XCOM 2
Show Me The XP
58 Komentar
michael199310 25 Des 2022 @ 9:25am 
Any way/other mod to show xp not only on soldier screen but also on detailed soldier list, when selecting troops for missions/covert actions?
Dragon32 10 Mar 2021 @ 3:24am 
@BukaTV
But "Show Me The Personnel" is a mod for the base game, not WotC

And you can use this mod with "(WOTC) UI Mod for Defense/Mobility/Psi" very easily, that mod's page details the simple .ini change you need to make
BukaTV 10 Mar 2021 @ 12:54am 
Just use the mod "ShowMeThePersonnel" by the same author instead. Its got better results and who cares about XP its about the KILLLLZ!
BukaTV 10 Mar 2021 @ 12:48am 
This mod conflicts with another mod called "(WOTC) UI Mod for Defense/Mobility/Psi" as both use UISoldierHeader. The other mod is found here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=1281427768&searchtext=%28WOTC%29+UI+Mod+for+Defense%2FMobility%2FPsi

Just FYI, the Alt mod launcher detected this conflict.
DarthMagus 28 Feb 2021 @ 9:30pm 
Thank you Dragon32 that did the trick. It didn't work the first time for some reason. I guess I forgot to save it, but sure enough after changing the file a second time it worked like a charm.
Dragon32 14 Feb 2021 @ 5:08am 
@Derrickon1
Some great Mod Troubleshooting advice
That recommends the excellent Alternate Mod Launcher [github.com] Everyone who uses mods should be using it
As well as AML's own wiki and FAQs, this guide gives some more detailed advice on using the Alternate Mod Launcher: Troubleshooting: Mods not working properly / at all
If you're using the Community Highlander then read its specific troubleshooting advice [github.com]
Babyboi6769 13 Feb 2021 @ 8:10pm 
I'm not seeing this appear in my game. I don't seem to have any conflicts or anything. Am I missing something?
Micromallet 7 Des 2020 @ 9:02am 
Might help some people using the Vanilla launcher,

Adding "RequiresXPACK=true" to the .XComMod file removes the incompatibility warning when running the mod with WOTC.

Which in my case "Enabled the mod" so to speak.

I found it best to add it after the Title line but before Description.
(RequiresXPACK=true does exist in the config but seems to need moving for it to work)

Example

[mod]
publishedFileId=12346789
Title=Example
RequiresXPACK=true
Description:Example

:D
Altrix 30 Okt 2020 @ 5:48am 
@Dragon32 this helped thanks!
Dragon32 25 Okt 2020 @ 11:25am 
@Altrix
Probably the 2K Launcher being rubbish. Use a good one:
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
Altrix 25 Okt 2020 @ 9:57am 
I get a warning this is not compatible with WotC, and that it will only work with Xcom 2. Ideas?
Dragon32 17 Jul 2020 @ 11:18am 
@Shivverworx
Works fine for me, there's an .ini edit needed if you also use "UI Mod for Defense/Mobility/Psi"
Shivver 17 Jul 2020 @ 8:09am 
Hey is this mod still working on the latest version?
=[NK]= Col. Jack O'Neil 14 Mei 2020 @ 4:36am 
Is there a mod for an exp counter mid mission??
CapAp 27 Jan 2020 @ 3:54pm 
Would it be possible to display the XP count next to the soldier's name in the in-mission HUD, like in the Kill Counter mod?
Dragon32 18 Des 2019 @ 8:41am 
@Zwitter:
Geoscape lag is usually a sign of conflicting overrides. Check out the Alternate Mod Launcher. See this great Mod Troubleshooting advice.
I'm Mr Meeseeks, LOOK AT ME! 18 Des 2019 @ 8:28am 
This Mod causes extreme lag in geoscape and soldier missions,
Tim_ 8 Okt 2019 @ 4:48pm 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
darkdill 29 Mar 2019 @ 5:01pm 
Damn, this one conflicts with "Load from Character Pool".
Fluff Bunny 7 Nov 2018 @ 5:44am 
Shame this hides kills. Anyway to include it too? I would like to see kills and XP.
Kamen42 25 Okt 2018 @ 6:56am 
@Dragon32 Looks like Trigger got you... triggered :D SorryitwasstrongetthanmeIwillreturntomycavenowbye.
Dragon32 9 Okt 2018 @ 3:57pm 
@Trigger:
Wow, you're really getting on my nerves with posting that everywhere. And I still have a few pages of mod comments to catch up on. Great.

Why not, y'know, help ? Try some of these mods out and let people know if they work or not?
Trigger 9 Okt 2018 @ 1:21pm 
will this work for the new dlc ?
Earthless Rock 7 Okt 2018 @ 3:10am 
Well, this mod doesn't show, how many kills i need to do for a person to rank up, where did you hide it?
zion6 1 Sep 2018 @ 10:32am 
If you have the UI Mod for showing defense etc
https://sp.zhabite.com/sharedfiles/filedetails/?id=1281427768
Just do this
This mod overrides UISoldierHeader so will probably break if something else does also. However, it has been specifically designed to allow everything to work properly if you also use CaptainRichard's Show Me The XP, though you'll have to make a small change to that mod's ini file. Edit steamapps\workshop\content\268500\1285095591\Config\XComEngine.ini and delete the following line:
+ModClassOverrides=(BaseGameClass="UISoldierHeader", ModClass="XPD_UISoldierHeader")
zion6 11 Agu 2018 @ 2:25pm 
Actually the UI mod for Def I described below shows how to edit ini file to make both mods work
zion6 11 Agu 2018 @ 1:57pm 
Conflicts with (WOTC) UI Mod for Defense/Mobility/Psi mod https://sp.zhabite.com/sharedfiles/filedetails/?id=1281427768
I found a much easier way to find mod conflicts is using the Xcom 2 Community Alternative Mod Launcher-it is really handy and shows all conflicts. My game was slowing down really badly and I fixed 3 conflicts it showed me.
You can You Tube how it works
launcher
https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.2.3
My Norton kept removing the launcher exe but I whitelisted it no prob it's a nice tool
Dragon32 10 Jun 2018 @ 4:40pm 
@Lux Manifestus:
That's a classic sign of a mod conflict, you've probably got another mod overriding UISoldierHeader.
Lux Manifestus 10 Jun 2018 @ 2:44pm 
This mod is causing single-digit fps rates on the holomap in my game.
Dragon32 21 Mei 2018 @ 11:10am 
@José:
Read my comment, three below yours.
José 20 Mei 2018 @ 6:50pm 
@CaptainRichard: Any chance you could make this mod play nice with PZ's UI Mod for Defense/Mobility/Psi? It, unfortunately, also overrides UISoldierHeader.
oliverkoch04 9 Mei 2018 @ 5:28pm 
Does anyone know of a version of/similar to this that doesn't require WotC?
Vires Animus 13 Apr 2018 @ 3:59am 
It works. I just had to do a Verify Game Files and it works. Didn't even cross my mind to do that. DUH!!!!!...sorry and thanks again for your help!!! Awesome MOD!!!!:steamhappy:
Dragon32 12 Apr 2018 @ 10:19am 
@Vires Animus:
Have a read of these they could help:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
And if you use WotC and the Firaxis launcher: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/fix_duplicateactivemod

An .ini edit is needed for this to work with "UI Mod for Defense/Mobility/Psi", check that mod page's Description. If you use it.
Vires Animus 12 Apr 2018 @ 2:29am 
Yes I have. And I have started it 3 time and even restarted the computer and still it doesn't work. Please don't take this as a negative comment..just a simple...HELP request...lol
Dragon32 11 Apr 2018 @ 2:10pm 
@Vires Animus:
Have you enabled it in your mod launcher?
Vires Animus 11 Apr 2018 @ 1:45am 
Hey, I just subscribed to it and it has done nothing...as in not working. Is there something other than subscribe that I have to do to get it to work??
DawnTyrantEo 2 Apr 2018 @ 4:50pm 
@Rarky: This works with WOTC. From what I can tell A Better Rookie only changes base stats so it should be fine.
Rarky 28 Mar 2018 @ 8:18am 
Will it work without WOTC? and/or are you going do a vanilla versions?
Will I be able to use A Better Rookie with it?
Navy Rabbit 10 Feb 2018 @ 10:36am 
"Ooh, a covert op with a promotion! I'll send-- wait, how close are you to getting promoted?":steamhappy: Hahahaha! Everytime! Nice one mate, this mod rocks!
花兔 4 Feb 2018 @ 8:07am 
@PZ
Thank you very much
My friend
Perfect solution
PZ 3 Feb 2018 @ 2:36pm 
@大魔王
I updated my mod's description to hopefully solve your problem. You'll have to make a small change to your ini file but things should work fine again. :D
花兔 3 Feb 2018 @ 1:08pm 
@CaptainRichard
花兔 3 Feb 2018 @ 1:04pm 
@PZ
World map: 5-10fps.
untamedwolf 2 Feb 2018 @ 4:31pm 
Thanks, I was hoping I could this with your mod, PZ.
PZ 2 Feb 2018 @ 4:15pm 
@-bg-
Thanks, that workaround worked great!

Ok, so, let's try that link again...
http://sp.zhabite.com/sharedfiles/filedetails/?id=1281427768
-bg- 1 Feb 2018 @ 9:03am 
you don't need X2DLCInfo to detect if a mod is installed, you can detect using class'XComModOptions'.default.ActiveMods
PZ 30 Jan 2018 @ 1:42pm 
@CaptainRichard
Thanks. It almooooost works! The only issue is that your mod doesn't have an actual X2DownloadableContentInfo_XPDisplay class which means I can't retrieve its DLCIdentifier and thus I can't detect if it is installed.

If you add in this class (which really can just be a class declaration and nothing else if you don't actually have any code to put in there) then things should work fine. :D
Airu 30 Jan 2018 @ 5:06am 
Too bad you can't see this info in a mission. There used to be a mod that did it but it doesn't work properly with WotC
CaptainRichard  [pembuat] 29 Jan 2018 @ 5:44pm 
@PZ: Go right ahead. And yeah, that's a pretty amusing Steam fail right there. :-)