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Сообщить о проблеме с переводом
已修
尽快
AI should not use this, that is a bug.
修了
有调整等级上限, 可能被其他mod覆盖了
给资源是写反了
平等社会也可以有分工嘛,克隆人大军先裔不当指挥官就太屈才了(随机到的概率太低
这个就没啥办法了,结构性冲突。
增加全新的灾飞进阶【湮星恶煞】
从死亡的战舰中汲取能量,创造咒缚舰队
add a new crisis advanced ascension
Draw energy from dead ships to create a cursed fleet
Haven't get any suitable models for that.
原版飞升的话本mod没有做任何相关修改
已添加
船坞数量?
An ascension called Hostile Territory add this.
求助一下
遊戲裡看不到"掌握自然"
理论上是, 结构性冲突
那个本来就是设计给星河卫士用的, 既然这样加个新飞升得了...
订阅个UIOD
或者有没有预览图里的那样18个飞升槽的版本?
I see, will fix it
等我排查排查
Fixed THQ for the information
1.修复了大量4.0适配性bug
2.实验性船坞拆除以后可以重建啦
3.四个适配肉船的舰队和泰坦飞升已实装
4.添加领袖飞升第三个分支【天下为公】,精英带动民众,越多领袖越多民众,越多额外产出。且通过【万众学院】可以招募4~12级白板高级领袖。以及,怎么能少了全新的事件UI呢。
1. Fixed a large number of 4.0 compatibility bugs
2. After the demolition of the experimental dock, it can be rebuilt
3. Four new fleets and titan Aps adapted for bio warships
4. Add the third branch of Leader Ascension, 'One for ALL', where elites drive the people. The more leaders there are, the more people there will be, and the more additional output there will be. And through the 'People‘s Academy', senior whiteboard leaders at levels 4-12 can be recruited. And how could it be without a brand new event UI.
Requires: owner = { has_country_flag = AAR_flg_cntr_CORE_experimental_SHIPYARD }
Finish building: owner = { remove_country_flag = AAR_flg_cntr_CORE_experimental_SHIPYARD }
When destroyed: owner = { remove_country_flag = AAR_flg_cntr_CORE_experimental_SHIPYARD }
Currently once it is build you can't build it again or move it.
[trigger_impl.cpp:1193]: Script Error: Invalid context switch [from] from [ship_growth_stage], file: common/component_templates/ag_player_utilities.txt line: 2147, Scope:
random={ 0 3991148998 }
random_allowed=no
from=
{
type=country
id=4294967295
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
It should have killed someone but not everyone.
Can you show me a video or some screenshots?