Stellaris

Stellaris

Dynamic Political Events
1,880 Comments
MrFunEGUY  [author] 22 May @ 1:49pm 
I assume Star Trek New Horizons
Wairui 20 May @ 12:43pm 
What is STNH?
MrFunEGUY  [author] 19 May @ 11:38am 
No
CloudCoco 19 May @ 8:57am 
Is a 3.14 version upload on steam possible?
MrFunEGUY  [author] 18 May @ 6:29pm 
Here is a link to the GitHub of the latest 3.14. version, which you can download by clicking the "Code" button

https://github.com/CaligulaCaesar/cc_events/tree/0176c015077681b3953fcf19594834f4c99a0f59
Meaty Ogre 18 May @ 6:15pm 
Would it be possible to include a setting in this mod (like via an event fire at start of game) to either have factions spawn early/immediately? Kind of like how some of the civics have them spawn early?
HulkHasBigPp 18 May @ 10:44am 
please upload a 3.14 version
Bluberg 18 May @ 5:01am 
bro u the goat for this update
SirChristian288 17 May @ 11:48pm 
Thanks for the update! This mod does wonders for roleplaying and flavor.
mig 17 May @ 5:43pm 
bro please give a 3.14 version
ANumeric 17 May @ 4:31pm 
Thank you so much for your work, playing without this mod felt bit empty :steamhappy:
MrFunEGUY  [author] 17 May @ 3:25pm 
Updated. It would be unsurprising if there are some small bugs. Let me know.
jchokey 17 May @ 9:10am 
Love this mod, and looking forward to the 4.0 update. Thank you for your work!
Cowardly_chaplain 15 May @ 10:13am 
Thank you for continuing this GREAT mod.
MrFunEGUY  [author] 7 May @ 10:26am 
No ETA. Within the next 2 months, let's say.
Nighthound 7 May @ 9:58am 
do we have an ETA for an update?
Fix 7 May @ 7:04am 
pls, save version mod for 3.14
Potate Boi 5 May @ 4:39pm 
it was not, in fact, safe to move over to 4.0 without balancing. I got smacked by an infinite number of blank events with the event ID for the xeno clashes event.

It was a hive mind, too, so... fun, I guess. Will wait for update.
MrFunEGUY  [author] 5 May @ 4:35pm 
Hold off until an update.
tilarium 5 May @ 2:45pm 
It looks like event mods are pretty safe to move over to 4.0 but they will likely need to be re-balanced or adjusted to account for changes to pops, resources, and trade. It's probably best to hold off using any until then.
Seifer 5 May @ 12:07pm 
love this mod. any chances of this mod needing to be updated to 4.0 or will it be good as is?
Farhaam 9 Apr @ 9:51am 
French trad 100% : {LINK REMOVED} mp si vous trouver des erreurs avec un screen, bon jeu !
Target Practice 4 Apr @ 7:29pm 
It adds some new options regarding interspecies marriage under policies if I recall correctly.
Cat Supremacist [SM] 3 Apr @ 10:56am 
Is there any surefire way to know if the mod is working? I haven't had any events that I've recognized as part of this mod and I'm nearly 200 years into the save. I understand there are prerequisites but I've had different species in the empire for over a century so I figured I'd at least get that one at some point, am I just lacking events due to high stability, ethics, or something?
Feliz-Piloto 31 Mar @ 2:07pm 
where is the spanish translation?? 😡
DominateEye 31 Mar @ 6:59am 
Hello! I did a little bit of modding this mod for my own game and wanted to offer the files to the team maintaining this mod in case my work sounded compelling. I've added a new thread about it on this mod's forum; I'd appreciate if you'd take a look when you can. Thanks!
BrayDSA 26 Mar @ 11:49pm 
spanish?
MrFunEGUY  [author] 2 Feb @ 7:29am 
Yes
rolfey1328 2 Feb @ 1:58am 
Does this work with stellaris evolved?
MrFunEGUY  [author] 26 Jan @ 10:22am 
Thanks, I'll look into it
Target Practice 26 Jan @ 8:58am 
@MrFunEGUY I'm afraid I can't remember exactly what it was, but it was along the lines of the mission being unsuccessful and "salvation is not for all" or something like that.
MrFunEGUY  [author] 26 Jan @ 12:57am 
@Gear`O`Derm - You can check the GitHub for changes: https://github.com/CaligulaCaesar/cc_events/commits/master/

You should not rely on mod authors writing a changelog. If you need to keep track of changes, you should store the mod locally and do version compares yourself using a program like WinMerge.

All of the updates I've made in recent weeks are tweaks, compat, and bug fixes. Nothing has fundamentally changed in any way.
Gear`O`Derm 25 Jan @ 11:08pm 
You guys have hardly written anything in the update log lately, so where should I look if I want to know what changes have been made in each update?
MrFunEGUY  [author] 25 Jan @ 6:42pm 
It would be very helpful to know specifically what the event said when they withdrew.
Target Practice 25 Jan @ 3:19pm 
I encountered an issue with the event where said neighbour withdraws its missionaries, but the "Hosting Missionaries" modifier is still present on the planet they went to.
MrFunEGUY  [author] 25 Jan @ 2:47pm 
@Target Practice - Yes.
Target Practice 25 Jan @ 2:44pm 
Does this add an event where a spiritualist neighbour sends missionaries to one of your planets?
MrFunEGUY  [author] 20 Jan @ 6:39pm 
@DarknessxRisenx - I've lowered it by 75%, so it should now be about a 2.5% chance. Let's see how that feels.
DarknessxRisenx 20 Jan @ 9:08am 
Not sure if its a change you'll think of making but the 10% bonus chance to recruiting a leader on fleet destruction is a lot. I actually went in and removed in on my own but it does seem like it could be too much for most. i know it says its 10% but considering most Systems have anywhere from 1-5 fleets if not more of just mining fleets etc it becomes more of a guarantee every other system battle you will have a new commander.

It's the last item in cc_events_on_action

Just a suggestion. otherwise loving the mod and all the additions it brings!
ranma100 12 Jan @ 7:29pm 
I think that event is added by More Events Mod.
Target Practice 9 Jan @ 4:10pm 
Alright, thanks for the answer.
MrFunEGUY  [author] 7 Jan @ 11:51pm 
I couldn't find that event, so not sure it's added by this mod.
Target Practice 27 Dec, 2024 @ 6:29pm 
Does this mod add the "A conspiracy unfolding" event where a spiritualist empire wants passage for pilgrims to a planet you own? If so, the empire associated with the event in my case was one I hadn't contacted yet.
MrFunEGUY  [author] 29 Nov, 2024 @ 6:33pm 
It's good
Toby from HR 27 Nov, 2024 @ 8:53am 
can it work with 3.14
Marchiel Graham 27 Nov, 2024 @ 1:40am 
is the latest version backwards compatible with 3.13?
Caligula Caesar  [author] 12 Nov, 2024 @ 3:56am 
Updated now
G-Lew 4 Nov, 2024 @ 5:40pm 
@MrFunEGUY Alright, Thanks for the work.
MrFunEGUY  [author] 4 Nov, 2024 @ 12:41pm 
Should be fine, with the newest update. I'll update this sometime over the next week.
G-Lew 4 Nov, 2024 @ 12:36am 
Any plan for update?