Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Thanks.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1504065390
And there is no corruption in the game which is really strange. Maybe you will do something about it too?
https://www.youtube.com/watch?v=SQcnC7Dakzc&lc=z23sh51wqmefyny1tacdp43bqduvvhhsdcs1esy3dh5w03c010c
I've had to overhaul many things multiple times because of radical changes - e.g. colonisation works completely different now, and I had to rewrite most of the mod's scripts for it.
*waits*
I'd say the devs wanted to keep the economic system reasonably simple, possibly because of time constraints, and possibly because they didn't think it would suit the audience as a whole.
It doesn't slow the game down, but isn't compatible with Glavius' AI (as nicodede62 points out, Glavius changes the building files which will overwrite the building's resource requirements in this mod).
Buut dont use now (if i'm correct) the ground panel for planets.
Does this slow the game down noticeably (so do I need smaller galaxies)?
and does the ai function well and is it compatible with glavius ai megamod or enhanced ai?
Its not a critic, iI waiting with patience but for me playing at the vanilla game is now so boring. No resource strategy, no planet development, etc...
Wait and see ;)
It's a discord server featuring many of the major Stellaris mods, and I'd welcome any input on my channel there. It's where I tend to post updates etc.
As for the production chain, I've thought of a system where we can have 4 different tiers of production: extraction, processing, production of parts and manufacturing the final product. Extraction is handled by orbital mining stations, and the other 3 tiers by planets. Planets could vary in the resources they desire, and the tiers and products within tiers that they want to produce.
@muraviev2 - I've got two thoughts about this:
1) We are running an empire, so the details of the goods aren't really our concern. I'd prefer to implement additional production tiers such as processing and manufacturing components. I think I have a method to make it doable, I'll explain after this comment.
2) Food is a better than consumer goods for the necessities. I'm renaming it to Bioindustry, representing agriculture, health etc, and it's supplied by substances heavily used in those industries.