Stellaris

Stellaris

!!Stellaris Economic Overhaul - No longer supported
345 Comments
Maschinenmensch 9 Dec, 2023 @ 2:14pm 
Nice
Colenor 27 Apr, 2021 @ 1:21pm 
what happened to the 3.0.2 version of this? the 7 packs of it are gone and steam removed them from my subsribed list. usually when a mod gets taken down its stays downloaded and it just cant be redownloaded at any point. has that changed? because it hasnt been in a change logs for steam
stephangoodwin 15 Sep, 2019 @ 10:47pm 
To a large extent I did. I was going to use your gfx and credit you all the same. I loved this mod in 1.9 and I'm learning a lot trying to recreate it.
ButtJunkie  [author] 10 Sep, 2019 @ 10:59pm 
Vanilla does a fair bit of what this mod did anyway (adding several tiers of resources for production chains), it just doesn't have as many primary resources. Might be easier just to start from scratch with vanilla.
stephangoodwin 10 Sep, 2019 @ 9:28pm 
Nevermind I found them
stephangoodwin 10 Sep, 2019 @ 9:25pm 
For whatever reason I can't seem to find this one's files.
ButtJunkie  [author] 9 Sep, 2019 @ 11:17pm 
Ohhh this one, sorry wrong mod. This mod was replaced by a later mod I made which features a much deeper economic system, that replaces pops, buildings, features trade ships etc. Feel free to take inspiration or use parts of this one. The mod that replaced this one is called 'Stellaris Realism', but I'm renaming it to use this mod's name since it really is an economic and development mod.
stephangoodwin 9 Sep, 2019 @ 9:26pm 
Oh, awesome! Since it said "no longer supported" I thought this version was dead. That's great news.
ButtJunkie  [author] 9 Sep, 2019 @ 6:09am 
I still plan on updating it, sometime this month.
stephangoodwin 8 Sep, 2019 @ 12:31pm 
So, I would like to try and make this system of elements for economy work in 2.3, could I get the files and try it?

Thanks.
ButtJunkie  [author] 12 Sep, 2018 @ 12:09am 
New version of the mod here linked here. It changes the game pretty drastically (new systems rather than using vanilla's).
https://sp.zhabite.com/sharedfiles/filedetails/?id=1504065390
muraviev2 28 Jul, 2018 @ 6:31am 
How are you?
muraviev2 23 Jul, 2018 @ 2:52am 
Ok. Thanks for your attention!
ButtJunkie  [author] 22 Jul, 2018 @ 5:09pm 
AI management systems ruthlessly squash it out ;) I haven't really thought about it yet. I expect a certain amount of corruption to be standard and built into the system, as it always has been in our own history (and still is). It could be a good mechanic to cause an empire to stagnate and decline.
muraviev2 22 Jul, 2018 @ 11:41am 
Adding debt is a good idea. But, finally, what do you think about corruption? Because it is weird when there is no C. in a great star state.
ButtJunkie  [author] 22 Jul, 2018 @ 5:24am 
I might add the ability to go into debt with the appropriate consequences, but I don't think it's worth modelling inflation. In reality it's far more complicated than it is in say EU4, and it affects a government differently than the average citizen. I'd prefer to just say the government and industry AIs do a good job at managing the economy.
muraviev2 22 Jul, 2018 @ 12:46am 
Oh well. So maybe there is a point in introducing inflation? It will be easy I think. Just add some modificators increasing cost of eveything- such as ships, stations or other things because of some events such as wars or the lack of food or minerals
ButtJunkie  [author] 21 Jul, 2018 @ 6:00pm 
I know I didn't cover a lot of it in detail (I'm making another vid in a day or so which will cover more), but 'credits' is already the currency ;) We don't produce 'energy' - we get credits via taxation of industry.
muraviev2 21 Jul, 2018 @ 12:57am 
Yeah it is great but the quiestion is if you are going to take some features of the future update or even to collaborate with it? And do you want to add a currency system? Because currency is a vital part of economics. It will work like as any empire in game will produce an amount of their currency which will be able to be exchanched for another empires currency or to be transformed into energy credits playing the role of Galactic gold in the trades hubs. The value of the currency can be changing due to different factors such as wars famine or other. The trade negotiations will be done only with the currency of negotiating countries so the more resourses or other things you sell the higher will be you currency value.
And there is no corruption in the game which is really strange. Maybe you will do something about it too?
ButtJunkie  [author] 20 Jul, 2018 @ 10:17pm 
A short preview of part of the upcomming mod. It's a bit old now - I've added quite a lot in the last few days.

https://www.youtube.com/watch?v=SQcnC7Dakzc&lc=z23sh51wqmefyny1tacdp43bqduvvhhsdcs1esy3dh5w03c010c

muraviev2 20 Jul, 2018 @ 2:24pm 
There is going to be a great update connected with economics. What will you do about it?
ButtJunkie  [author] 14 Jul, 2018 @ 6:53am 
Alpha probably out within a week, but it'll be rough and not aimed for proper playthroughs. For playthroughs, I'm guessing 1-2 weeks after that. Timeline is subject to change due to life etc.

I've had to overhaul many things multiple times because of radical changes - e.g. colonisation works completely different now, and I had to rewrite most of the mod's scripts for it.
muraviev2 14 Jul, 2018 @ 4:24am 
I wanna try it before I will be 80
muraviev2 14 Jul, 2018 @ 4:22am 
How are you man?
ButtJunkie  [author] 27 Jun, 2018 @ 7:40pm 
The next version is making far more extensive changes than I ever planned (learned there was much more I could do with it). It replaces half of the game's systems (anything to do with planets and economy is completely replaced - colonisation, development, economy, migration, resources etc all operate with new systems). I'll do a preview vid soon, and hopefully within a couple of weeks release it as a playable alpha.
Complete Casual 24 Jun, 2018 @ 12:40am 
dang, forgot about stellaris, then madalore's video on aurora 4x reminded me of this mod, shame it isnt quite ready yet, hope your work on it goes smooth :)
muraviev2 2 Jun, 2018 @ 2:09am 
Half-life 3 will come sooner
ButtJunkie  [author] 2 Jun, 2018 @ 2:05am 
When I said a week away, I really meant longer because I just completely overhauled the economic part!
stephangoodwin 30 May, 2018 @ 6:10pm 
*super excited to hear an update about this mod*

*waits*
ButtJunkie  [author] 17 May, 2018 @ 9:17am 
It's always a week away. I did some GUI work to make the mod much easier to use, so it really may be a week away now.
muraviev2 17 May, 2018 @ 9:14am 
So when is the release of the second part?
ButtJunkie  [author] 4 May, 2018 @ 10:02pm 
SEO2 is well underway, maybe a week til release. The economic and development part of the game is quite different ;)
ButtJunkie  [author] 30 Apr, 2018 @ 5:04pm 
A bit more polishing etc and I'll re-release the first part with the economic part.
ButtJunkie  [author] 22 Apr, 2018 @ 7:57am 
Released the first part of my new overhaul which the resource & economic overhaul will be built on: https://sp.zhabite.com/sharedfiles/filedetails/?id=1367553125 .
ButtJunkie  [author] 19 Apr, 2018 @ 7:16pm 
Thanks, will do - I'll be pretty excited to have both parts of the mod released and see what people think. I've got a quick intro vid for the first part: https://www.youtube.com/watch?v=-fw9kTgMNuU&

I'd say the devs wanted to keep the economic system reasonably simple, possibly because of time constraints, and possibly because they didn't think it would suit the audience as a whole.

danielprates 19 Apr, 2018 @ 6:56pm 
PS: when your new mod comes out, do inform here about it!
danielprates 19 Apr, 2018 @ 6:56pm 
Many, many thanks. I have said it before here,: this is the only mod that really brings the stellaris economic system up to reality. I love the idea of having some 10 or 12 commodities, and only being able to produce minerals and energy with them. I often wonder why hasn't anybody though of this before, the devs included.
ButtJunkie  [author] 17 Apr, 2018 @ 1:54pm 
This mod is being integrated into a larger overhaul mod, the first part of which will be released in a day or two (I'm just doing last minute polishing and a couple videos). The second part contains a resource overhaul and deeper economy, which will take another week or so assuming no design changes. Most of the code for it is done, but it needs a fair amount of polish, documentation and testing.
mefistofeus 17 Apr, 2018 @ 11:00am 
I don't know how I will stand untill battletech without this mod. This mod won't be updated before 2.1?
ButtJunkie  [author] 12 Apr, 2018 @ 11:02am 
This is an old (test) version - I'd wait for the next version unless you're still playing on 1.9. The first part of it (covering planet development) will be out in 1-2 days, and the resource part of it will probably be out by next weekend.

It doesn't slow the game down, but isn't compatible with Glavius' AI (as nicodede62 points out, Glavius changes the building files which will overwrite the building's resource requirements in this mod).
nicodede62 12 Apr, 2018 @ 1:00am 
Galdius AI touch with event at building, i think with the new system from Buut, its not compatible.
Buut dont use now (if i'm correct) the ground panel for planets.
Carredin 11 Apr, 2018 @ 10:48pm 
Looks great, just wondering?

Does this slow the game down noticeably (so do I need smaller galaxies)?
and does the ai function well and is it compatible with glavius ai megamod or enhanced ai?
ButtJunkie  [author] 8 Apr, 2018 @ 3:17pm 
Ok, new timeline. Part 1 to be ready for next weekend and part 2 for the weekend after. Part 1 should be out by now, but I was focusing and greatly expanding on the scope of 2. It's not a simple resource system anymore, it features a new automatic planet industry system with supply chains that bring income and benefits (strategic bonuses are gained through them). They'll develop without the player's input, but the player will also be able to influence which industries are established (for flavour or strategy).
nicodede62 7 Apr, 2018 @ 1:58am 
You know, I dont play stellaris because I want your mod !
Its not a critic, iI waiting with patience but for me playing at the vanilla game is now so boring. No resource strategy, no planet development, etc...
Wait and see ;)
ButtJunkie  [author] 5 Apr, 2018 @ 3:50pm 
Forget to set it not to expire, this one works: https://discord.gg/hzN8GtT
BTAxis 5 Apr, 2018 @ 1:47pm 
Heads up, the Discord link you posted below is not valid.
ButtJunkie  [author] 2 Apr, 2018 @ 8:11am 
In order for the empire's economy to stay somewhat balanced, a simplistic galactic market would have to be created, so specialisation doesn't harm the economy. This may give empires strengths and weaknesses and more character, as perhaps militaristic empires produce ships and weapons and receive bonuses to their own warships, or an empire focuses on health and as a result, their empire tends to have advanced medical technology and receive bonuses there.
ButtJunkie  [author] 2 Apr, 2018 @ 8:11am 
Anyone that wants to talk about this mod etc can do so here: https://discord.gg/Xa3ppg
It's a discord server featuring many of the major Stellaris mods, and I'd welcome any input on my channel there. It's where I tend to post updates etc.

As for the production chain, I've thought of a system where we can have 4 different tiers of production: extraction, processing, production of parts and manufacturing the final product. Extraction is handled by orbital mining stations, and the other 3 tiers by planets. Planets could vary in the resources they desire, and the tiers and products within tiers that they want to produce.
ButtJunkie  [author] 2 Apr, 2018 @ 7:00am 
@Ironyz - by next weekend or the weekend after.

@muraviev2 - I've got two thoughts about this:

1) We are running an empire, so the details of the goods aren't really our concern. I'd prefer to implement additional production tiers such as processing and manufacturing components. I think I have a method to make it doable, I'll explain after this comment.

2) Food is a better than consumer goods for the necessities. I'm renaming it to Bioindustry, representing agriculture, health etc, and it's supplied by substances heavily used in those industries.
bubble baathist 1 Apr, 2018 @ 11:35am 
can we get a specific date for the release so that I can take time off work