
Annatar  [auteur] 18 jan 2019 om 20:52 
No, it will no longer be updated. Some of the functionality and events are in the New Frontiers.
SloppyJoppy 18 jan 2019 om 15:16 
sry for asking a stupid question, im just not smart, does this mod still work with the current update, i need it for planetary patch mod you also have but this was updated to 2.1.0 in the describtion???
Guy Incognito 17 dec 2018 om 14:03 
boop
p6kocka 11 dec 2018 om 9:50 
thank you...
Annatar  [auteur] 11 dec 2018 om 7:04 
@p6kocka You got it right
p6kocka 11 dec 2018 om 7:03 
Si if we are going to use your new mod New frontiers there is no point for using this one?
Lyze 8 dec 2018 om 18:11 
That sounds ideal too! And excellent, perhaps we'll see it for Phase II. Considering how space exploration would typically go (full exploitation of system before FTL travel was enabled) and then the ability to colonize said planets and then terraform them, Stellaris really misses a lot of depth on that topic. Thanks again for your efforts on the RS mods!
Annatar  [auteur] 8 dec 2018 om 18:08 
@Lyze For Stage II and III, new subclasses, events, planetary features and decisions are already planned. This is a lot of work. But your idea is very interesting, I think you need to postpone it for Phase II.
Lyze 8 dec 2018 om 16:43 
Hi Annatar, huge praise on your mods. They massively boost realism for the game, and Real Space is an essential mod. Reading up on RS: New Frontiers (which I'll be supporting after next pay), are you planning to incorporate a terraforming system at all? I've always found the vanilla terraforming system to be incredibly limited in depth and very unrealistic - there being no strategic resource requirement for terraforming, aspects like geo-engineering, magnetosphere construction, comet seeding, etc, should all be possible to transform planets like Mars, etc, but the base game just uses simple energy credits and a very short timeframe. Is a better terraforming system something you have in mind for Stage II or III?
Annatar  [auteur] 8 dec 2018 om 6:05 
@Galaxar7 This mod will no longer be updated. It will be included in the New Frontiers: http://realspacemod.website/mods/real-space-new-frontiers/
Galaxar7 8 dec 2018 om 4:49 
update please to 2.2.1 ver
christophe.poth 8 sep 2018 om 4:16 
Hi Annatar

thanks for this great mod
I don't know if the "cracked world" event is from your mod but if so, it's missing desc when hovering on the anomaly icon present in the planetary info screen.If your mod isn't involved , sorry for this post .

Thanks again

Regards.
^kxa 9 aug 2018 om 7:45 
You might wanna prevent FE's stars from going supermassive if possible. My machine FE just got deleted :D
Fira 21 jul 2018 om 4:28 
I know right XD
Annatar  [auteur] 20 jul 2018 om 22:37 
@Fira I really sympathize, you're out of luck ...
Fira 20 jul 2018 om 19:10 
First game with this mod, my home planet went volcanic and started breaking down then star went supermassive and colony got destroyed in just about 12 years. Well...
Annatar  [auteur] 10 jul 2018 om 16:33 
@Hilldric A brown dwarf is considered to be the sun. The modifier does not appear in systems with one sun, I checked.
Chastity the Celibate 10 jul 2018 om 15:56 
Maybe Brown Dwarfs count as suns on accident?
Hilldric 10 jul 2018 om 15:49 
Every world I looked at that only had one sun has the two suns modifier.
Annatar  [auteur] 10 jul 2018 om 15:06 
@Hilldric What do you mean? Every inhabited world in a system with two suns has this modifier, it works for me.
Hilldric 10 jul 2018 om 8:41 
Every world has the "two suns" modifier, btw.
Chastity the Celibate 5 jul 2018 om 15:31 
Found FE world with the Apocalypse event on it.
Annatar  [auteur] 4 jul 2018 om 15:02 
@Entropy there are difficulties but it is possible
Entropy 4 jul 2018 om 7:54 
doesn't paypal work for russians?
< blank > 3 jul 2018 om 6:24 
is this compatible with guillis planet modifiers and MEM?
Annatar  [auteur] 28 jun 2018 om 15:34 
@Xenon update only when the patch comes out of beta
Xenon 28 jun 2018 om 10:33 
@annatar Issues in compatibility with last beta patch? (sol system rework you know) Thanks!
Annatar  [auteur] 28 jun 2018 om 1:16 
@Vionix Thanks, I'll try to fix this next time.
Vionix 27 jun 2018 om 20:50 
The edict for protective equipment edict doesn't seem to be working. It does not recognize the negative modifiers for giant stars or hostile planet environments. I tested it using only the main Real Space components and it didn't work.
LordZarmack 26 jun 2018 om 8:24 
hounestly, itl just be nice to play a Full game again- havent done so since november 2 years ago, back on 1.2.5 lol - (halo univerce mod) - lituraly started playing abit to bide time while i wait for cyberpunk/ bannerlord/ fallout 76/ starcitizen -_-
Annatar  [auteur] 26 jun 2018 om 7:31 
@LordZarmack hard you had))
LordZarmack 26 jun 2018 om 6:03 
- ime going on the fact its not being updated anymore, and the mod seems missing content ingame-
LordZarmack 26 jun 2018 om 6:03 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1100284147 <-- this one i recon is the cause - going to test it today. taken weeks to narrow it down to 1 of 60- mods.
LordZarmack 26 jun 2018 om 6:02 
i thought maybe a species being created by a ai- or some task/ activity. i do use enchanted ai, but i do think ive narrowd it down to some ai/ event/ activity. - its blody hard as now, i know its no longer any out of date mod., ive pinned it down to about 3 mods, but evne so the crashes are so random and unlinked to any event or ship construction- its like something the ai does/ linked to either the more unity perk mod, or ethic- noticed the mod seems bugged. possibly, causes the crash.
LordZarmack 26 jun 2018 om 5:57 
yeah have done it all mate, ime thinking how amny people have had a issue with that ethic and unity trait overhaul mod? -
Plerion 4 jun 2018 om 8:21 
@LordZarmack - Have you tried cleaning up the user directory in the Stellaris launcher? Verifying files in steam? Adding your mods one by one until you find the problematic one?
LordZarmack 4 jun 2018 om 3:31 
but- it is only stellaris causing this bug- can confirm its neither of your mods guys- dw. something changed in last few days. - they sneek in a small update? and mess with something?
LordZarmack 4 jun 2018 om 3:30 
[11:24:36][texturehandler.cpp:171]: Texture Handler encountered missing texture file: pdx_launcher/game/gfx/interface/button_221x34.dds
[11:24:36][texturehandler.cpp:317]: Couldn't find texture file: pdx_launcher/game/gfx/interface/button_221x34.dds.
[11:24:36][spritetype.cpp:316]: Error initialising texture: pdx_launcher/game/gfx/interface/button_221x34.dds for spritetype GFX_clear_user_directory_button


This came up in the Error log- Locatied (*:\Users\user\Documents\Paradox Interactive\Stellaris\logs