XCOM 2
[WOTC] Playable Titan Armor
189 kommentarer
Lux Manifestus 20 sep, 2024 @ 13:06 
The armor should have some weaknesses, balance-wise. Perhaps some mitigation of mobility or dodge?
4rrakis 28 mar, 2024 @ 2:31 
Mod Jam disables the Grand version completely to leave room for the Metion battle armor from the Custodian mod.
Soulfire72 28 mar, 2024 @ 0:52 
Is there any information on what specific "supplies" are needed for the Grand version? Playing on Mod Jam and researched all the armour projects/research, but I can only build the normal Titan version (already got 1 from the initial research)
Crimson Nova 19 sep, 2023 @ 5:03 
amazing mod! is there a way to add stats to the armor? like, for example, mobility?
Kinsect 30 dec, 2022 @ 15:08 
Say does this work with the Strategy Overhaul mods?
Mr Dust 18 nov, 2022 @ 1:01 
I note that there is an "Energy Core" item that can be built in Engineering that says it is needed to power the ability of the Titan Armour, but s'far as I can tell I'm able to use the Grand Slam without it. That and I assumed that the Energy Core was utilised via the "Upgrade Equipment" tab and added to the armour that way but t'was 'no bueno'.

Sooo... is the Energy Core used for another ability that is only visible once it is properly added or...? Am confused. :(

GREAT visuals btw! :D
TT-84 [FIN] 31 okt, 2022 @ 6:47 
In addition to Assault Powered Armor Tech and Andromedon Autopsy, I also had to research Powered Armor to build Titan Armors. Is it supposed to be like this?
Dęąth Viper 19 okt, 2022 @ 16:58 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
RustyDios 15 maj, 2022 @ 8:31 
There are two main ways;
1) use a mod to allow any cosmetic on any armour like Unrestricted Customisation Redux
or
2) ALOT of config editing adding other cosmetic options to the XComContent.ini for this armour type
.l3lackstar. 14 maj, 2022 @ 19:32 
When I wear this, the only thing I can change cosmetically is the head. When I go to change anything else, the only options that show up is the titan/grand titan armors. Any way to remove that limitation?
SuperDigga 6 dec, 2021 @ 10:50 
4rrakis thanks for the quick reply, guess ill stick to regular Titan then :steamhappy:
4rrakis 6 dec, 2021 @ 10:10 
@SuperDigga: Mod Jam disabled the Grand Titan Armor. If you want something heavier in the LWotC/ Mod Jam setting you need the Metion Battlesuit from the Custodian mod.
SuperDigga 6 dec, 2021 @ 9:57 
In LWotC here, after researching Assault Powered Armors I made Titan armor but I dont see anywhere the Grand Titan, in engineering or proving ground.

any ideas?
Aks 21 nov, 2021 @ 22:18 
I have for some reason all recruits start out with a helmet from that titanium armor. How can this be fixed?
Nero 23 sep, 2021 @ 21:58 
is this incompatible with more base utility slots? seems to limit characters to only have 1 utility slots with this mod installed
765 20 mar, 2021 @ 15:25 
Oooohhhh main tank love!
lolcatjunior 2 feb, 2021 @ 14:46 
Is there anyway to do a hover SHIV mod for XCOM? Someone managed to build a SHIV mod on nexus and Steam(there are three separate mod if you google search.
RustyDios 25 jan, 2021 @ 9:30 
Pretty sure (default.FreeActionCost) is a pre-set free cost that checks for at least 1Action Point
Similar to how you also have (default.Deadeye) and (default.SelfTarget) for targeting :)
Kiruka 25 jan, 2021 @ 3:01 
Question about the Titan Strike and Grand Titan Strike abilities. In the Localizations, it says that both of them use 1 action and don't end the turn. However, in X2Ability_TitanStrike.uc, neither of the abilities have action point costs defined, and instead both use Template.AbilityCosts.AddItem(default.FreeActionCost).

Which of the two is correct?
SuperDigga 6 jan, 2021 @ 11:18 
If i want to add a little mobility penalty, like -1 to titan -2 to grand titan what do i have to type?
RustyDios 25 dec, 2020 @ 16:34 
By default these armors do not give you an extra Utility slot OR a Heavy Weapon Slot
BlueFénix 25 dec, 2020 @ 15:57 
Can these armors use powered weapons like shredstorm cannon?
4rrakis 25 aug, 2020 @ 1:56 
They are individually built.
Nyx 24 aug, 2020 @ 17:52 
Are these individually built or is it a barrack-wide upgrade? I would like to know, because I am running a Covert Infiltration playthrough and need to know if I need to make a bridge mod for this one.
SupremeMorpheus 12 maj, 2020 @ 2:15 
@GunsAndGlory you might need to use a console command or reward deck refresher to get the project to show up if you've already completed the requirements, but yeah, it works fine in an existing save
GunsAndGlory 11 maj, 2020 @ 19:19 
Will I have to start a new game to use this mod, or can I implement into my existing save?
SupremeMorpheus 15 mar, 2020 @ 17:34 
@HotelCharliHill technically it adds 2, but the second is just a straight upgrade to the first
HotelCharliHill 15 mar, 2020 @ 6:18 
So this adds another, working set of tier 4 armor?
Sokol 11 mar, 2020 @ 12:54 
"MrShadowCX [author] 6 Jan @ 3:17pm
Yeah I can change that and add INI for the charges."

Any progress on making the skill have less charges/not a free action/have cooldown instead?
Adam Jensen 007 25 jan, 2020 @ 19:55 
Thank you so much I appreciate everything you guys do
MrShadow  [skapare] 25 jan, 2020 @ 18:05 
future updates should not harm your game.
Adam Jensen 007 25 jan, 2020 @ 17:07 
Great mod i would like to know. Will future updates break my save if I do a playthrough and the mod gets updated?
MrShadow  [skapare] 23 jan, 2020 @ 15:59 
should work yes
DeBlue 23 jan, 2020 @ 14:49 
Hello, I'd like to thank you for this mod, I never would have used this breakthrough otherwise in my games. I have a question wherher this works with armor added from mods such as the Playable Titan Armor? Link: https://sp.zhabite.com/sharedfiles/filedetails/?id=1138806343
MrShadow  [skapare] 6 jan, 2020 @ 6:17 
Yeah I can change that and add INI for the charges.
Sokol 6 jan, 2020 @ 0:59 
"Is there a way to change the number of charges for Titan Strike/Grand Titan Strike, as well as make it an ability that isn't a free action? Like just a normal melee attack with a longer cooldown"

Anyone knows if this is possible to do and how?
MrShadow  [skapare] 5 jan, 2020 @ 10:36 
any time
RakkoHug~<3 4 jan, 2020 @ 20:32 
Thank you very much for the Rocket launcher compatibility patch Shadow :)
yaminogaijin 28 nov, 2019 @ 13:22 
Well it worked dunno what happened there.....But i got it and have it on my "assault" characters.
SupremeMorpheus 22 nov, 2019 @ 12:48 
Is there a way to change the number of charges for Titan Strike/Grand Titan Strike, as well as make it an ability that isn't a free action? Like just a normal melee attack with a longer cooldown
MrShadow  [skapare] 22 nov, 2019 @ 7:50 
keep me updated please
yaminogaijin 22 nov, 2019 @ 7:07 
I started anew game so we'll see if it works when i work my way up to getting that research.
MrShadow  [skapare] 21 nov, 2019 @ 17:22 
you need to do the Andromedon autopsy, unlock Assault Powered Armor, research that and then can build them in Shen's Lab
yaminogaijin 21 nov, 2019 @ 8:36 
Is there a console command for the titan armours i can't find it in the workshop or proving grounds
SupremeMorpheus 10 nov, 2019 @ 9:00 
@r3v4n Are you checking the proving grounds or the workshop? Unlike the other suits, titan armor is built in the workshop
r3v4n 10 nov, 2019 @ 7:59 
Hmm, I've unlocked the Assault Powered Armor Tech but I can't build the armors. What am I doing wrong? :(
Adam Jensen 007 4 nov, 2019 @ 18:35 
Thank you guys amazing work
Dr.NDL 8 okt, 2019 @ 17:38 
oh ok thank you.
MrShadow  [skapare] 8 okt, 2019 @ 16:03 
no sorry
Dr.NDL 8 okt, 2019 @ 8:32 
is there a version of this armor that is not WOTC?