Garry's Mod

Garry's Mod

[TTT] Nuketown Light Edition
16 Comments
SuperDean 31 Dec, 2020 @ 9:55pm 
can you make it so that ent_fire nuke_master trigger works in sandbox?
Kled mit Skaarl 23 Mar, 2019 @ 5:56am 
Ty :I)
Auri  [author] 20 Mar, 2019 @ 6:29am 
I added some (x2) more weapon spawns updated the Shadows on some Surfaces and tried to optimize the map a little
Kled mit Skaarl 18 Mar, 2019 @ 1:34pm 
@AuriRex I have a problem if i try to upload you map the fence go diseapearing and error textures are coming,could you do a version with more weapons for me or for more
Reddking 12 Jul, 2018 @ 6:29am 
@AuriRex Can I send you a friend request so I can ask you some questions? I can't seem to get the textures to appear in hammer.
Reddking 12 Jul, 2018 @ 5:36am 
Thanks again!
Auri  [author] 12 Jul, 2018 @ 5:33am 
Reddking 12 Jul, 2018 @ 5:24am 
@AuriRex
Reddking 12 Jul, 2018 @ 5:01am 
Thanks. I'll have to remember that. Is it okay if I edit your version so there is some more play area behind the fences? The map, while faithful to the source material, is too small for even me and my four friends.
Auri  [author] 12 Jul, 2018 @ 4:59am 
@Reddking
The ttt.fgd contains an object called "ttt_map_settings" , from this object (in Hammer) you can create a output signal "RoundEnd" that fires on TTT-RoundEnd.
Reddking 12 Jul, 2018 @ 4:51am 
Thank you for making a proper version of this map, since the other one is so bad in lighting. How did you manage to detect the end of a TTT round?
Fryman 28 Feb, 2018 @ 5:50pm 
ok ty
Auri  [author] 28 Feb, 2018 @ 1:29pm 
There are 23 Spawnpoints
Fryman 28 Feb, 2018 @ 1:21pm 
Nice map. How many player spawns in this light version?
Dman 5 Jan, 2018 @ 5:21pm 
the best map!
well done i love you!
prizmec 5 Jan, 2018 @ 6:19am 
cool